===============================================================================
 GLIntercept version 0.5 Log generated on: Sat Apr 03 04:02:51 2010
 
===============================================================================

wglChoosePixelFormat(0xde011303,0x22fca8)
----->wglDescribePixelFormat(0xde011303,1,0,0x0000)=102 =8 
wglDescribePixelFormat(0xde011303,8,40,0x10c2140)=102 
wglChoosePixelFormat(0xde011303,0x10c2140)=8 
wglSetPixelFormat(0xde011303,8,0x10c2140)
----->wglDescribePixelFormat(0xde011303,8,40,0x22dff50)=102 =true 
wglCreateContext(0xde011303)
----->wglGetPixelFormat(0xde011303)=8 
----->wglDescribePixelFormat(0xde011303,8,40,0x22fc50)=102 
----->wglGetPixelFormat(0xde011303)=8 
----->wglDescribePixelFormat(0xde011303,1,0,0x0000)=102 =0x10000 
wglGetCurrentContext()=0x0000 
wglGetCurrentDC()=0x0000 
wglMakeCurrent(0xde011303,0x10000)
----->wglGetPixelFormat(0xde011303)=8 
----->wglGetPixelFormat(0xde011303)=8 
----->wglDescribePixelFormat(0xde011303,1,0,0x0000)=102 =true 
glEnableClientState(GL_VERTEX_ARRAY)
glDisableClientState(GL_NORMAL_ARRAY)
glDisableClientState(GL_COLOR_ARRAY)
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glDisable(GL_BLEND)
glColor4f(1.000000,1.000000,1.000000,1.000000)
wglGetProcAddress("wglGetExtensionsStringARB")=0x8b99f0 
wglGetCurrentDC()=0xde011303 
wglGetExtensionsStringARB(0xde011303)="WGL_ARB_buffer_region WGL..." 
glGetString(GL_EXTENSIONS)="GL_ARB_color_buffer_float..." 
glGetString(GL_VERSION)="2.0.1" 
wglGetProcAddress("glBlendColor")=0x8b9a50 
wglGetProcAddress("glBlendEquation")=0x8b9ab0 
wglGetProcAddress("glDrawRangeElements")=0x8b9b10 
wglGetProcAddress("glColorTable")=0x8b9b70 
wglGetProcAddress("glColorTableParameterfv")=0x8b9bd0 
wglGetProcAddress("glColorTableParameteriv")=0x8b9c30 
wglGetProcAddress("glCopyColorTable")=0x8b9c90 
wglGetProcAddress("glGetColorTable")=0x8b9cf0 
wglGetProcAddress("glGetColorTableParameterf...")=0x8b9d50 
wglGetProcAddress("glGetColorTableParameteri...")=0x8b9db0 
wglGetProcAddress("glColorSubTable")=0x8b9e10 
wglGetProcAddress("glCopyColorSubTable")=0x8b9e70 
wglGetProcAddress("glConvolutionFilter1D")=0x8b9ed0 
wglGetProcAddress("glConvolutionFilter2D")=0x8b9f30 
wglGetProcAddress("glConvolutionParameterf")=0x8b9f90 
wglGetProcAddress("glConvolutionParameterfv")=0x8b9ff0 
wglGetProcAddress("glConvolutionParameteri")=0x8ba050 
wglGetProcAddress("glConvolutionParameteriv")=0x8ba0b0 
wglGetProcAddress("glCopyConvolutionFilter1D")=0x8ba110 
wglGetProcAddress("glCopyConvolutionFilter2D")=0x8ba170 
wglGetProcAddress("glGetConvolutionFilter")=0x8ba1d0 
wglGetProcAddress("glGetConvolutionParameter...")=0x8ba230 
wglGetProcAddress("glGetConvolutionParameter...")=0x8ba290 
wglGetProcAddress("glGetSeparableFilter")=0x8ba2f0 
wglGetProcAddress("glSeparableFilter2D")=0x8ba350 
wglGetProcAddress("glGetHistogram")=0x8ba3b0 
wglGetProcAddress("glGetHistogramParameterfv")=0x8ba410 
wglGetProcAddress("glGetHistogramParameteriv")=0x8ba470 
wglGetProcAddress("glGetMinmax")=0x8ba4d0 
wglGetProcAddress("glGetMinmaxParameterfv")=0x8ba530 
wglGetProcAddress("glGetMinmaxParameteriv")=0x8ba590 
wglGetProcAddress("glHistogram")=0x8ba5f0 
wglGetProcAddress("glMinmax")=0x8ba650 
wglGetProcAddress("glResetHistogram")=0x8ba6b0 
wglGetProcAddress("glResetMinmax")=0x8ba710 
wglGetProcAddress("glTexImage3D")=0x8ba770 
wglGetProcAddress("glTexSubImage3D")=0x8ba7d0 
wglGetProcAddress("glCopyTexSubImage3D")=0x8ba830 
wglGetProcAddress("glActiveTexture")=0x8ba890 
wglGetProcAddress("glClientActiveTexture")=0x8ba8f0 
wglGetProcAddress("glMultiTexCoord1d")=0x8ba950 
wglGetProcAddress("glMultiTexCoord1dv")=0x8ba9b0 
wglGetProcAddress("glMultiTexCoord1f")=0x8baa10 
wglGetProcAddress("glMultiTexCoord1fv")=0x8baa70 
wglGetProcAddress("glMultiTexCoord1i")=0x8baad0 
wglGetProcAddress("glMultiTexCoord1iv")=0x8bab30 
wglGetProcAddress("glMultiTexCoord1s")=0x8bab90 
wglGetProcAddress("glMultiTexCoord1sv")=0x8babf0 
wglGetProcAddress("glMultiTexCoord2d")=0x8bac50 
wglGetProcAddress("glMultiTexCoord2dv")=0x8bacb0 
wglGetProcAddress("glMultiTexCoord2f")=0x8bad10 
wglGetProcAddress("glMultiTexCoord2fv")=0x8bad70 
wglGetProcAddress("glMultiTexCoord2i")=0x8badd0 
wglGetProcAddress("glMultiTexCoord2iv")=0x8bae30 
wglGetProcAddress("glMultiTexCoord2s")=0x8bae90 
wglGetProcAddress("glMultiTexCoord2sv")=0x8baef0 
wglGetProcAddress("glMultiTexCoord3d")=0x8baf50 
wglGetProcAddress("glMultiTexCoord3dv")=0x8bafb0 
wglGetProcAddress("glMultiTexCoord3f")=0x8bb010 
wglGetProcAddress("glMultiTexCoord3fv")=0x8bb070 
wglGetProcAddress("glMultiTexCoord3i")=0x8bb0d0 
wglGetProcAddress("glMultiTexCoord3iv")=0x8bb130 
wglGetProcAddress("glMultiTexCoord3s")=0x8bb190 
wglGetProcAddress("glMultiTexCoord3sv")=0x8bb1f0 
wglGetProcAddress("glMultiTexCoord4d")=0x8bb250 
wglGetProcAddress("glMultiTexCoord4dv")=0x8bb2b0 
wglGetProcAddress("glMultiTexCoord4f")=0x8bb310 
wglGetProcAddress("glMultiTexCoord4fv")=0x8bb370 
wglGetProcAddress("glMultiTexCoord4i")=0x8bb3d0 
wglGetProcAddress("glMultiTexCoord4iv")=0x8bb430 
wglGetProcAddress("glMultiTexCoord4s")=0x8bb490 
wglGetProcAddress("glMultiTexCoord4sv")=0x8bb4f0 
wglGetProcAddress("glLoadTransposeMatrixf")=0x8bb550 
wglGetProcAddress("glLoadTransposeMatrixd")=0x8bb5b0 
wglGetProcAddress("glMultTransposeMatrixf")=0x8bb610 
wglGetProcAddress("glMultTransposeMatrixd")=0x8bb670 
wglGetProcAddress("glSampleCoverage")=0x8bb6d0 
wglGetProcAddress("glCompressedTexImage3D")=0x8bb730 
wglGetProcAddress("glCompressedTexImage2D")=0x8bb790 
wglGetProcAddress("glCompressedTexImage1D")=0x8bb7f0 
wglGetProcAddress("glCompressedTexSubImage3D")=0x8bb850 
wglGetProcAddress("glCompressedTexSubImage2D")=0x8bb8b0 
wglGetProcAddress("glCompressedTexSubImage1D")=0x8bb910 
wglGetProcAddress("glGetCompressedTexImage")=0x8bb970 
wglGetProcAddress("glBlendFuncSeparate")=0x8bb9d0 
wglGetProcAddress("glFogCoordf")=0x8bba30 
wglGetProcAddress("glFogCoordfv")=0x8bba90 
wglGetProcAddress("glFogCoordd")=0x8bbaf0 
wglGetProcAddress("glFogCoorddv")=0x8bbb50 
wglGetProcAddress("glFogCoordPointer")=0x8bbbb0 
wglGetProcAddress("glMultiDrawArrays")=0x8bbc10 
wglGetProcAddress("glMultiDrawElements")=0x8bbc70 
wglGetProcAddress("glPointParameterf")=0x8bbcd0 
wglGetProcAddress("glPointParameterfv")=0x8bbd30 
wglGetProcAddress("glPointParameteri")=0x8bbd90 
wglGetProcAddress("glPointParameteriv")=0x8bbdf0 
wglGetProcAddress("glSecondaryColor3b")=0x8bbe50 
wglGetProcAddress("glSecondaryColor3bv")=0x8bbeb0 
wglGetProcAddress("glSecondaryColor3d")=0x8bbf10 
wglGetProcAddress("glSecondaryColor3dv")=0x8bbf70 
wglGetProcAddress("glSecondaryColor3f")=0x8bbfd0 
wglGetProcAddress("glSecondaryColor3fv")=0x8bc030 
wglGetProcAddress("glSecondaryColor3i")=0x8bc090 
wglGetProcAddress("glSecondaryColor3iv")=0x8bc0f0 
wglGetProcAddress("glSecondaryColor3s")=0x8bc150 
wglGetProcAddress("glSecondaryColor3sv")=0x8bc1b0 
wglGetProcAddress("glSecondaryColor3ub")=0x8bc210 
wglGetProcAddress("glSecondaryColor3ubv")=0x8bc270 
wglGetProcAddress("glSecondaryColor3ui")=0x8bc2d0 
wglGetProcAddress("glSecondaryColor3uiv")=0x8bc330 
wglGetProcAddress("glSecondaryColor3us")=0x8bc390 
wglGetProcAddress("glSecondaryColor3usv")=0x8bc3f0 
wglGetProcAddress("glSecondaryColorPointer")=0x8bc450 
wglGetProcAddress("glWindowPos2d")=0x8bc4b0 
wglGetProcAddress("glWindowPos2dv")=0x8bc510 
wglGetProcAddress("glWindowPos2f")=0x8bc570 
wglGetProcAddress("glWindowPos2fv")=0x8bc5d0 
wglGetProcAddress("glWindowPos2i")=0x8bc630 
wglGetProcAddress("glWindowPos2iv")=0x8bc690 
wglGetProcAddress("glWindowPos2s")=0x8bc6f0 
wglGetProcAddress("glWindowPos2sv")=0x8bc750 
wglGetProcAddress("glWindowPos3d")=0x8bc7b0 
wglGetProcAddress("glWindowPos3dv")=0x8bc810 
wglGetProcAddress("glWindowPos3f")=0x8bc870 
wglGetProcAddress("glWindowPos3fv")=0x8bc8d0 
wglGetProcAddress("glWindowPos3i")=0x8bc930 
wglGetProcAddress("glWindowPos3iv")=0x8bc990 
wglGetProcAddress("glWindowPos3s")=0x8bc9f0 
wglGetProcAddress("glWindowPos3sv")=0x8bca50 
wglGetProcAddress("glGenQueries")=0x8bcab0 
wglGetProcAddress("glDeleteQueries")=0x8bcb10 
wglGetProcAddress("glIsQuery")=0x8bcb70 
wglGetProcAddress("glBeginQuery")=0x8bcbd0 
wglGetProcAddress("glEndQuery")=0x8bcc30 
wglGetProcAddress("glGetQueryiv")=0x8bcc90 
wglGetProcAddress("glGetQueryObjectiv")=0x8bccf0 
wglGetProcAddress("glGetQueryObjectuiv")=0x8bcd50 
wglGetProcAddress("glBindBuffer")=0x8bcdb0 
wglGetProcAddress("glDeleteBuffers")=0x8bce10 
wglGetProcAddress("glGenBuffers")=0x8bce70 
wglGetProcAddress("glIsBuffer")=0x8bced0 
wglGetProcAddress("glBufferData")=0x8bcf30 
wglGetProcAddress("glBufferSubData")=0x8bcf90 
wglGetProcAddress("glGetBufferSubData")=0x8bcff0 
wglGetProcAddress("glMapBuffer")=0x8bd050 
wglGetProcAddress("glUnmapBuffer")=0x8bd0b0 
wglGetProcAddress("glGetBufferParameteriv")=0x8bd110 
wglGetProcAddress("glGetBufferPointerv")=0x8bd170 
wglGetProcAddress("glBlendEquationSeparate")=0x8bd1d0 
wglGetProcAddress("glDrawBuffers")=0x8bd230 
wglGetProcAddress("glStencilOpSeparate")=0x8bd290 
wglGetProcAddress("glStencilFuncSeparate")=0x8bd2f0 
wglGetProcAddress("glStencilMaskSeparate")=0x8bd350 
wglGetProcAddress("glAttachShader")=0x8bd3b0 
wglGetProcAddress("glBindAttribLocation")=0x8bd410 
wglGetProcAddress("glCompileShader")=0x8bd470 
wglGetProcAddress("glCreateProgram")=0x8bd4d0 
wglGetProcAddress("glCreateShader")=0x8bd530 
wglGetProcAddress("glDeleteProgram")=0x8bd590 
wglGetProcAddress("glDeleteShader")=0x8bd5f0 
wglGetProcAddress("glDetachShader")=0x8bd650 
wglGetProcAddress("glDisableVertexAttribArra...")=0x8bd6b0 
wglGetProcAddress("glEnableVertexAttribArray")=0x8bd710 
wglGetProcAddress("glGetActiveAttrib")=0x8bd770 
wglGetProcAddress("glGetActiveUniform")=0x8bd7d0 
wglGetProcAddress("glGetAttachedShaders")=0x8bd830 
wglGetProcAddress("glGetAttribLocation")=0x8bd890 
wglGetProcAddress("glGetProgramiv")=0x8bd8f0 
wglGetProcAddress("glGetProgramInfoLog")=0x8bd950 
wglGetProcAddress("glGetShaderiv")=0x8bd9b0 
wglGetProcAddress("glGetShaderInfoLog")=0x8bda10 
wglGetProcAddress("glGetShaderSource")=0x8bda70 
wglGetProcAddress("glGetUniformLocation")=0x8bdad0 
wglGetProcAddress("glGetUniformfv")=0x8bdb30 
wglGetProcAddress("glGetUniformiv")=0x8bdb90 
wglGetProcAddress("glGetVertexAttribdv")=0x8bdbf0 
wglGetProcAddress("glGetVertexAttribfv")=0x8bdc50 
wglGetProcAddress("glGetVertexAttribiv")=0x8bdcb0 
wglGetProcAddress("glGetVertexAttribPointerv")=0x8bdd10 
wglGetProcAddress("glIsProgram")=0x8bdd70 
wglGetProcAddress("glIsShader")=0x8bddd0 
wglGetProcAddress("glLinkProgram")=0x8bde30 
wglGetProcAddress("glShaderSource")=0x8bde90 
wglGetProcAddress("glUseProgram")=0x8bdef0 
wglGetProcAddress("glUniform1f")=0x8bdf50 
wglGetProcAddress("glUniform2f")=0x8bdfb0 
wglGetProcAddress("glUniform3f")=0x8be010 
wglGetProcAddress("glUniform4f")=0x8be070 
wglGetProcAddress("glUniform1i")=0x8be0d0 
wglGetProcAddress("glUniform2i")=0x8be130 
wglGetProcAddress("glUniform3i")=0x8be190 
wglGetProcAddress("glUniform4i")=0x8be1f0 
wglGetProcAddress("glUniform1fv")=0x8be250 
wglGetProcAddress("glUniform2fv")=0x8be2b0 
wglGetProcAddress("glUniform3fv")=0x8be310 
wglGetProcAddress("glUniform4fv")=0x8be370 
wglGetProcAddress("glUniform1iv")=0x8be3d0 
wglGetProcAddress("glUniform2iv")=0x8be430 
wglGetProcAddress("glUniform3iv")=0x8be490 
wglGetProcAddress("glUniform4iv")=0x8be4f0 
wglGetProcAddress("glUniformMatrix2fv")=0x8be550 
wglGetProcAddress("glUniformMatrix3fv")=0x8be5b0 
wglGetProcAddress("glUniformMatrix4fv")=0x8be610 
wglGetProcAddress("glValidateProgram")=0x8be670 
wglGetProcAddress("glVertexAttrib1d")=0x8be6d0 
wglGetProcAddress("glVertexAttrib1dv")=0x8be730 
wglGetProcAddress("glVertexAttrib1f")=0x8be790 
wglGetProcAddress("glVertexAttrib1fv")=0x8be7f0 
wglGetProcAddress("glVertexAttrib1s")=0x8be850 
wglGetProcAddress("glVertexAttrib1sv")=0x8be8b0 
wglGetProcAddress("glVertexAttrib2d")=0x8be910 
wglGetProcAddress("glVertexAttrib2dv")=0x8be970 
wglGetProcAddress("glVertexAttrib2f")=0x8be9d0 
wglGetProcAddress("glVertexAttrib2fv")=0x8bea30 
wglGetProcAddress("glVertexAttrib2s")=0x8bea90 
wglGetProcAddress("glVertexAttrib2sv")=0x8beaf0 
wglGetProcAddress("glVertexAttrib3d")=0x8beb50 
wglGetProcAddress("glVertexAttrib3dv")=0x8bebb0 
wglGetProcAddress("glVertexAttrib3f")=0x8bec10 
wglGetProcAddress("glVertexAttrib3fv")=0x8bec70 
wglGetProcAddress("glVertexAttrib3s")=0x8becd0 
wglGetProcAddress("glVertexAttrib3sv")=0x8bed30 
wglGetProcAddress("glVertexAttrib4Nbv")=0x8bed90 
wglGetProcAddress("glVertexAttrib4Niv")=0x8bedf0 
wglGetProcAddress("glVertexAttrib4Nsv")=0x8bee50 
wglGetProcAddress("glVertexAttrib4Nub")=0x8beeb0 
wglGetProcAddress("glVertexAttrib4Nubv")=0x8bef10 
wglGetProcAddress("glVertexAttrib4Nuiv")=0x8bef70 
wglGetProcAddress("glVertexAttrib4Nusv")=0x8befd0 
wglGetProcAddress("glVertexAttrib4bv")=0x8bf030 
wglGetProcAddress("glVertexAttrib4d")=0x8bf090 
wglGetProcAddress("glVertexAttrib4dv")=0x8bf0f0 
wglGetProcAddress("glVertexAttrib4f")=0x8bf150 
wglGetProcAddress("glVertexAttrib4fv")=0x8bf1b0 
wglGetProcAddress("glVertexAttrib4iv")=0x8bf210 
wglGetProcAddress("glVertexAttrib4s")=0x8bf270 
wglGetProcAddress("glVertexAttrib4sv")=0x8bf2d0 
wglGetProcAddress("glVertexAttrib4ubv")=0x8bf330 
wglGetProcAddress("glVertexAttrib4uiv")=0x8bf390 
wglGetProcAddress("glVertexAttrib4usv")=0x8bf3f0 
wglGetProcAddress("glVertexAttribPointer")=0x8bf450 
wglGetProcAddress("glActiveTextureARB")=0x8bf4b0 
wglGetProcAddress("glClientActiveTextureARB")=0x8bf510 
wglGetProcAddress("glMultiTexCoord1dARB")=0x8bf570 
wglGetProcAddress("glMultiTexCoord1dvARB")=0x8bf5d0 
wglGetProcAddress("glMultiTexCoord1fARB")=0x8bf630 
wglGetProcAddress("glMultiTexCoord1fvARB")=0x8bf690 
wglGetProcAddress("glMultiTexCoord1iARB")=0x8bf6f0 
wglGetProcAddress("glMultiTexCoord1ivARB")=0x8bf750 
wglGetProcAddress("glMultiTexCoord1sARB")=0x8bf7b0 
wglGetProcAddress("glMultiTexCoord1svARB")=0x8bf810 
wglGetProcAddress("glMultiTexCoord2dARB")=0x8bf870 
wglGetProcAddress("glMultiTexCoord2dvARB")=0x8bf8d0 
wglGetProcAddress("glMultiTexCoord2fARB")=0x8bf930 
wglGetProcAddress("glMultiTexCoord2fvARB")=0x8bf990 
wglGetProcAddress("glMultiTexCoord2iARB")=0x8bf9f0 
wglGetProcAddress("glMultiTexCoord2ivARB")=0x8bfa50 
wglGetProcAddress("glMultiTexCoord2sARB")=0x8bfab0 
wglGetProcAddress("glMultiTexCoord2svARB")=0x8bfb10 
wglGetProcAddress("glMultiTexCoord3dARB")=0x8bfb70 
wglGetProcAddress("glMultiTexCoord3dvARB")=0x8bfbd0 
wglGetProcAddress("glMultiTexCoord3fARB")=0x8bfc30 
wglGetProcAddress("glMultiTexCoord3fvARB")=0x8bfc90 
wglGetProcAddress("glMultiTexCoord3iARB")=0x8bfcf0 
wglGetProcAddress("glMultiTexCoord3ivARB")=0x8bfd50 
wglGetProcAddress("glMultiTexCoord3sARB")=0x8bfdb0 
wglGetProcAddress("glMultiTexCoord3svARB")=0x8bfe10 
wglGetProcAddress("glMultiTexCoord4dARB")=0x8bfe70 
wglGetProcAddress("glMultiTexCoord4dvARB")=0x8bfed0 
wglGetProcAddress("glMultiTexCoord4fARB")=0x8bff30 
wglGetProcAddress("glMultiTexCoord4fvARB")=0x8bff90 
wglGetProcAddress("glMultiTexCoord4iARB")=0x8bfff0 
wglGetProcAddress("glMultiTexCoord4ivARB")=0x8c0050 
wglGetProcAddress("glMultiTexCoord4sARB")=0x8c00b0 
wglGetProcAddress("glMultiTexCoord4svARB")=0x8c0110 
wglGetProcAddress("glLoadTransposeMatrixfARB")=0x8c0170 
wglGetProcAddress("glLoadTransposeMatrixdARB")=0x8c01d0 
wglGetProcAddress("glMultTransposeMatrixfARB")=0x8c0230 
wglGetProcAddress("glMultTransposeMatrixdARB")=0x8c0290 
wglGetProcAddress("glSampleCoverageARB")=0x8c02f0 
wglGetProcAddress("glCompressedTexImage3DARB")=0x8c0350 
wglGetProcAddress("glCompressedTexImage2DARB")=0x8c03b0 
wglGetProcAddress("glCompressedTexImage1DARB")=0x8c0410 
wglGetProcAddress("glCompressedTexSubImage3D...")=0x8c0470 
wglGetProcAddress("glCompressedTexSubImage2D...")=0x8c04d0 
wglGetProcAddress("glCompressedTexSubImage1D...")=0x8c0530 
wglGetProcAddress("glGetCompressedTexImageAR...")=0x8c0590 
wglGetProcAddress("glPointParameterfARB")=0x8c05f0 
wglGetProcAddress("glPointParameterfvARB")=0x8c0650 
wglGetProcAddress("glWindowPos2dARB")=0x8c06b0 
wglGetProcAddress("glWindowPos2dvARB")=0x8c0710 
wglGetProcAddress("glWindowPos2fARB")=0x8c0770 
wglGetProcAddress("glWindowPos2fvARB")=0x8c07d0 
wglGetProcAddress("glWindowPos2iARB")=0x8c0830 
wglGetProcAddress("glWindowPos2ivARB")=0x8c0890 
wglGetProcAddress("glWindowPos2sARB")=0x8c08f0 
wglGetProcAddress("glWindowPos2svARB")=0x8c0950 
wglGetProcAddress("glWindowPos3dARB")=0x8c09b0 
wglGetProcAddress("glWindowPos3dvARB")=0x8c0a10 
wglGetProcAddress("glWindowPos3fARB")=0x8c0a70 
wglGetProcAddress("glWindowPos3fvARB")=0x8c0ad0 
wglGetProcAddress("glWindowPos3iARB")=0x8c0b30 
wglGetProcAddress("glWindowPos3ivARB")=0x8c0b90 
wglGetProcAddress("glWindowPos3sARB")=0x8c0bf0 
wglGetProcAddress("glWindowPos3svARB")=0x8c0c50 
wglGetProcAddress("glVertexAttrib1dARB")=0x8c0cb0 
wglGetProcAddress("glVertexAttrib1dvARB")=0x8c0d10 
wglGetProcAddress("glVertexAttrib1fARB")=0x8c0d70 
wglGetProcAddress("glVertexAttrib1fvARB")=0x8c0dd0 
wglGetProcAddress("glVertexAttrib1sARB")=0x8c0e30 
wglGetProcAddress("glVertexAttrib1svARB")=0x8c0e90 
wglGetProcAddress("glVertexAttrib2dARB")=0x8c0ef0 
wglGetProcAddress("glVertexAttrib2dvARB")=0x8c0f50 
wglGetProcAddress("glVertexAttrib2fARB")=0x8c0fb0 
wglGetProcAddress("glVertexAttrib2fvARB")=0x8c1010 
wglGetProcAddress("glVertexAttrib2sARB")=0x8c1070 
wglGetProcAddress("glVertexAttrib2svARB")=0x8c10d0 
wglGetProcAddress("glVertexAttrib3dARB")=0x8c1130 
wglGetProcAddress("glVertexAttrib3dvARB")=0x8c1190 
wglGetProcAddress("glVertexAttrib3fARB")=0x8c11f0 
wglGetProcAddress("glVertexAttrib3fvARB")=0x8c1250 
wglGetProcAddress("glVertexAttrib3sARB")=0x8c12b0 
