===============================================================================
 GLIntercept version 0.5 Log generated on: Sat Apr 10 00:42:33 2010
 
===============================================================================

wglGetCurrentContext()=0x10000 
wglGetCurrentDC()=0xbf010962 
wglGetCurrentContext()=0x10000 
wglGetCurrentDC()=0xbf010962 
wglGetCurrentContext()=0x10000 
wglGetCurrentDC()=0xbf010962 
wglGetCurrentContext()=0x10000 
wglGetCurrentDC()=0xbf010962 
wglGetCurrentContext()=0x10000 
wglGetCurrentDC()=0xbf010962 
wglGetCurrentContext()=0x10000 
wglGetCurrentDC()=0xbf010962 
wglGetCurrentContext()=0x10000 
wglGetCurrentDC()=0xbf010962 
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glLoadIdentity()
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glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
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glEnable(GL_BLEND)
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glTranslatef(-281.094543,-200.327423,-350.900238)
glDisable(GL_DEPTH_TEST)
glEnable(GL_DEPTH_TEST)
glPushMatrix()
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glEnable(GL_DEPTH_TEST)
glEnableClientState(GL_VERTEX_ARRAY)
glEnableClientState(GL_COLOR_ARRAY)
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glEnd()
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glEnd()
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glBegin(GL_TRIANGLE_FAN)
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glEnd()
glPopMatrix()
glPopMatrix()
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glPushMatrix()
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