===============================================================================
 GLIntercept version 0.5 Log generated on: Sat Apr 03 18:28:42 2010
 
===============================================================================

wglGetCurrentContext()=0x10000 
wglGetCurrentDC()=0x5b011348 
wglGetCurrentContext()=0x10000 
wglGetCurrentDC()=0x5b011348 
wglGetCurrentContext()=0x10000 
wglGetCurrentDC()=0x5b011348 
glViewport(0,0,1024,768)
glClearColor(0.000000,0.000000,0.000000,1.000000)
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
glMultMatrixd([1.299038,0.000000,0.000000,0.000000,0.000000,1.732051,0.000000,0.000000,0.000000,0.000000,-1.020202,-1.000000,0.000000,0.000000,-134.365151,0.000000])
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
glMultMatrixf([1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000])
glTranslated(-512.000000,-384.000000,-665.107483)
glScalef(1.000000,-1.000000,1.000000)
glTranslatef(0.000000,-768.000000,0.000000)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glColor4f(1.000000,1.000000,1.000000,1.000000)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glPushMatrix()
glTranslatef(512.000000,384.000000,0.000000)
glScalef(1.000000,1.000000,1.000000)
glTranslatef(0.000000,0.000000,0.000000)
glPushMatrix()
glRotatef(0.000000,1.000000,0.000000,0.000000)
glRotatef(0.000000,0.000000,1.000000,0.000000)
glRotatef(0.000000,0.000000,0.000000,1.000000)
glTranslatef(-145.191940,-135.780090,0.000000)
glTranslatef(-261.334656,-172.218628,-300.031677)
glDisable(GL_DEPTH_TEST)
glEnable(GL_DEPTH_TEST)
glPushMatrix()
glScalef(768.000000,768.000000,1.000000)
glEnable(GL_DEPTH_TEST)
glEnableClientState(GL_VERTEX_ARRAY)
glEnableClientState(GL_COLOR_ARRAY)
glColor4f(1.000000,1.000000,1.000000,0.500000)
glPushMatrix()
glTranslatef(0.361408,0.481838,5.317174)
glBegin(GL_QUAD_STRIP)
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glEnd()
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glEnd()
glBegin(GL_QUAD_STRIP)
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glEnd()
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glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,0.826051)
glVertexPointer(3,GL_FLOAT,0,0x22fad4)
glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,0.692274)
glVertexPointer(3,GL_FLOAT,0,0x22fad4)
glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,0.566618)
glVertexPointer(3,GL_FLOAT,0,0x22fad4)
glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,0.449645)
glVertexPointer(3,GL_FLOAT,0,0x22fad4)
glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,0.342057)
glVertexPointer(3,GL_FLOAT,0,0x22fad4)
glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,0.244756)
glVertexPointer(3,GL_FLOAT,0,0x22fad4)
glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,0.158974)
glVertexPointer(3,GL_FLOAT,0,0x22fad4)
glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,0.086534)
glVertexPointer(3,GL_FLOAT,0,0x22fad4)
glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,0.030594)
glVertexPointer(3,GL_FLOAT,0,0x22fad4)
glDrawArrays(GL_LINES,0,2)
glDisableClientState(GL_VERTEX_ARRAY)
glLineWidth(1.000000)
glDisable(GL_DEPTH_TEST)
glPopMatrix()
glPushMatrix()
glScalef(768.000000,768.000000,1.000000)
glPopMatrix()
glPopMatrix()
glPopMatrix()
glDisable(GL_DEPTH_TEST)
glDisable(GL_FOG)
glColor4f(1.000000,1.000000,1.000000,1.000000)
glPushAttrib(GL_COLOR_BUFFER_BIT)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glEnable(GL_TEXTURE_2D)
glPushMatrix()
glTranslatef(10.000000,738.000000,0.000000)
glIsTexture(165)=true 
glBindTexture(GL_TEXTURE_2D,165)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22faa4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fac4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,165) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(177)=true 
glBindTexture(GL_TEXTURE_2D,177)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22faa4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fac4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,177) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(168)=true 
glBindTexture(GL_TEXTURE_2D,168)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22faa4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fac4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,168) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(179)=true 
glBindTexture(GL_TEXTURE_2D,179)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22faa4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fac4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,179) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(164)=true 
glBindTexture(GL_TEXTURE_2D,164)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22faa4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fac4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,164) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(10.000000,0.000000,0.000000)
glIsTexture(108)=true 
glBindTexture(GL_TEXTURE_2D,108)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22faa4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fac4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,108) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(111)=true 
glBindTexture(GL_TEXTURE_2D,111)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22faa4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fac4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,111) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(11.000000,0.000000,0.000000)
glIsTexture(112)=true 
glBindTexture(GL_TEXTURE_2D,112)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22faa4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fac4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,112) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(12.000000,0.000000,0.000000)
glPopMatrix()
glDisable(GL_TEXTURE_2D)
glPopAttrib()
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
wglSwapBuffers(0x5b011348)=true 