wglGetProcAddress("glVertexAttrib3svARB")=0x8c1310 
wglGetProcAddress("glVertexAttrib4NbvARB")=0x8c1370 
wglGetProcAddress("glVertexAttrib4NivARB")=0x8c13d0 
wglGetProcAddress("glVertexAttrib4NsvARB")=0x8c1430 
wglGetProcAddress("glVertexAttrib4NubARB")=0x8c1490 
wglGetProcAddress("glVertexAttrib4NubvARB")=0x8c14f0 
wglGetProcAddress("glVertexAttrib4NuivARB")=0x8c1550 
wglGetProcAddress("glVertexAttrib4NusvARB")=0x8c15b0 
wglGetProcAddress("glVertexAttrib4bvARB")=0x8c1610 
wglGetProcAddress("glVertexAttrib4dARB")=0x8c1670 
wglGetProcAddress("glVertexAttrib4dvARB")=0x8c16d0 
wglGetProcAddress("glVertexAttrib4fARB")=0x8c1730 
wglGetProcAddress("glVertexAttrib4fvARB")=0x8c1790 
wglGetProcAddress("glVertexAttrib4ivARB")=0x8c17f0 
wglGetProcAddress("glVertexAttrib4sARB")=0x8c1850 
wglGetProcAddress("glVertexAttrib4svARB")=0x8c18b0 
wglGetProcAddress("glVertexAttrib4ubvARB")=0x8c1910 
wglGetProcAddress("glVertexAttrib4uivARB")=0x8c1970 
wglGetProcAddress("glVertexAttrib4usvARB")=0x8c19d0 
wglGetProcAddress("glVertexAttribPointerARB")=0x8c1a30 
wglGetProcAddress("glEnableVertexAttribArray...")=0x8c1a90 
wglGetProcAddress("glDisableVertexAttribArra...")=0x8c1af0 
wglGetProcAddress("glProgramStringARB")=0x8c1b50 
wglGetProcAddress("glBindProgramARB")=0x8c1bb0 
wglGetProcAddress("glDeleteProgramsARB")=0x8c1c10 
wglGetProcAddress("glGenProgramsARB")=0x8c1c70 
wglGetProcAddress("glProgramEnvParameter4dAR...")=0x8c1cd0 
wglGetProcAddress("glProgramEnvParameter4dvA...")=0x8c1d30 
wglGetProcAddress("glProgramEnvParameter4fAR...")=0x8c1d90 
wglGetProcAddress("glProgramEnvParameter4fvA...")=0x8c1df0 
wglGetProcAddress("glProgramLocalParameter4d...")=0x8c1e50 
wglGetProcAddress("glProgramLocalParameter4d...")=0x8c1eb0 
wglGetProcAddress("glProgramLocalParameter4f...")=0x8c1f10 
wglGetProcAddress("glProgramLocalParameter4f...")=0x8c1f70 
wglGetProcAddress("glGetProgramEnvParameterd...")=0x8c1fd0 
wglGetProcAddress("glGetProgramEnvParameterf...")=0x8c2030 
wglGetProcAddress("glGetProgramLocalParamete...")=0x8c2090 
wglGetProcAddress("glGetProgramLocalParamete...")=0x8c20f0 
wglGetProcAddress("glGetProgramivARB")=0x8c2150 
wglGetProcAddress("glGetProgramStringARB")=0x8c21b0 
wglGetProcAddress("glGetVertexAttribdvARB")=0x8c2210 
wglGetProcAddress("glGetVertexAttribfvARB")=0x8c2270 
wglGetProcAddress("glGetVertexAttribivARB")=0x8c22d0 
wglGetProcAddress("glGetVertexAttribPointerv...")=0x8c2330 
wglGetProcAddress("glIsProgramARB")=0x8c2390 
wglGetProcAddress("glBindBufferARB")=0x8c23f0 
wglGetProcAddress("glDeleteBuffersARB")=0x8c2450 
wglGetProcAddress("glGenBuffersARB")=0x8c24b0 
wglGetProcAddress("glIsBufferARB")=0x8c2510 
wglGetProcAddress("glBufferDataARB")=0x8c2570 
wglGetProcAddress("glBufferSubDataARB")=0x8c25d0 
wglGetProcAddress("glGetBufferSubDataARB")=0x8c2630 
wglGetProcAddress("glMapBufferARB")=0x8c2690 
wglGetProcAddress("glUnmapBufferARB")=0x8c26f0 
wglGetProcAddress("glGetBufferParameterivARB")=0x8c2750 
wglGetProcAddress("glGetBufferPointervARB")=0x8c27b0 
wglGetProcAddress("glGenQueriesARB")=0x8c2810 
wglGetProcAddress("glDeleteQueriesARB")=0x8c2870 
wglGetProcAddress("glIsQueryARB")=0x8c28d0 
wglGetProcAddress("glBeginQueryARB")=0x8c2930 
wglGetProcAddress("glEndQueryARB")=0x8c2990 
wglGetProcAddress("glGetQueryivARB")=0x8c29f0 
wglGetProcAddress("glGetQueryObjectivARB")=0x8c2a50 
wglGetProcAddress("glGetQueryObjectuivARB")=0x8c2ab0 
wglGetProcAddress("glDeleteObjectARB")=0x8c2b10 
wglGetProcAddress("glGetHandleARB")=0x8c2b70 
wglGetProcAddress("glDetachObjectARB")=0x8c2bd0 
wglGetProcAddress("glCreateShaderObjectARB")=0x8c2c30 
wglGetProcAddress("glShaderSourceARB")=0x8c2c90 
wglGetProcAddress("glCompileShaderARB")=0x8c2cf0 
wglGetProcAddress("glCreateProgramObjectARB")=0x8c2d50 
wglGetProcAddress("glAttachObjectARB")=0x8c2db0 
wglGetProcAddress("glLinkProgramARB")=0x8c2e10 
wglGetProcAddress("glUseProgramObjectARB")=0x8c2e70 
wglGetProcAddress("glValidateProgramARB")=0x8c2ed0 
wglGetProcAddress("glUniform1fARB")=0x8c2f30 
wglGetProcAddress("glUniform2fARB")=0x8c2f90 
wglGetProcAddress("glUniform3fARB")=0x8c2ff0 
wglGetProcAddress("glUniform4fARB")=0x8c3050 
wglGetProcAddress("glUniform1iARB")=0x8c30b0 
wglGetProcAddress("glUniform2iARB")=0x8c3110 
wglGetProcAddress("glUniform3iARB")=0x8c3170 
wglGetProcAddress("glUniform4iARB")=0x8c31d0 
wglGetProcAddress("glUniform1fvARB")=0x8c3230 
wglGetProcAddress("glUniform2fvARB")=0x8c3290 
wglGetProcAddress("glUniform3fvARB")=0x8c32f0 
wglGetProcAddress("glUniform4fvARB")=0x8c3350 
wglGetProcAddress("glUniform1ivARB")=0x8c33b0 
wglGetProcAddress("glUniform2ivARB")=0x8c3410 
wglGetProcAddress("glUniform3ivARB")=0x8c3470 
wglGetProcAddress("glUniform4ivARB")=0x8c34d0 
wglGetProcAddress("glUniformMatrix2fvARB")=0x8c3530 
wglGetProcAddress("glUniformMatrix3fvARB")=0x8c3590 
wglGetProcAddress("glUniformMatrix4fvARB")=0x8c35f0 
wglGetProcAddress("glGetObjectParameterfvARB")=0x8c3650 
wglGetProcAddress("glGetObjectParameterivARB")=0x8c36b0 
wglGetProcAddress("glGetInfoLogARB")=0x8c3710 
wglGetProcAddress("glGetAttachedObjectsARB")=0x8c3770 
wglGetProcAddress("glGetUniformLocationARB")=0x8c37d0 
wglGetProcAddress("glGetActiveUniformARB")=0x8c3830 
wglGetProcAddress("glGetUniformfvARB")=0x8c3890 
wglGetProcAddress("glGetUniformivARB")=0x8c38f0 
wglGetProcAddress("glGetShaderSourceARB")=0x8c3950 
wglGetProcAddress("glBindAttribLocationARB")=0x8c39b0 
wglGetProcAddress("glGetActiveAttribARB")=0x8c3a10 
wglGetProcAddress("glGetAttribLocationARB")=0x8c3a70 
wglGetProcAddress("glDrawBuffersARB")=0x8c3ad0 
wglGetProcAddress("glClampColorARB")=0x8c3b30 
wglGetProcAddress("glBlendColorEXT")=0x8c3b90 
wglGetProcAddress("glTexImage3DEXT")=0x8c3bf0 
wglGetProcAddress("glTexSubImage3DEXT")=0x8c3c50 
wglGetProcAddress("glAreTexturesResidentEXT")=0x8c3cb0 
wglGetProcAddress("glBindTextureEXT")=0x8c3d10 
wglGetProcAddress("glDeleteTexturesEXT")=0x8c3d70 
wglGetProcAddress("glGenTexturesEXT")=0x8c3dd0 
wglGetProcAddress("glIsTextureEXT")=0x8c3e30 
wglGetProcAddress("glPrioritizeTexturesEXT")=0x8c3e90 
wglGetProcAddress("glBlendEquationEXT")=0x8c3ef0 
wglGetProcAddress("glPointParameterfEXT")=0x8c3f50 
wglGetProcAddress("glPointParameterfvEXT")=0x8c3fb0 
wglGetProcAddress("glLockArraysEXT")=0x8c4010 
wglGetProcAddress("glUnlockArraysEXT")=0x8c4070 
wglGetProcAddress("glDrawRangeElementsEXT")=0x8c40d0 
wglGetProcAddress("glSecondaryColor3bEXT")=0x8c4130 
wglGetProcAddress("glSecondaryColor3bvEXT")=0x8c4190 
wglGetProcAddress("glSecondaryColor3dEXT")=0x8c41f0 
wglGetProcAddress("glSecondaryColor3dvEXT")=0x8c4250 
wglGetProcAddress("glSecondaryColor3fEXT")=0x8c42b0 
wglGetProcAddress("glSecondaryColor3fvEXT")=0x8c4310 
wglGetProcAddress("glSecondaryColor3iEXT")=0x8c4370 
wglGetProcAddress("glSecondaryColor3ivEXT")=0x8c43d0 
wglGetProcAddress("glSecondaryColor3sEXT")=0x8c4430 
wglGetProcAddress("glSecondaryColor3svEXT")=0x8c4490 
wglGetProcAddress("glSecondaryColor3ubEXT")=0x8c44f0 
wglGetProcAddress("glSecondaryColor3ubvEXT")=0x8c4550 
wglGetProcAddress("glSecondaryColor3uiEXT")=0x8c45b0 
wglGetProcAddress("glSecondaryColor3uivEXT")=0x8c4610 
wglGetProcAddress("glSecondaryColor3usEXT")=0x8c4670 
wglGetProcAddress("glSecondaryColor3usvEXT")=0x8c46d0 
wglGetProcAddress("glSecondaryColorPointerEX...")=0x8c4730 
wglGetProcAddress("glMultiDrawArraysEXT")=0x8c4790 
wglGetProcAddress("glMultiDrawElementsEXT")=0x8c47f0 
wglGetProcAddress("glFogCoordfEXT")=0x8c4850 
wglGetProcAddress("glFogCoordfvEXT")=0x8c48b0 
wglGetProcAddress("glFogCoorddEXT")=0x8c4910 
wglGetProcAddress("glFogCoorddvEXT")=0x8c4970 
wglGetProcAddress("glFogCoordPointerEXT")=0x8c49d0 
wglGetProcAddress("glBlendFuncSeparateEXT")=0x8c4a30 
wglGetProcAddress("glFlushVertexArrayRangeNV")=0x8c4a90 
wglGetProcAddress("glVertexArrayRangeNV")=0x8c4af0 
wglGetProcAddress("glCombinerParameterfvNV")=0x8c4b50 
wglGetProcAddress("glCombinerParameterfNV")=0x8c4bb0 
wglGetProcAddress("glCombinerParameterivNV")=0x8c4c10 
wglGetProcAddress("glCombinerParameteriNV")=0x8c4c70 
wglGetProcAddress("glCombinerInputNV")=0x8c4cd0 
wglGetProcAddress("glCombinerOutputNV")=0x8c4d30 
wglGetProcAddress("glFinalCombinerInputNV")=0x8c4d90 
wglGetProcAddress("glGetCombinerInputParamet...")=0x8c4df0 
wglGetProcAddress("glGetCombinerInputParamet...")=0x8c4e50 
wglGetProcAddress("glGetCombinerOutputParame...")=0x8c4eb0 
wglGetProcAddress("glGetCombinerOutputParame...")=0x8c4f10 
wglGetProcAddress("glGetFinalCombinerInputPa...")=0x8c4f70 
wglGetProcAddress("glGetFinalCombinerInputPa...")=0x8c4fd0 
wglGetProcAddress("glDeleteFencesNV")=0x8c5030 
wglGetProcAddress("glGenFencesNV")=0x8c5090 
wglGetProcAddress("glIsFenceNV")=0x8c50f0 
wglGetProcAddress("glTestFenceNV")=0x8c5150 
wglGetProcAddress("glGetFenceivNV")=0x8c51b0 
wglGetProcAddress("glFinishFenceNV")=0x8c5210 
wglGetProcAddress("glSetFenceNV")=0x8c5270 
wglGetProcAddress("glCombinerStageParameterf...")=0x8c52d0 
wglGetProcAddress("glGetCombinerStageParamet...")=0x8c5330 
wglGetProcAddress("glAreProgramsResidentNV")=0x8c5390 
wglGetProcAddress("glBindProgramNV")=0x8c53f0 
wglGetProcAddress("glDeleteProgramsNV")=0x8c5450 
wglGetProcAddress("glExecuteProgramNV")=0x8c54b0 
wglGetProcAddress("glGenProgramsNV")=0x8c5510 
wglGetProcAddress("glGetProgramParameterdvNV")=0x8c5570 
wglGetProcAddress("glGetProgramParameterfvNV")=0x8c55d0 
wglGetProcAddress("glGetProgramivNV")=0x8c5630 
wglGetProcAddress("glGetProgramStringNV")=0x8c5690 
wglGetProcAddress("glGetTrackMatrixivNV")=0x8c56f0 
wglGetProcAddress("glGetVertexAttribdvNV")=0x8c5750 
wglGetProcAddress("glGetVertexAttribfvNV")=0x8c57b0 
wglGetProcAddress("glGetVertexAttribivNV")=0x8c5810 
wglGetProcAddress("glGetVertexAttribPointerv...")=0x8c5870 
wglGetProcAddress("glIsProgramNV")=0x8c58d0 
wglGetProcAddress("glLoadProgramNV")=0x8c5930 
wglGetProcAddress("glProgramParameter4dNV")=0x8c5990 
wglGetProcAddress("glProgramParameter4dvNV")=0x8c59f0 
wglGetProcAddress("glProgramParameter4fNV")=0x8c5a50 
wglGetProcAddress("glProgramParameter4fvNV")=0x8c5ab0 
wglGetProcAddress("glProgramParameters4dvNV")=0x8c5b10 
wglGetProcAddress("glProgramParameters4fvNV")=0x8c5b70 
wglGetProcAddress("glRequestResidentPrograms...")=0x8c5bd0 
wglGetProcAddress("glTrackMatrixNV")=0x8c5c30 
wglGetProcAddress("glVertexAttribPointerNV")=0x8c5c90 
wglGetProcAddress("glVertexAttrib1dNV")=0x8c5cf0 
wglGetProcAddress("glVertexAttrib1dvNV")=0x8c5d50 
wglGetProcAddress("glVertexAttrib1fNV")=0x8c5db0 
wglGetProcAddress("glVertexAttrib1fvNV")=0x8c5e10 
wglGetProcAddress("glVertexAttrib1sNV")=0x8c5e70 
wglGetProcAddress("glVertexAttrib1svNV")=0x8c5ed0 
wglGetProcAddress("glVertexAttrib2dNV")=0x8c5f30 
wglGetProcAddress("glVertexAttrib2dvNV")=0x8c5f90 
wglGetProcAddress("glVertexAttrib2fNV")=0x8c5ff0 
wglGetProcAddress("glVertexAttrib2fvNV")=0x8c6050 
wglGetProcAddress("glVertexAttrib2sNV")=0x8c60b0 
wglGetProcAddress("glVertexAttrib2svNV")=0x8c6110 
wglGetProcAddress("glVertexAttrib3dNV")=0x8c6170 
wglGetProcAddress("glVertexAttrib3dvNV")=0x8c61d0 
wglGetProcAddress("glVertexAttrib3fNV")=0x8c6230 
wglGetProcAddress("glVertexAttrib3fvNV")=0x8c6290 
wglGetProcAddress("glVertexAttrib3sNV")=0x8c62f0 
wglGetProcAddress("glVertexAttrib3svNV")=0x8c6350 
wglGetProcAddress("glVertexAttrib4dNV")=0x8c63b0 
wglGetProcAddress("glVertexAttrib4dvNV")=0x8c6410 
wglGetProcAddress("glVertexAttrib4fNV")=0x8c6470 
wglGetProcAddress("glVertexAttrib4fvNV")=0x8c64d0 
wglGetProcAddress("glVertexAttrib4sNV")=0x8c6530 
wglGetProcAddress("glVertexAttrib4svNV")=0x8c6590 
wglGetProcAddress("glVertexAttrib4ubNV")=0x8c65f0 
wglGetProcAddress("glVertexAttrib4ubvNV")=0x8c6650 
wglGetProcAddress("glVertexAttribs1dvNV")=0x8c66b0 
wglGetProcAddress("glVertexAttribs1fvNV")=0x8c6710 
wglGetProcAddress("glVertexAttribs1svNV")=0x8c6770 
wglGetProcAddress("glVertexAttribs2dvNV")=0x8c67d0 
wglGetProcAddress("glVertexAttribs2fvNV")=0x8c6830 
wglGetProcAddress("glVertexAttribs2svNV")=0x8c6890 
wglGetProcAddress("glVertexAttribs3dvNV")=0x8c68f0 
wglGetProcAddress("glVertexAttribs3fvNV")=0x8c6950 
wglGetProcAddress("glVertexAttribs3svNV")=0x8c69b0 
wglGetProcAddress("glVertexAttribs4dvNV")=0x8c6a10 
wglGetProcAddress("glVertexAttribs4fvNV")=0x8c6a70 
wglGetProcAddress("glVertexAttribs4svNV")=0x8c6ad0 
wglGetProcAddress("glVertexAttribs4ubvNV")=0x8c6b30 
wglGetProcAddress("glGenOcclusionQueriesNV")=0x8c6b90 
wglGetProcAddress("glDeleteOcclusionQueriesN...")=0x8c6bf0 
wglGetProcAddress("glIsOcclusionQueryNV")=0x8c6c50 
wglGetProcAddress("glBeginOcclusionQueryNV")=0x8c6cb0 
wglGetProcAddress("glEndOcclusionQueryNV")=0x8c6d10 
wglGetProcAddress("glGetOcclusionQueryivNV")=0x8c6d70 
wglGetProcAddress("glGetOcclusionQueryuivNV")=0x8c6dd0 
wglGetProcAddress("glPointParameteriNV")=0x8c6e30 
wglGetProcAddress("glPointParameterivNV")=0x8c6e90 
wglGetProcAddress("glActiveStencilFaceEXT")=0x8c6ef0 
wglGetProcAddress("glDrawBuffersATI")=0x8c6f50 
wglGetProcAddress("glProgramNamedParameter4f...")=0x8c6fb0 
wglGetProcAddress("glProgramNamedParameter4d...")=0x8c7010 
wglGetProcAddress("glProgramNamedParameter4f...")=0x8c7070 
wglGetProcAddress("glProgramNamedParameter4d...")=0x8c70d0 
wglGetProcAddress("glGetProgramNamedParamete...")=0x8c7130 
wglGetProcAddress("glGetProgramNamedParamete...")=0x8c7190 
wglGetProcAddress("glVertex2hNV")=0x8c71f0 
wglGetProcAddress("glVertex2hvNV")=0x8c7250 
wglGetProcAddress("glVertex3hNV")=0x8c72b0 
wglGetProcAddress("glVertex3hvNV")=0x8c7310 
wglGetProcAddress("glVertex4hNV")=0x8c7370 
wglGetProcAddress("glVertex4hvNV")=0x8c73d0 
wglGetProcAddress("glNormal3hNV")=0x8c7430 
wglGetProcAddress("glNormal3hvNV")=0x8c7490 
wglGetProcAddress("glColor3hNV")=0x8c74f0 
wglGetProcAddress("glColor3hvNV")=0x8c7550 
wglGetProcAddress("glColor4hNV")=0x8c75b0 
wglGetProcAddress("glColor4hvNV")=0x8c7610 
wglGetProcAddress("glTexCoord1hNV")=0x8c7670 
wglGetProcAddress("glTexCoord1hvNV")=0x8c76d0 
wglGetProcAddress("glTexCoord2hNV")=0x8c7730 
wglGetProcAddress("glTexCoord2hvNV")=0x8c7790 
wglGetProcAddress("glTexCoord3hNV")=0x8c77f0 
wglGetProcAddress("glTexCoord3hvNV")=0x8c7850 
wglGetProcAddress("glTexCoord4hNV")=0x8c78b0 
wglGetProcAddress("glTexCoord4hvNV")=0x8c7910 
wglGetProcAddress("glMultiTexCoord1hNV")=0x8c7970 
wglGetProcAddress("glMultiTexCoord1hvNV")=0x8c79d0 
wglGetProcAddress("glMultiTexCoord2hNV")=0x8c7a30 
wglGetProcAddress("glMultiTexCoord2hvNV")=0x8c7a90 
wglGetProcAddress("glMultiTexCoord3hNV")=0x8c7af0 
wglGetProcAddress("glMultiTexCoord3hvNV")=0x8c7b50 
wglGetProcAddress("glMultiTexCoord4hNV")=0x8c7bb0 
wglGetProcAddress("glMultiTexCoord4hvNV")=0x8c7c10 
wglGetProcAddress("glFogCoordhNV")=0x8c7c70 
wglGetProcAddress("glFogCoordhvNV")=0x8c7cd0 
wglGetProcAddress("glSecondaryColor3hNV")=0x8c7d30 
wglGetProcAddress("glSecondaryColor3hvNV")=0x8c7d90 
wglGetProcAddress("glVertexWeighthNV")=0x0000 
wglGetProcAddress("glVertexWeighthvNV")=0x0000 
wglGetProcAddress("glVertexAttrib1hNV")=0x8c7df0 
wglGetProcAddress("glVertexAttrib1hvNV")=0x8c7e50 
wglGetProcAddress("glVertexAttrib2hNV")=0x8c7eb0 
wglGetProcAddress("glVertexAttrib2hvNV")=0x8c7f10 
wglGetProcAddress("glVertexAttrib3hNV")=0x8c7f70 
wglGetProcAddress("glVertexAttrib3hvNV")=0x8c7fd0 
wglGetProcAddress("glVertexAttrib4hNV")=0x8c8030 
wglGetProcAddress("glVertexAttrib4hvNV")=0x8c8090 
wglGetProcAddress("glVertexAttribs1hvNV")=0x8c80f0 
wglGetProcAddress("glVertexAttribs2hvNV")=0x8c8150 
wglGetProcAddress("glVertexAttribs3hvNV")=0x8c81b0 
wglGetProcAddress("glVertexAttribs4hvNV")=0x8c8210 
wglGetProcAddress("glPixelDataRangeNV")=0x8c8270 
wglGetProcAddress("glFlushPixelDataRangeNV")=0x8c82d0 
wglGetProcAddress("glPrimitiveRestartNV")=0x8c8330 
wglGetProcAddress("glPrimitiveRestartIndexNV")=0x8c8390 
wglGetProcAddress("glDepthBoundsEXT")=0x8c83f0 
wglGetProcAddress("glBlendEquationSeparateEX...")=0x8c8450 
wglGetProcAddress("glIsRenderbufferEXT")=0x8c84b0 
wglGetProcAddress("glBindRenderbufferEXT")=0x8c8510 
wglGetProcAddress("glDeleteRenderbuffersEXT")=0x8c8570 
wglGetProcAddress("glGenRenderbuffersEXT")=0x8c85d0 
wglGetProcAddress("glRenderbufferStorageEXT")=0x8c8630 
wglGetProcAddress("glGetRenderbufferParamete...")=0x8c8690 
wglGetProcAddress("glIsFramebufferEXT")=0x8c86f0 
wglGetProcAddress("glBindFramebufferEXT")=0x8c8750 
wglGetProcAddress("glDeleteFramebuffersEXT")=0x8c87b0 
wglGetProcAddress("glGenFramebuffersEXT")=0x8c8810 
wglGetProcAddress("glCheckFramebufferStatusE...")=0x8c8870 
wglGetProcAddress("glFramebufferTexture1DEXT")=0x8c88d0 
wglGetProcAddress("glFramebufferTexture2DEXT")=0x8c8930 
wglGetProcAddress("glFramebufferTexture3DEXT")=0x8c8990 
wglGetProcAddress("glFramebufferRenderbuffer...")=0x8c89f0 
wglGetProcAddress("glGetFramebufferAttachmen...")=0x8c8a50 
wglGetProcAddress("glGenerateMipmapEXT")=0x8c8ab0 
wglGetProcAddress("glGetQueryObjecti64vEXT")=0x8c8b10 
wglGetProcAddress("glGetQueryObjectui64vEXT")=0x8c8b70 
wglGetProcAddress("wglCreateBufferRegionARB")=0x8c8bd0 
wglGetProcAddress("wglDeleteBufferRegionARB")=0x8c8c30 
wglGetProcAddress("wglSaveBufferRegionARB")=0x8c8c90 
wglGetProcAddress("wglRestoreBufferRegionARB")=0x8c8cf0 
wglGetProcAddress("wglGetExtensionsStringARB")=0x8b99f0 
wglGetProcAddress("wglGetPixelFormatAttribiv...")=0x8c8d50 
wglGetProcAddress("wglGetPixelFormatAttribfv...")=0x8c8db0 
wglGetProcAddress("wglChoosePixelFormatARB")=0x8c8e10 
wglGetProcAddress("wglMakeContextCurrentARB")=0x8c8e70 
wglGetProcAddress("wglGetCurrentReadDCARB")=0x8c8ed0 
wglGetProcAddress("wglCreatePbufferARB")=0x8c8f30 
wglGetProcAddress("wglGetPbufferDCARB")=0x8c8f90 
wglGetProcAddress("wglReleasePbufferDCARB")=0x8c8ff0 
wglGetProcAddress("wglDestroyPbufferARB")=0x8c9050 
wglGetProcAddress("wglQueryPbufferARB")=0x8c90b0 
wglGetProcAddress("wglBindTexImageARB")=0x8c9110 
wglGetProcAddress("wglReleaseTexImageARB")=0x8c9170 
wglGetProcAddress("wglSetPbufferAttribARB")=0x8c91d0 
wglGetProcAddress("wglGetExtensionsStringEXT")=0x8c9230 
wglGetProcAddress("wglSwapIntervalEXT")=0x8c9290 
wglGetProcAddress("wglGetSwapIntervalEXT")=0x8c92f0 
wglSwapIntervalEXT(1)=true 
glGenTextures(95,0xeac240)
glBindTexture(GL_TEXTURE_2D,1)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,8,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0xea9400)
glBindTexture(GL_TEXTURE_2D,2)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,8,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0xea9400)
glBindTexture(GL_TEXTURE_2D,3)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3000048)
glBindTexture(GL_TEXTURE_2D,4)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3000048)
glBindTexture(GL_TEXTURE_2D,5)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3000048)
glBindTexture(GL_TEXTURE_2D,6)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3000048)
glBindTexture(GL_TEXTURE_2D,7)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,8,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0xea9400)
glBindTexture(GL_TEXTURE_2D,8)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3000048)
glBindTexture(GL_TEXTURE_2D,9)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3000048)
glBindTexture(GL_TEXTURE_2D,10)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3000048)
glBindTexture(GL_TEXTURE_2D,11)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3000048)
glBindTexture(GL_TEXTURE_2D,12)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,8,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0xea9400)
glBindTexture(GL_TEXTURE_2D,13)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,8,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0xea9400)
glBindTexture(GL_TEXTURE_2D,14)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,8,8,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0xea7730)
glBindTexture(GL_TEXTURE_2D,15)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3000048)
glBindTexture(GL_TEXTURE_2D,16)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3000048)
glBindTexture(GL_TEXTURE_2D,17)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3000048)
glBindTexture(GL_TEXTURE_2D,18)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3000048)
glBindTexture(GL_TEXTURE_2D,19)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3000048)
glBindTexture(GL_TEXTURE_2D,20)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3000048)
glBindTexture(GL_TEXTURE_2D,21)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3000048)
glBindTexture(GL_TEXTURE_2D,22)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3000048)
glBindTexture(GL_TEXTURE_2D,23)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3000048)
glBindTexture(GL_TEXTURE_2D,24)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3000048)
glBindTexture(GL_TEXTURE_2D,25)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3000048)
glBindTexture(GL_TEXTURE_2D,26)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,8,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0xea9400)
glBindTexture(GL_TEXTURE_2D,27)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,8,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0xea9400)
glBindTexture(GL_TEXTURE_2D,28)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3000048)
glBindTexture(GL_TEXTURE_2D,29)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3000048)
glBindTexture(GL_TEXTURE_2D,30)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3000048)
glBindTexture(GL_TEXTURE_2D,31)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3000048)
glBindTexture(GL_TEXTURE_2D,32)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
glBindTexture(GL_TEXTURE_2D,33)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
glBindTexture(GL_TEXTURE_2D,34)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
glBindTexture(GL_TEXTURE_2D,35)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
glBindTexture(GL_TEXTURE_2D,36)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
glBindTexture(GL_TEXTURE_2D,37)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
glBindTexture(GL_TEXTURE_2D,38)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
glBindTexture(GL_TEXTURE_2D,39)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
glBindTexture(GL_TEXTURE_2D,40)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
glBindTexture(GL_TEXTURE_2D,41)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,8,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0xea9400)
glBindTexture(GL_TEXTURE_2D,42)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
glBindTexture(GL_TEXTURE_2D,43)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
glBindTexture(GL_TEXTURE_2D,44)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,8,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0xea9400)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0xeafd98)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0xeafd98)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0xeafd98)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0xeafd98)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0xeafd98)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0xeafd98)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,8,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3014e68)
glBindTexture(GL_TEXTURE_2D,122)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x30167f8)
glBindTexture(GL_TEXTURE_2D,123)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x30167f8)
glBindTexture(GL_TEXTURE_2D,124)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0xeafd98)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x30167f8)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x30167f8)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301b720)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301b720)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301b720)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301b720)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301b720)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301b720)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301b720)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301b720)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301b720)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,8,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301b720)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301b720)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301b720)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301b720)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301b720)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301b720)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301b720)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301b720)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301b720)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301b720)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301b720)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301b720)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301b720)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301b720)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301b720)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301b720)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301b720)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301b720)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301b720)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
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glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3017c18)
glBindTexture(GL_TEXTURE_2D,200)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3017c18)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3017c18)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3000048)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,8,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0xea9400)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3000048)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3017c18)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3017c18)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3017c18)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3017c18)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3017c18)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3017c18)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3017c18)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3017c18)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3017c18)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3017c18)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3017c18)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3017c18)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3017c18)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3017c18)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3017c18)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3017c18)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
glBindTexture(GL_TEXTURE_2D,238)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
glBindTexture(GL_TEXTURE_2D,239)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
glBindTexture(GL_TEXTURE_2D,240)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
glBindTexture(GL_TEXTURE_2D,241)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
glBindTexture(GL_TEXTURE_2D,242)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
glBindTexture(GL_TEXTURE_2D,243)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
glBindTexture(GL_TEXTURE_2D,244)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
glBindTexture(GL_TEXTURE_2D,245)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
glBindTexture(GL_TEXTURE_2D,246)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
glBindTexture(GL_TEXTURE_2D,247)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
glBindTexture(GL_TEXTURE_2D,248)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
glBindTexture(GL_TEXTURE_2D,249)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
glBindTexture(GL_TEXTURE_2D,250)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
glBindTexture(GL_TEXTURE_2D,251)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
glBindTexture(GL_TEXTURE_2D,252)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
glBindTexture(GL_TEXTURE_2D,253)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,8,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
glBindTexture(GL_TEXTURE_2D,254)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
glBindTexture(GL_TEXTURE_2D,255)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
glBindTexture(GL_TEXTURE_2D,256)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
glBindTexture(GL_TEXTURE_2D,257)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
glBindTexture(GL_TEXTURE_2D,258)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
glBindTexture(GL_TEXTURE_2D,259)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
glBindTexture(GL_TEXTURE_2D,260)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
glBindTexture(GL_TEXTURE_2D,261)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
glBindTexture(GL_TEXTURE_2D,262)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
glBindTexture(GL_TEXTURE_2D,263)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
glBindTexture(GL_TEXTURE_2D,264)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
glBindTexture(GL_TEXTURE_2D,265)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
glBindTexture(GL_TEXTURE_2D,266)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
glBindTexture(GL_TEXTURE_2D,267)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
glBindTexture(GL_TEXTURE_2D,268)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
glBindTexture(GL_TEXTURE_2D,269)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
glBindTexture(GL_TEXTURE_2D,270)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
glBindTexture(GL_TEXTURE_2D,271)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
glBindTexture(GL_TEXTURE_2D,272)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
glBindTexture(GL_TEXTURE_2D,273)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
glBindTexture(GL_TEXTURE_2D,274)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
glBindTexture(GL_TEXTURE_2D,275)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
glBindTexture(GL_TEXTURE_2D,276)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
glBindTexture(GL_TEXTURE_2D,277)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
glBindTexture(GL_TEXTURE_2D,278)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
glBindTexture(GL_TEXTURE_2D,279)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
glBindTexture(GL_TEXTURE_2D,280)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
glBindTexture(GL_TEXTURE_2D,281)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
glBindTexture(GL_TEXTURE_2D,282)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
glBindTexture(GL_TEXTURE_2D,283)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
glBindTexture(GL_TEXTURE_2D,284)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
glBindTexture(GL_TEXTURE_2D,285)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300efc8)
glGenTextures(1,0x2ffa8e8)
glEnable(GL_TEXTURE_RECTANGLE_ARB)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,286)
glTexImage2D(GL_TEXTURE_RECTANGLE_ARB,0,GL_RGB,1280,800,0,GL_LUMINANCE,GL_UNSIGNED_BYTE,0x0000)
glTexParameterf(GL_TEXTURE_RECTANGLE_ARB,GL_TEXTURE_WRAP_S,33071.000000)
glTexParameterf(GL_TEXTURE_RECTANGLE_ARB,GL_TEXTURE_WRAP_T,33071.000000)
glTexParameterf(GL_TEXTURE_RECTANGLE_ARB,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_RECTANGLE_ARB,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glDisable(GL_TEXTURE_RECTANGLE_ARB)
glGetIntegerv(GL_UNPACK_ALIGNMENT,0x22fc18)
glPixelStorei(GL_UNPACK_ALIGNMENT,1)
glEnable(GL_TEXTURE_RECTANGLE_ARB)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,286)
glTexSubImage2D(GL_TEXTURE_RECTANGLE_ARB,0,0,0,1280,800,GL_RGB,GL_UNSIGNED_BYTE,0x34f0020)
glDisable(GL_TEXTURE_RECTANGLE_ARB)
glPixelStorei(GL_UNPACK_ALIGNMENT,4)
glFogfv(GL_FOG_COLOR,0x22fe50)
glFogi(GL_FOG_MODE,9729)
glFogf(GL_FOG_DENSITY,0.050000)
glGenTextures(1,0x2ffad40)
glEnable(GL_TEXTURE_RECTANGLE_ARB)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,287)
glTexImage2D(GL_TEXTURE_RECTANGLE_ARB,0,GL_RGBA,1024,768,0,GL_LUMINANCE,GL_UNSIGNED_BYTE,0x0000)
glTexParameterf(GL_TEXTURE_RECTANGLE_ARB,GL_TEXTURE_WRAP_S,33071.000000)
glTexParameterf(GL_TEXTURE_RECTANGLE_ARB,GL_TEXTURE_WRAP_T,33071.000000)
glTexParameterf(GL_TEXTURE_RECTANGLE_ARB,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_RECTANGLE_ARB,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glDisable(GL_TEXTURE_RECTANGLE_ARB)
glGetIntegerv(GL_UNPACK_ALIGNMENT,0x22fd38)
glPixelStorei(GL_UNPACK_ALIGNMENT,1)
glEnable(GL_TEXTURE_RECTANGLE_ARB)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,287)
glTexSubImage2D(GL_TEXTURE_RECTANGLE_ARB,0,0,0,1024,768,GL_RGBA,GL_UNSIGNED_BYTE,0x3fd0020)
glDisable(GL_TEXTURE_RECTANGLE_ARB)
glPixelStorei(GL_UNPACK_ALIGNMENT,4)
glGenTextures(95,0x300dc90)
glBindTexture(GL_TEXTURE_2D,288)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301c638)
glBindTexture(GL_TEXTURE_2D,289)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0xeafd98)
glBindTexture(GL_TEXTURE_2D,290)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301b478)
glBindTexture(GL_TEXTURE_2D,291)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301db70)
glBindTexture(GL_TEXTURE_2D,292)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301b600)
glBindTexture(GL_TEXTURE_2D,293)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301b600)
glBindTexture(GL_TEXTURE_2D,294)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0xeafd98)
glBindTexture(GL_TEXTURE_2D,295)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301b600)
glBindTexture(GL_TEXTURE_2D,296)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301b600)
glBindTexture(GL_TEXTURE_2D,297)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0xeafd98)
glBindTexture(GL_TEXTURE_2D,298)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0xeafd98)
glBindTexture(GL_TEXTURE_2D,299)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0xeafd98)
glBindTexture(GL_TEXTURE_2D,300)
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glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,8,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3014e68)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,8,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3014e68)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301b600)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301b600)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301b600)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301b600)
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glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301b600)
glBindTexture(GL_TEXTURE_2D,307)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301b600)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301b600)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301b600)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301b600)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301b600)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301b600)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0xeafd98)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0xeafd98)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0xeafd98)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0xeafd98)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0xeafd98)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3022740)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3022740)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3022740)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3022740)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3022740)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3022740)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3022740)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3022740)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301d930)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301d930)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301d930)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301d930)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301d930)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301d930)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301d930)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3000048)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3000048)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301d930)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301d930)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3000048)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3000048)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301d930)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3000048)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3000048)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301d930)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3000048)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301d930)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3000048)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301d930)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301d930)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301d930)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3000048)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x301b600)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3000048)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3000048)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3000048)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3000048)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,8,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0xea9400)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300d4c8)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300d4c8)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3000048)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3000048)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3000048)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3000048)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3000048)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
glBindTexture(GL_TEXTURE_2D,431)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300d4c8)
glBindTexture(GL_TEXTURE_2D,432)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300d4c8)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300d4c8)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300d4c8)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300d4c8)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,8,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0xea9400)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x3012780)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0xeafd98)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0xeafd98)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,8,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0xea9400)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300d4c8)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0xeafd98)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,8,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0xea9400)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0xeafd98)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0xeafd98)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0xeafd98)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0xeafd98)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0xeafd98)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0xeafd98)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0xeafd98)
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glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0xeafd98)
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glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0xeafd98)
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glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0xeafd98)
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0xeafd98)
glBindTexture(GL_TEXTURE_2D,470)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0xeafd98)
glBindTexture(GL_TEXTURE_2D,471)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0xeafd98)
glBindTexture(GL_TEXTURE_2D,472)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0xeafd98)
glBindTexture(GL_TEXTURE_2D,473)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300d4c8)
glBindTexture(GL_TEXTURE_2D,474)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,8,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0xeafd98)
glBindTexture(GL_TEXTURE_2D,475)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,32,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300d4c8)
glBindTexture(GL_TEXTURE_2D,476)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,16,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0xeafd98)
glBindTexture(GL_TEXTURE_2D,477)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,10496.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,9729.000000)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,9729.000000)
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,8448.000000)
glTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE_ALPHA,32,16,0,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,0x300d4c8)
wglGetCurrentContext()=0x10000 
wglGetCurrentDC()=0xde011303 
wglGetCurrentContext()=0x10000 
wglGetCurrentDC()=0xde011303 
wglGetCurrentContext()=0x10000 
wglGetCurrentDC()=0xde011303 
glViewport(0,0,1024,753)
glClearColor(0.000000,0.000000,0.000000,1.000000)
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
glMultMatrixd([1.273666,0.000000,0.000000,0.000000,0.000000,1.732051,0.000000,0.000000,0.000000,0.000000,-1.020202,-1.000000,0.000000,0.000000,-131.740840,0.000000])
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
glMultMatrixf([1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000])
glTranslated(-512.000000,-376.500000,-652.117126)
glScalef(1.000000,-1.000000,1.000000)
glTranslatef(0.000000,-753.000000,0.000000)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glColor4f(1.000000,1.000000,1.000000,1.000000)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glColor4f(1.000000,1.000000,1.000000,1.000000)
glEnable(GL_TEXTURE_RECTANGLE_ARB)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,287)
glPushMatrix()
glTranslatef(0.000000,0.000000,0.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fc14)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,287) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glPopMatrix()
glDisable(GL_TEXTURE_RECTANGLE_ARB)
glPushAttrib(GL_COLOR_BUFFER_BIT)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glEnable(GL_TEXTURE_2D)
glPushMatrix()
glTranslatef(625.000000,220.000000,0.000000)
glIsTexture(421)=true 
glBindTexture(GL_TEXTURE_2D,421)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,421) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(464)=true 
glBindTexture(GL_TEXTURE_2D,464)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,464) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(452)=true 
glBindTexture(GL_TEXTURE_2D,452)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,452) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(452)=true 
glBindTexture(GL_TEXTURE_2D,452)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,452) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(415)=true 
glBindTexture(GL_TEXTURE_2D,415)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,415) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(460)=true 
glBindTexture(GL_TEXTURE_2D,460)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,460) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(458)=true 
glBindTexture(GL_TEXTURE_2D,458)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,458) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(471)=true 
glBindTexture(GL_TEXTURE_2D,471)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,471) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(465)=true 
glBindTexture(GL_TEXTURE_2D,465)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,465) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(465)=true 
glBindTexture(GL_TEXTURE_2D,465)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,465) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(400)=true 
glBindTexture(GL_TEXTURE_2D,400)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,400) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(396)=true 
glBindTexture(GL_TEXTURE_2D,396)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,396) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(398)=true 
glBindTexture(GL_TEXTURE_2D,398)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,398) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(448)=true 
glBindTexture(GL_TEXTURE_2D,448)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,448) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(471)=true 
glBindTexture(GL_TEXTURE_2D,471)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,471) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(419)=true 
glBindTexture(GL_TEXTURE_2D,419)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,419) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(468)=true 
glBindTexture(GL_TEXTURE_2D,468)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,468) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(460)=true 
glBindTexture(GL_TEXTURE_2D,460)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,460) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(432)=true 
glBindTexture(GL_TEXTURE_2D,432)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,432) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(461)=true 
glBindTexture(GL_TEXTURE_2D,461)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,461) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(454)=true 
glBindTexture(GL_TEXTURE_2D,454)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,454) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(396)=true 
glBindTexture(GL_TEXTURE_2D,396)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,396) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glPopMatrix()
glDisable(GL_TEXTURE_2D)
glPopAttrib()
glPushAttrib(GL_COLOR_BUFFER_BIT)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glEnable(GL_TEXTURE_2D)
glPushMatrix()
glTranslatef(625.000000,240.000000,0.000000)
glIsTexture(433)=true 
glBindTexture(GL_TEXTURE_2D,433)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,433) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(461)=true 
glBindTexture(GL_TEXTURE_2D,461)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,461) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(452)=true 
glBindTexture(GL_TEXTURE_2D,452)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,452) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(469)=true 
glBindTexture(GL_TEXTURE_2D,469)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,469) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(464)=true 
glBindTexture(GL_TEXTURE_2D,464)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,464) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(450)=true 
glBindTexture(GL_TEXTURE_2D,450)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,450) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(468)=true 
glBindTexture(GL_TEXTURE_2D,468)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,468) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(458)=true 
glBindTexture(GL_TEXTURE_2D,458)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,458) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(461)=true 
glBindTexture(GL_TEXTURE_2D,461)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,461) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(462)=true 
glBindTexture(GL_TEXTURE_2D,462)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,462) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(459)=true 
glBindTexture(GL_TEXTURE_2D,459)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,459) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(11.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(460)=true 
glBindTexture(GL_TEXTURE_2D,460)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,460) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(448)=true 
glBindTexture(GL_TEXTURE_2D,448)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,448) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(471)=true 
glBindTexture(GL_TEXTURE_2D,471)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,471) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(417)=true 
glBindTexture(GL_TEXTURE_2D,417)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,417) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(454)=true 
glBindTexture(GL_TEXTURE_2D,454)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,454) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(464)=true 
glBindTexture(GL_TEXTURE_2D,464)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,464) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(465)=true 
glBindTexture(GL_TEXTURE_2D,465)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,465) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(433)=true 
glBindTexture(GL_TEXTURE_2D,433)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,433) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(467)=true 
glBindTexture(GL_TEXTURE_2D,467)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,467) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(453)=true 
glBindTexture(GL_TEXTURE_2D,453)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,453) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(464)=true 
glBindTexture(GL_TEXTURE_2D,464)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,464) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(467)=true 
glBindTexture(GL_TEXTURE_2D,467)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,467) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(396)=true 
glBindTexture(GL_TEXTURE_2D,396)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,396) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glPopMatrix()
glDisable(GL_TEXTURE_2D)
glPopAttrib()
glPushAttrib(GL_COLOR_BUFFER_BIT)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glEnable(GL_TEXTURE_2D)
glPushMatrix()
glTranslatef(625.000000,260.000000,0.000000)
glIsTexture(417)=true 
glBindTexture(GL_TEXTURE_2D,417)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,417) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(461)=true 
glBindTexture(GL_TEXTURE_2D,461)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,461) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(459)=true 
glBindTexture(GL_TEXTURE_2D,459)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,459) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(11.000000,0.000000,0.000000)
glIsTexture(462)=true 
glBindTexture(GL_TEXTURE_2D,462)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,462) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(458)=true 
glBindTexture(GL_TEXTURE_2D,458)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,458) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(465)=true 
glBindTexture(GL_TEXTURE_2D,465)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,465) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(469)=true 
glBindTexture(GL_TEXTURE_2D,469)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,469) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(454)=true 
glBindTexture(GL_TEXTURE_2D,454)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,454) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(458)=true 
glBindTexture(GL_TEXTURE_2D,458)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,458) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(458)=true 
glBindTexture(GL_TEXTURE_2D,458)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,458) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(421)=true 
glBindTexture(GL_TEXTURE_2D,421)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,421) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(464)=true 
glBindTexture(GL_TEXTURE_2D,464)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,464) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(452)=true 
glBindTexture(GL_TEXTURE_2D,452)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,452) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(452)=true 
glBindTexture(GL_TEXTURE_2D,452)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,452) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(427)=true 
glBindTexture(GL_TEXTURE_2D,427)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,427) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(10.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(464)=true 
glBindTexture(GL_TEXTURE_2D,464)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,464) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(457)=true 
glBindTexture(GL_TEXTURE_2D,457)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,457) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(467)=true 
glBindTexture(GL_TEXTURE_2D,467)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,467) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(462)=true 
glBindTexture(GL_TEXTURE_2D,462)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,462) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(426)=true 
glBindTexture(GL_TEXTURE_2D,426)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,426) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(460)=true 
glBindTexture(GL_TEXTURE_2D,460)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,460) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(453)=true 
glBindTexture(GL_TEXTURE_2D,453)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,453) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(467)=true 
glBindTexture(GL_TEXTURE_2D,467)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,467) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(453)=true 
glBindTexture(GL_TEXTURE_2D,453)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,453) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(390)=true 
glBindTexture(GL_TEXTURE_2D,390)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,390) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(421)=true 
glBindTexture(GL_TEXTURE_2D,421)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,421) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(427)=true 
glBindTexture(GL_TEXTURE_2D,427)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,427) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(10.000000,0.000000,0.000000)
glIsTexture(426)=true 
glBindTexture(GL_TEXTURE_2D,426)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,426) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(391)=true 
glBindTexture(GL_TEXTURE_2D,391)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,391) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(465)=true 
glBindTexture(GL_TEXTURE_2D,465)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,465) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(460)=true 
glBindTexture(GL_TEXTURE_2D,460)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,460) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(450)=true 
glBindTexture(GL_TEXTURE_2D,450)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,450) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(464)=true 
glBindTexture(GL_TEXTURE_2D,464)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,464) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(450)=true 
glBindTexture(GL_TEXTURE_2D,450)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,450) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(465)=true 
glBindTexture(GL_TEXTURE_2D,465)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,465) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(396)=true 
glBindTexture(GL_TEXTURE_2D,396)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,396) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glPopMatrix()
glDisable(GL_TEXTURE_2D)
glPopAttrib()
glPushAttrib(GL_COLOR_BUFFER_BIT)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glEnable(GL_TEXTURE_2D)
glPushMatrix()
glTranslatef(625.000000,280.000000,0.000000)
glIsTexture(421)=true 
glBindTexture(GL_TEXTURE_2D,421)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,421) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(428)=true 
glBindTexture(GL_TEXTURE_2D,428)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,428) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(435)=true 
glBindTexture(GL_TEXTURE_2D,435)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,435) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(421)=true 
glBindTexture(GL_TEXTURE_2D,421)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,421) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(460)=true 
glBindTexture(GL_TEXTURE_2D,460)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,460) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(464)=true 
glBindTexture(GL_TEXTURE_2D,464)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,464) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(458)=true 
glBindTexture(GL_TEXTURE_2D,458)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,458) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(430)=true 
glBindTexture(GL_TEXTURE_2D,430)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,430) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(467)=true 
glBindTexture(GL_TEXTURE_2D,467)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,467) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(448)=true 
glBindTexture(GL_TEXTURE_2D,448)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,448) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(458)=true 
glBindTexture(GL_TEXTURE_2D,458)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,458) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(449)=true 
glBindTexture(GL_TEXTURE_2D,449)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,449) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(426)=true 
glBindTexture(GL_TEXTURE_2D,426)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,426) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(449)=true 
glBindTexture(GL_TEXTURE_2D,449)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,449) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(460)=true 
glBindTexture(GL_TEXTURE_2D,460)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,460) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(465)=true 
glBindTexture(GL_TEXTURE_2D,465)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,465) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(396)=true 
glBindTexture(GL_TEXTURE_2D,396)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,396) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glPopMatrix()
glDisable(GL_TEXTURE_2D)
glPopAttrib()
glPushAttrib(GL_COLOR_BUFFER_BIT)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glEnable(GL_TEXTURE_2D)
glPushMatrix()
glTranslatef(625.000000,310.000000,0.000000)
glIsTexture(453)=true 
glBindTexture(GL_TEXTURE_2D,453)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,453) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(464)=true 
glBindTexture(GL_TEXTURE_2D,464)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,464) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(452)=true 
glBindTexture(GL_TEXTURE_2D,452)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,452) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(452)=true 
glBindTexture(GL_TEXTURE_2D,452)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,452) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(460)=true 
glBindTexture(GL_TEXTURE_2D,460)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,460) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(458)=true 
glBindTexture(GL_TEXTURE_2D,458)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,458) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(471)=true 
glBindTexture(GL_TEXTURE_2D,471)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,471) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(465)=true 
glBindTexture(GL_TEXTURE_2D,465)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,465) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(465)=true 
glBindTexture(GL_TEXTURE_2D,465)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,465) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(396)=true 
glBindTexture(GL_TEXTURE_2D,396)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,396) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(449)=true 
glBindTexture(GL_TEXTURE_2D,449)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,449) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(461)=true 
glBindTexture(GL_TEXTURE_2D,461)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,461) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(459)=true 
glBindTexture(GL_TEXTURE_2D,459)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,459) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(11.000000,0.000000,0.000000)
glPopMatrix()
glDisable(GL_TEXTURE_2D)
glPopAttrib()
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x6ee9e8)
glDrawArrays(GL_LINES,0,2)
glPushAttrib(GL_COLOR_BUFFER_BIT)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glEnable(GL_TEXTURE_2D)
glPushMatrix()
glTranslatef(625.000000,360.000000,0.000000)
glIsTexture(331)=true 
glBindTexture(GL_TEXTURE_2D,331)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,331) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(366)=true 
glBindTexture(GL_TEXTURE_2D,366)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,366) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(352)=true 
glBindTexture(GL_TEXTURE_2D,352)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,352) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(355)=true 
glBindTexture(GL_TEXTURE_2D,355)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,355) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(360)=true 
glBindTexture(GL_TEXTURE_2D,360)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,360) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(365)=true 
glBindTexture(GL_TEXTURE_2D,365)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,365) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(358)=true 
glBindTexture(GL_TEXTURE_2D,358)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,358) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(371)=true 
glBindTexture(GL_TEXTURE_2D,371)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,371) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(352)=true 
glBindTexture(GL_TEXTURE_2D,352)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,352) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(358)=true 
glBindTexture(GL_TEXTURE_2D,358)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,358) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(313)=true 
glBindTexture(GL_TEXTURE_2D,313)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,313) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glTranslatef(8.000000,0.000000,0.000000)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(359)=true 
glBindTexture(GL_TEXTURE_2D,359)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,359) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(356)=true 
glBindTexture(GL_TEXTURE_2D,356)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,356) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(363)=true 
glBindTexture(GL_TEXTURE_2D,363)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,363) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(363)=true 
glBindTexture(GL_TEXTURE_2D,363)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,363) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(300)=true 
glBindTexture(GL_TEXTURE_2D,300)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,300) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(303)=true 
glBindTexture(GL_TEXTURE_2D,303)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,303) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(10.000000,0.000000,0.000000)
glIsTexture(303)=true 
glBindTexture(GL_TEXTURE_2D,303)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,303) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(10.000000,0.000000,0.000000)
glIsTexture(304)=true 
glBindTexture(GL_TEXTURE_2D,304)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,304) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glPopMatrix()
glDisable(GL_TEXTURE_2D)
glPopAttrib()
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x6ee9e8)
glDrawArrays(GL_LINES,0,2)
glPushAttrib(GL_COLOR_BUFFER_BIT)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glEnable(GL_TEXTURE_2D)
glPushMatrix()
glTranslatef(625.000000,425.000000,0.000000)
glIsTexture(335)=true 
glBindTexture(GL_TEXTURE_2D,335)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,335) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(369)=true 
glBindTexture(GL_TEXTURE_2D,369)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,369) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(356)=true 
glBindTexture(GL_TEXTURE_2D,356)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,356) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(370)=true 
glBindTexture(GL_TEXTURE_2D,370)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,370) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(370)=true 
glBindTexture(GL_TEXTURE_2D,370)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,370) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(294)=true 
glBindTexture(GL_TEXTURE_2D,294)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,294) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(375)=true 
glBindTexture(GL_TEXTURE_2D,375)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,375) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(294)=true 
glBindTexture(GL_TEXTURE_2D,294)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,294) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(371)=true 
glBindTexture(GL_TEXTURE_2D,371)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,371) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(366)=true 
glBindTexture(GL_TEXTURE_2D,366)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,366) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(352)=true 
glBindTexture(GL_TEXTURE_2D,352)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,352) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(354)=true 
glBindTexture(GL_TEXTURE_2D,354)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,354) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(354)=true 
glBindTexture(GL_TEXTURE_2D,354)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,354) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(356)=true 
glBindTexture(GL_TEXTURE_2D,356)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,356) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(370)=true 
glBindTexture(GL_TEXTURE_2D,370)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,370) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(370)=true 
glBindTexture(GL_TEXTURE_2D,370)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,370) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(371)=true 
glBindTexture(GL_TEXTURE_2D,371)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,371) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(359)=true 
glBindTexture(GL_TEXTURE_2D,359)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,359) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(356)=true 
glBindTexture(GL_TEXTURE_2D,356)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,356) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(354)=true 
glBindTexture(GL_TEXTURE_2D,354)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,354) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(366)=true 
glBindTexture(GL_TEXTURE_2D,366)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,366) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(365)=true 
glBindTexture(GL_TEXTURE_2D,365)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,365) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(371)=true 
glBindTexture(GL_TEXTURE_2D,371)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,371) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(369)=true 
glBindTexture(GL_TEXTURE_2D,369)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,369) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(366)=true 
glBindTexture(GL_TEXTURE_2D,366)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,366) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(363)=true 
glBindTexture(GL_TEXTURE_2D,363)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,363) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(367)=true 
glBindTexture(GL_TEXTURE_2D,367)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,367) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(352)=true 
glBindTexture(GL_TEXTURE_2D,352)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,352) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(365)=true 
glBindTexture(GL_TEXTURE_2D,365)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,365) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(356)=true 
glBindTexture(GL_TEXTURE_2D,356)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,356) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(363)=true 
glBindTexture(GL_TEXTURE_2D,363)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,363) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glTranslatef(-268.000000,17.160000,0.000000)
glPopMatrix()
glDisable(GL_TEXTURE_2D)
glPopAttrib()
glPushAttrib(GL_COLOR_BUFFER_BIT)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glEnable(GL_TEXTURE_2D)
glPushMatrix()
glTranslatef(625.000000,460.000000,0.000000)
glIsTexture(322)=true 
glBindTexture(GL_TEXTURE_2D,322)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,322) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(372)=true 
glBindTexture(GL_TEXTURE_2D,372)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,372) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(369)=true 
glBindTexture(GL_TEXTURE_2D,369)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,369) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(369)=true 
glBindTexture(GL_TEXTURE_2D,369)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,369) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(356)=true 
glBindTexture(GL_TEXTURE_2D,356)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,356) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(365)=true 
glBindTexture(GL_TEXTURE_2D,365)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,365) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(371)=true 
glBindTexture(GL_TEXTURE_2D,371)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,371) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(355)=true 
glBindTexture(GL_TEXTURE_2D,355)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,355) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(360)=true 
glBindTexture(GL_TEXTURE_2D,360)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,360) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(369)=true 
glBindTexture(GL_TEXTURE_2D,369)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,369) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(356)=true 
glBindTexture(GL_TEXTURE_2D,356)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,356) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(354)=true 
glBindTexture(GL_TEXTURE_2D,354)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,354) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(371)=true 
glBindTexture(GL_TEXTURE_2D,371)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,371) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(366)=true 
glBindTexture(GL_TEXTURE_2D,366)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,366) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(369)=true 
glBindTexture(GL_TEXTURE_2D,369)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,369) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(376)=true 
glBindTexture(GL_TEXTURE_2D,376)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,376) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(313)=true 
glBindTexture(GL_TEXTURE_2D,313)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,313) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(371)=true 
glBindTexture(GL_TEXTURE_2D,371)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,371) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(352)=true 
glBindTexture(GL_TEXTURE_2D,352)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,352) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(358)=true 
glBindTexture(GL_TEXTURE_2D,358)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,358) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(370)=true 
glBindTexture(GL_TEXTURE_2D,370)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,370) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(302)=true 
glBindTexture(GL_TEXTURE_2D,302)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,302) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glPopMatrix()
glDisable(GL_TEXTURE_2D)
glPopAttrib()
glPushAttrib(GL_COLOR_BUFFER_BIT)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glEnable(GL_TEXTURE_2D)
glPushMatrix()
glTranslatef(625.000000,480.000000,0.000000)
glIsTexture(434)=true 
glBindTexture(GL_TEXTURE_2D,434)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,434) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(461)=true 
glBindTexture(GL_TEXTURE_2D,461)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,461) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(449)=true 
glBindTexture(GL_TEXTURE_2D,449)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,449) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(454)=true 
glBindTexture(GL_TEXTURE_2D,454)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,454) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(460)=true 
glBindTexture(GL_TEXTURE_2D,460)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,460) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(453)=true 
glBindTexture(GL_TEXTURE_2D,453)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,453) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(408)=true 
glBindTexture(GL_TEXTURE_2D,408)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,408) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glTranslatef(-62.000000,14.299999,0.000000)
glIsTexture(450)=true 
glBindTexture(GL_TEXTURE_2D,450)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,450) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(397)=true 
glBindTexture(GL_TEXTURE_2D,397)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,397) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(465)=true 
glBindTexture(GL_TEXTURE_2D,465)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,465) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(460)=true 
glBindTexture(GL_TEXTURE_2D,460)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,460) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(453)=true 
glBindTexture(GL_TEXTURE_2D,453)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,453) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(465)=true 
glBindTexture(GL_TEXTURE_2D,465)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,465) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(397)=true 
glBindTexture(GL_TEXTURE_2D,397)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,397) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(450)=true 
glBindTexture(GL_TEXTURE_2D,450)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,450) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(464)=true 
glBindTexture(GL_TEXTURE_2D,464)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,464) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(449)=true 
glBindTexture(GL_TEXTURE_2D,449)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,449) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(461)=true 
glBindTexture(GL_TEXTURE_2D,461)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,461) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(464)=true 
glBindTexture(GL_TEXTURE_2D,464)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,464) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(433)=true 
glBindTexture(GL_TEXTURE_2D,433)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,433) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(460)=true 
glBindTexture(GL_TEXTURE_2D,460)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,460) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(453)=true 
glBindTexture(GL_TEXTURE_2D,453)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,453) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(465)=true 
glBindTexture(GL_TEXTURE_2D,465)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,465) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(396)=true 
glBindTexture(GL_TEXTURE_2D,396)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,396) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(470)=true 
glBindTexture(GL_TEXTURE_2D,470)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,470) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(459)=true 
glBindTexture(GL_TEXTURE_2D,459)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,459) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(11.000000,0.000000,0.000000)
glIsTexture(458)=true 
glBindTexture(GL_TEXTURE_2D,458)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,458) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glPopMatrix()
glDisable(GL_TEXTURE_2D)
glPopAttrib()
wglSwapBuffers(0xde011303)=true 
wglGetCurrentContext()=0x10000 
wglGetCurrentDC()=0xde011303 
wglGetCurrentContext()=0x10000 
wglGetCurrentDC()=0xde011303 
glViewport(0,0,1024,768)
glClearColor(0.000000,0.000000,0.000000,1.000000)
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
glMultMatrixd([1.299038,0.000000,0.000000,0.000000,0.000000,1.732051,0.000000,0.000000,0.000000,0.000000,-1.020202,-1.000000,0.000000,0.000000,-134.365151,0.000000])
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
glMultMatrixf([1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000])
glTranslated(-512.000000,-384.000000,-665.107483)
glScalef(1.000000,-1.000000,1.000000)
glTranslatef(0.000000,-768.000000,0.000000)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glColor4f(1.000000,1.000000,1.000000,1.000000)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glColor4f(1.000000,1.000000,1.000000,1.000000)
glEnable(GL_TEXTURE_RECTANGLE_ARB)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,287)
glPushMatrix()
glTranslatef(0.000000,0.000000,0.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fc14)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,287) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glPopMatrix()
glDisable(GL_TEXTURE_RECTANGLE_ARB)
glPushAttrib(GL_COLOR_BUFFER_BIT)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glEnable(GL_TEXTURE_2D)
glPushMatrix()
glTranslatef(625.000000,220.000000,0.000000)
glIsTexture(421)=true 
glBindTexture(GL_TEXTURE_2D,421)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,421) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(464)=true 
glBindTexture(GL_TEXTURE_2D,464)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,464) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(452)=true 
glBindTexture(GL_TEXTURE_2D,452)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,452) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(452)=true 
glBindTexture(GL_TEXTURE_2D,452)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,452) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(415)=true 
glBindTexture(GL_TEXTURE_2D,415)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,415) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(460)=true 
glBindTexture(GL_TEXTURE_2D,460)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,460) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(458)=true 
glBindTexture(GL_TEXTURE_2D,458)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,458) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(471)=true 
glBindTexture(GL_TEXTURE_2D,471)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,471) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(465)=true 
glBindTexture(GL_TEXTURE_2D,465)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,465) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(465)=true 
glBindTexture(GL_TEXTURE_2D,465)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,465) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(400)=true 
glBindTexture(GL_TEXTURE_2D,400)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,400) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(396)=true 
glBindTexture(GL_TEXTURE_2D,396)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,396) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(398)=true 
glBindTexture(GL_TEXTURE_2D,398)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,398) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(448)=true 
glBindTexture(GL_TEXTURE_2D,448)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,448) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(471)=true 
glBindTexture(GL_TEXTURE_2D,471)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,471) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(419)=true 
glBindTexture(GL_TEXTURE_2D,419)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,419) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(468)=true 
glBindTexture(GL_TEXTURE_2D,468)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,468) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(460)=true 
glBindTexture(GL_TEXTURE_2D,460)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,460) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(432)=true 
glBindTexture(GL_TEXTURE_2D,432)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,432) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(461)=true 
glBindTexture(GL_TEXTURE_2D,461)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,461) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(454)=true 
glBindTexture(GL_TEXTURE_2D,454)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,454) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(396)=true 
glBindTexture(GL_TEXTURE_2D,396)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,396) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glPopMatrix()
glDisable(GL_TEXTURE_2D)
glPopAttrib()
glPushAttrib(GL_COLOR_BUFFER_BIT)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glEnable(GL_TEXTURE_2D)
glPushMatrix()
glTranslatef(625.000000,240.000000,0.000000)
glIsTexture(433)=true 
glBindTexture(GL_TEXTURE_2D,433)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,433) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(461)=true 
glBindTexture(GL_TEXTURE_2D,461)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,461) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(452)=true 
glBindTexture(GL_TEXTURE_2D,452)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,452) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(469)=true 
glBindTexture(GL_TEXTURE_2D,469)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,469) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(464)=true 
glBindTexture(GL_TEXTURE_2D,464)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,464) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(450)=true 
glBindTexture(GL_TEXTURE_2D,450)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,450) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(468)=true 
glBindTexture(GL_TEXTURE_2D,468)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,468) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(458)=true 
glBindTexture(GL_TEXTURE_2D,458)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,458) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(461)=true 
glBindTexture(GL_TEXTURE_2D,461)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,461) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(462)=true 
glBindTexture(GL_TEXTURE_2D,462)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,462) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(459)=true 
glBindTexture(GL_TEXTURE_2D,459)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,459) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(11.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(460)=true 
glBindTexture(GL_TEXTURE_2D,460)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,460) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(448)=true 
glBindTexture(GL_TEXTURE_2D,448)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,448) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(471)=true 
glBindTexture(GL_TEXTURE_2D,471)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,471) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(417)=true 
glBindTexture(GL_TEXTURE_2D,417)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,417) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(454)=true 
glBindTexture(GL_TEXTURE_2D,454)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,454) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(464)=true 
glBindTexture(GL_TEXTURE_2D,464)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,464) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(465)=true 
glBindTexture(GL_TEXTURE_2D,465)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,465) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(433)=true 
glBindTexture(GL_TEXTURE_2D,433)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,433) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(467)=true 
glBindTexture(GL_TEXTURE_2D,467)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,467) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(453)=true 
glBindTexture(GL_TEXTURE_2D,453)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,453) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(464)=true 
glBindTexture(GL_TEXTURE_2D,464)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,464) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(467)=true 
glBindTexture(GL_TEXTURE_2D,467)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,467) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(396)=true 
glBindTexture(GL_TEXTURE_2D,396)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,396) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glPopMatrix()
glDisable(GL_TEXTURE_2D)
glPopAttrib()
glPushAttrib(GL_COLOR_BUFFER_BIT)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glEnable(GL_TEXTURE_2D)
glPushMatrix()
glTranslatef(625.000000,260.000000,0.000000)
glIsTexture(417)=true 
glBindTexture(GL_TEXTURE_2D,417)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,417) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(461)=true 
glBindTexture(GL_TEXTURE_2D,461)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,461) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(459)=true 
glBindTexture(GL_TEXTURE_2D,459)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,459) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(11.000000,0.000000,0.000000)
glIsTexture(462)=true 
glBindTexture(GL_TEXTURE_2D,462)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,462) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(458)=true 
glBindTexture(GL_TEXTURE_2D,458)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,458) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(465)=true 
glBindTexture(GL_TEXTURE_2D,465)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,465) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(469)=true 
glBindTexture(GL_TEXTURE_2D,469)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,469) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(454)=true 
glBindTexture(GL_TEXTURE_2D,454)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,454) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(458)=true 
glBindTexture(GL_TEXTURE_2D,458)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,458) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(458)=true 
glBindTexture(GL_TEXTURE_2D,458)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,458) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(421)=true 
glBindTexture(GL_TEXTURE_2D,421)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,421) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(464)=true 
glBindTexture(GL_TEXTURE_2D,464)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,464) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(452)=true 
glBindTexture(GL_TEXTURE_2D,452)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,452) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(452)=true 
glBindTexture(GL_TEXTURE_2D,452)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,452) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(427)=true 
glBindTexture(GL_TEXTURE_2D,427)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,427) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(10.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(464)=true 
glBindTexture(GL_TEXTURE_2D,464)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,464) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(457)=true 
glBindTexture(GL_TEXTURE_2D,457)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,457) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(467)=true 
glBindTexture(GL_TEXTURE_2D,467)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,467) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(462)=true 
glBindTexture(GL_TEXTURE_2D,462)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,462) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(426)=true 
glBindTexture(GL_TEXTURE_2D,426)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,426) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(460)=true 
glBindTexture(GL_TEXTURE_2D,460)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,460) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(453)=true 
glBindTexture(GL_TEXTURE_2D,453)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,453) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(467)=true 
glBindTexture(GL_TEXTURE_2D,467)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,467) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(453)=true 
glBindTexture(GL_TEXTURE_2D,453)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,453) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(390)=true 
glBindTexture(GL_TEXTURE_2D,390)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,390) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(421)=true 
glBindTexture(GL_TEXTURE_2D,421)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,421) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(427)=true 
glBindTexture(GL_TEXTURE_2D,427)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,427) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(10.000000,0.000000,0.000000)
glIsTexture(426)=true 
glBindTexture(GL_TEXTURE_2D,426)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,426) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(391)=true 
glBindTexture(GL_TEXTURE_2D,391)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,391) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(465)=true 
glBindTexture(GL_TEXTURE_2D,465)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,465) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(460)=true 
glBindTexture(GL_TEXTURE_2D,460)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,460) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(450)=true 
glBindTexture(GL_TEXTURE_2D,450)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,450) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(464)=true 
glBindTexture(GL_TEXTURE_2D,464)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,464) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(450)=true 
glBindTexture(GL_TEXTURE_2D,450)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,450) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(465)=true 
glBindTexture(GL_TEXTURE_2D,465)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,465) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(396)=true 
glBindTexture(GL_TEXTURE_2D,396)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,396) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glPopMatrix()
glDisable(GL_TEXTURE_2D)
glPopAttrib()
glPushAttrib(GL_COLOR_BUFFER_BIT)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glEnable(GL_TEXTURE_2D)
glPushMatrix()
glTranslatef(625.000000,280.000000,0.000000)
glIsTexture(421)=true 
glBindTexture(GL_TEXTURE_2D,421)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,421) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(428)=true 
glBindTexture(GL_TEXTURE_2D,428)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,428) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(435)=true 
glBindTexture(GL_TEXTURE_2D,435)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,435) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(421)=true 
glBindTexture(GL_TEXTURE_2D,421)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,421) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(460)=true 
glBindTexture(GL_TEXTURE_2D,460)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,460) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(464)=true 
glBindTexture(GL_TEXTURE_2D,464)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,464) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(458)=true 
glBindTexture(GL_TEXTURE_2D,458)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,458) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(430)=true 
glBindTexture(GL_TEXTURE_2D,430)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,430) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(467)=true 
glBindTexture(GL_TEXTURE_2D,467)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,467) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(448)=true 
glBindTexture(GL_TEXTURE_2D,448)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,448) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(458)=true 
glBindTexture(GL_TEXTURE_2D,458)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,458) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(449)=true 
glBindTexture(GL_TEXTURE_2D,449)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,449) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(426)=true 
glBindTexture(GL_TEXTURE_2D,426)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,426) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(449)=true 
glBindTexture(GL_TEXTURE_2D,449)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,449) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(460)=true 
glBindTexture(GL_TEXTURE_2D,460)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,460) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(465)=true 
glBindTexture(GL_TEXTURE_2D,465)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,465) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(396)=true 
glBindTexture(GL_TEXTURE_2D,396)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,396) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glPopMatrix()
glDisable(GL_TEXTURE_2D)
glPopAttrib()
glPushAttrib(GL_COLOR_BUFFER_BIT)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glEnable(GL_TEXTURE_2D)
glPushMatrix()
glTranslatef(625.000000,310.000000,0.000000)
glIsTexture(453)=true 
glBindTexture(GL_TEXTURE_2D,453)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,453) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(464)=true 
glBindTexture(GL_TEXTURE_2D,464)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,464) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(452)=true 
glBindTexture(GL_TEXTURE_2D,452)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,452) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(452)=true 
glBindTexture(GL_TEXTURE_2D,452)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,452) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(460)=true 
glBindTexture(GL_TEXTURE_2D,460)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,460) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(458)=true 
glBindTexture(GL_TEXTURE_2D,458)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,458) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(471)=true 
glBindTexture(GL_TEXTURE_2D,471)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,471) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(465)=true 
glBindTexture(GL_TEXTURE_2D,465)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,465) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(465)=true 
glBindTexture(GL_TEXTURE_2D,465)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,465) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(396)=true 
glBindTexture(GL_TEXTURE_2D,396)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,396) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(449)=true 
glBindTexture(GL_TEXTURE_2D,449)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,449) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(461)=true 
glBindTexture(GL_TEXTURE_2D,461)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,461) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(459)=true 
glBindTexture(GL_TEXTURE_2D,459)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,459) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(11.000000,0.000000,0.000000)
glPopMatrix()
glDisable(GL_TEXTURE_2D)
glPopAttrib()
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x6ee9e8)
glDrawArrays(GL_LINES,0,2)
glPushAttrib(GL_COLOR_BUFFER_BIT)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glEnable(GL_TEXTURE_2D)
glPushMatrix()
glTranslatef(625.000000,360.000000,0.000000)
glIsTexture(331)=true 
glBindTexture(GL_TEXTURE_2D,331)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,331) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(366)=true 
glBindTexture(GL_TEXTURE_2D,366)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,366) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(352)=true 
glBindTexture(GL_TEXTURE_2D,352)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,352) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(355)=true 
glBindTexture(GL_TEXTURE_2D,355)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,355) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(360)=true 
glBindTexture(GL_TEXTURE_2D,360)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,360) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(365)=true 
glBindTexture(GL_TEXTURE_2D,365)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,365) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(358)=true 
glBindTexture(GL_TEXTURE_2D,358)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,358) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(371)=true 
glBindTexture(GL_TEXTURE_2D,371)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,371) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(352)=true 
glBindTexture(GL_TEXTURE_2D,352)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,352) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(358)=true 
glBindTexture(GL_TEXTURE_2D,358)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,358) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(313)=true 
glBindTexture(GL_TEXTURE_2D,313)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,313) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glTranslatef(8.000000,0.000000,0.000000)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(370)=true 
glBindTexture(GL_TEXTURE_2D,370)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,370) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(359)=true 
glBindTexture(GL_TEXTURE_2D,359)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,359) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(356)=true 
glBindTexture(GL_TEXTURE_2D,356)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,356) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(300)=true 
glBindTexture(GL_TEXTURE_2D,300)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,300) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(303)=true 
glBindTexture(GL_TEXTURE_2D,303)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,303) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(10.000000,0.000000,0.000000)
glIsTexture(307)=true 
glBindTexture(GL_TEXTURE_2D,307)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,307) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glPopMatrix()
glDisable(GL_TEXTURE_2D)
glPopAttrib()
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x6ee9e8)
glDrawArrays(GL_LINES,0,2)
glPushAttrib(GL_COLOR_BUFFER_BIT)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glEnable(GL_TEXTURE_2D)
glPushMatrix()
glTranslatef(625.000000,425.000000,0.000000)
glIsTexture(335)=true 
glBindTexture(GL_TEXTURE_2D,335)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,335) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(369)=true 
glBindTexture(GL_TEXTURE_2D,369)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,369) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(356)=true 
glBindTexture(GL_TEXTURE_2D,356)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,356) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(370)=true 
glBindTexture(GL_TEXTURE_2D,370)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,370) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(370)=true 
glBindTexture(GL_TEXTURE_2D,370)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,370) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(294)=true 
glBindTexture(GL_TEXTURE_2D,294)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,294) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(375)=true 
glBindTexture(GL_TEXTURE_2D,375)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,375) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(294)=true 
glBindTexture(GL_TEXTURE_2D,294)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,294) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(371)=true 
glBindTexture(GL_TEXTURE_2D,371)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,371) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(366)=true 
glBindTexture(GL_TEXTURE_2D,366)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,366) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(352)=true 
glBindTexture(GL_TEXTURE_2D,352)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,352) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(354)=true 
glBindTexture(GL_TEXTURE_2D,354)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,354) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(354)=true 
glBindTexture(GL_TEXTURE_2D,354)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,354) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(356)=true 
glBindTexture(GL_TEXTURE_2D,356)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,356) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(370)=true 
glBindTexture(GL_TEXTURE_2D,370)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,370) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(370)=true 
glBindTexture(GL_TEXTURE_2D,370)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,370) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(371)=true 
glBindTexture(GL_TEXTURE_2D,371)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,371) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(359)=true 
glBindTexture(GL_TEXTURE_2D,359)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,359) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(356)=true 
glBindTexture(GL_TEXTURE_2D,356)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,356) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(354)=true 
glBindTexture(GL_TEXTURE_2D,354)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,354) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(366)=true 
glBindTexture(GL_TEXTURE_2D,366)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,366) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(365)=true 
glBindTexture(GL_TEXTURE_2D,365)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,365) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(371)=true 
glBindTexture(GL_TEXTURE_2D,371)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,371) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(369)=true 
glBindTexture(GL_TEXTURE_2D,369)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,369) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(366)=true 
glBindTexture(GL_TEXTURE_2D,366)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,366) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(363)=true 
glBindTexture(GL_TEXTURE_2D,363)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,363) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(367)=true 
glBindTexture(GL_TEXTURE_2D,367)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,367) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(352)=true 
glBindTexture(GL_TEXTURE_2D,352)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,352) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(365)=true 
glBindTexture(GL_TEXTURE_2D,365)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,365) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(356)=true 
glBindTexture(GL_TEXTURE_2D,356)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,356) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(363)=true 
glBindTexture(GL_TEXTURE_2D,363)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,363) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glTranslatef(-268.000000,17.160000,0.000000)
glPopMatrix()
glDisable(GL_TEXTURE_2D)
glPopAttrib()
glPushAttrib(GL_COLOR_BUFFER_BIT)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glEnable(GL_TEXTURE_2D)
glPushMatrix()
glTranslatef(625.000000,460.000000,0.000000)
glIsTexture(322)=true 
glBindTexture(GL_TEXTURE_2D,322)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,322) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(372)=true 
glBindTexture(GL_TEXTURE_2D,372)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,372) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(369)=true 
glBindTexture(GL_TEXTURE_2D,369)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,369) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(369)=true 
glBindTexture(GL_TEXTURE_2D,369)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,369) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(356)=true 
glBindTexture(GL_TEXTURE_2D,356)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,356) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(365)=true 
glBindTexture(GL_TEXTURE_2D,365)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,365) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(371)=true 
glBindTexture(GL_TEXTURE_2D,371)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,371) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(355)=true 
glBindTexture(GL_TEXTURE_2D,355)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,355) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(360)=true 
glBindTexture(GL_TEXTURE_2D,360)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,360) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(369)=true 
glBindTexture(GL_TEXTURE_2D,369)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,369) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(356)=true 
glBindTexture(GL_TEXTURE_2D,356)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,356) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(354)=true 
glBindTexture(GL_TEXTURE_2D,354)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,354) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(371)=true 
glBindTexture(GL_TEXTURE_2D,371)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,371) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(366)=true 
glBindTexture(GL_TEXTURE_2D,366)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,366) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(369)=true 
glBindTexture(GL_TEXTURE_2D,369)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,369) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(376)=true 
glBindTexture(GL_TEXTURE_2D,376)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,376) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(313)=true 
glBindTexture(GL_TEXTURE_2D,313)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,313) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(371)=true 
glBindTexture(GL_TEXTURE_2D,371)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,371) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(352)=true 
glBindTexture(GL_TEXTURE_2D,352)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,352) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(358)=true 
glBindTexture(GL_TEXTURE_2D,358)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,358) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(370)=true 
glBindTexture(GL_TEXTURE_2D,370)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,370) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(302)=true 
glBindTexture(GL_TEXTURE_2D,302)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,302) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glPopMatrix()
glDisable(GL_TEXTURE_2D)
glPopAttrib()
glPushAttrib(GL_COLOR_BUFFER_BIT)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glEnable(GL_TEXTURE_2D)
glPushMatrix()
glTranslatef(625.000000,480.000000,0.000000)
glIsTexture(434)=true 
glBindTexture(GL_TEXTURE_2D,434)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,434) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(461)=true 
glBindTexture(GL_TEXTURE_2D,461)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,461) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(449)=true 
glBindTexture(GL_TEXTURE_2D,449)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,449) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(454)=true 
glBindTexture(GL_TEXTURE_2D,454)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,454) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(460)=true 
glBindTexture(GL_TEXTURE_2D,460)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,460) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(453)=true 
glBindTexture(GL_TEXTURE_2D,453)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,453) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(408)=true 
glBindTexture(GL_TEXTURE_2D,408)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,408) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glTranslatef(-62.000000,14.299999,0.000000)
glIsTexture(450)=true 
glBindTexture(GL_TEXTURE_2D,450)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,450) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(397)=true 
glBindTexture(GL_TEXTURE_2D,397)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,397) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(465)=true 
glBindTexture(GL_TEXTURE_2D,465)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,465) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(460)=true 
glBindTexture(GL_TEXTURE_2D,460)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,460) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(453)=true 
glBindTexture(GL_TEXTURE_2D,453)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,453) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(465)=true 
glBindTexture(GL_TEXTURE_2D,465)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,465) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(397)=true 
glBindTexture(GL_TEXTURE_2D,397)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,397) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(450)=true 
glBindTexture(GL_TEXTURE_2D,450)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,450) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(464)=true 
glBindTexture(GL_TEXTURE_2D,464)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,464) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(449)=true 
glBindTexture(GL_TEXTURE_2D,449)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,449) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(461)=true 
glBindTexture(GL_TEXTURE_2D,461)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,461) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(464)=true 
glBindTexture(GL_TEXTURE_2D,464)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,464) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(433)=true 
glBindTexture(GL_TEXTURE_2D,433)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,433) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(460)=true 
glBindTexture(GL_TEXTURE_2D,460)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,460) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(453)=true 
glBindTexture(GL_TEXTURE_2D,453)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,453) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(465)=true 
glBindTexture(GL_TEXTURE_2D,465)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,465) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(396)=true 
glBindTexture(GL_TEXTURE_2D,396)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,396) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(470)=true 
glBindTexture(GL_TEXTURE_2D,470)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,470) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(459)=true 
glBindTexture(GL_TEXTURE_2D,459)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,459) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(11.000000,0.000000,0.000000)
glIsTexture(458)=true 
glBindTexture(GL_TEXTURE_2D,458)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,458) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glPopMatrix()
glDisable(GL_TEXTURE_2D)
glPopAttrib()
wglSwapBuffers(0xde011303)=true 
wglGetCurrentContext()=0x10000 
wglGetCurrentDC()=0xde011303 
wglGetCurrentContext()=0x10000 
wglGetCurrentDC()=0xde011303 
glViewport(0,0,1024,768)
glClearColor(0.000000,0.000000,0.000000,1.000000)
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
glMultMatrixd([1.299038,0.000000,0.000000,0.000000,0.000000,1.732051,0.000000,0.000000,0.000000,0.000000,-1.020202,-1.000000,0.000000,0.000000,-134.365151,0.000000])
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
glMultMatrixf([1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000])
glTranslated(-512.000000,-384.000000,-665.107483)
glScalef(1.000000,-1.000000,1.000000)
glTranslatef(0.000000,-768.000000,0.000000)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glColor4f(1.000000,1.000000,1.000000,1.000000)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glPushMatrix()
glTranslatef(512.000000,384.000000,0.000000)
glScalef(1.000000,1.000000,1.000000)
glTranslatef(0.000000,0.000000,0.000000)
glPushMatrix()
glRotatef(0.000000,1.000000,0.000000,0.000000)
glRotatef(0.000000,0.000000,1.000000,0.000000)
glRotatef(0.000000,0.000000,0.000000,1.000000)
glTranslatef(-145.191940,-135.780090,0.000000)
glTranslatef(-261.334656,-172.218628,-300.031677)
glDisable(GL_DEPTH_TEST)
glEnable(GL_DEPTH_TEST)
glPushMatrix()
glScalef(768.000000,768.000000,1.000000)
glEnable(GL_DEPTH_TEST)
glEnableClientState(GL_VERTEX_ARRAY)
glEnableClientState(GL_COLOR_ARRAY)
glDisableClientState(GL_VERTEX_ARRAY)
glDisableClientState(GL_COLOR_ARRAY)
glLineWidth(2.250000)
glColor4f(1.000000,0.000000,0.000000,1.000000)
glEnableClientState(GL_VERTEX_ARRAY)
glDisableClientState(GL_VERTEX_ARRAY)
glLineWidth(1.000000)
glDisable(GL_DEPTH_TEST)
glPopMatrix()
glPushMatrix()
glScalef(768.000000,768.000000,1.000000)
glPopMatrix()
glPopMatrix()
glPopMatrix()
glDisable(GL_DEPTH_TEST)
glDisable(GL_FOG)
glColor4f(1.000000,1.000000,1.000000,1.000000)
glPushAttrib(GL_COLOR_BUFFER_BIT)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glEnable(GL_TEXTURE_2D)
glPushMatrix()
glTranslatef(10.000000,738.000000,0.000000)
glIsTexture(165)=true 
glBindTexture(GL_TEXTURE_2D,165)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22faa4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fac4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,165) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(177)=true 
glBindTexture(GL_TEXTURE_2D,177)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22faa4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fac4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,177) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(168)=true 
glBindTexture(GL_TEXTURE_2D,168)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22faa4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fac4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,168) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(179)=true 
glBindTexture(GL_TEXTURE_2D,179)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22faa4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fac4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,179) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(164)=true 
glBindTexture(GL_TEXTURE_2D,164)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22faa4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fac4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,164) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(10.000000,0.000000,0.000000)
glIsTexture(108)=true 
glBindTexture(GL_TEXTURE_2D,108)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22faa4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fac4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,108) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(111)=true 
glBindTexture(GL_TEXTURE_2D,111)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22faa4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fac4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,111) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(11.000000,0.000000,0.000000)
glIsTexture(112)=true 
glBindTexture(GL_TEXTURE_2D,112)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22faa4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fac4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,112) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(12.000000,0.000000,0.000000)
glPopMatrix()
glDisable(GL_TEXTURE_2D)
glPopAttrib()
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glColor4f(1.000000,1.000000,1.000000,1.000000)
glEnable(GL_TEXTURE_RECTANGLE_ARB)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,287)
glPushMatrix()
glTranslatef(0.000000,0.000000,0.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fc14)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,287) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glPopMatrix()
glDisable(GL_TEXTURE_RECTANGLE_ARB)
glPushAttrib(GL_COLOR_BUFFER_BIT)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glEnable(GL_TEXTURE_2D)
glPushMatrix()
glTranslatef(625.000000,220.000000,0.000000)
glIsTexture(421)=true 
glBindTexture(GL_TEXTURE_2D,421)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,421) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(464)=true 
glBindTexture(GL_TEXTURE_2D,464)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,464) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(452)=true 
glBindTexture(GL_TEXTURE_2D,452)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,452) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(452)=true 
glBindTexture(GL_TEXTURE_2D,452)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,452) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(415)=true 
glBindTexture(GL_TEXTURE_2D,415)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,415) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(460)=true 
glBindTexture(GL_TEXTURE_2D,460)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,460) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(458)=true 
glBindTexture(GL_TEXTURE_2D,458)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,458) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(471)=true 
glBindTexture(GL_TEXTURE_2D,471)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,471) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(465)=true 
glBindTexture(GL_TEXTURE_2D,465)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,465) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(465)=true 
glBindTexture(GL_TEXTURE_2D,465)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,465) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(400)=true 
glBindTexture(GL_TEXTURE_2D,400)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,400) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(396)=true 
glBindTexture(GL_TEXTURE_2D,396)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,396) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(398)=true 
glBindTexture(GL_TEXTURE_2D,398)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,398) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(448)=true 
glBindTexture(GL_TEXTURE_2D,448)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,448) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(471)=true 
glBindTexture(GL_TEXTURE_2D,471)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,471) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(419)=true 
glBindTexture(GL_TEXTURE_2D,419)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,419) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(468)=true 
glBindTexture(GL_TEXTURE_2D,468)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,468) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(460)=true 
glBindTexture(GL_TEXTURE_2D,460)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,460) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(432)=true 
glBindTexture(GL_TEXTURE_2D,432)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,432) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(461)=true 
glBindTexture(GL_TEXTURE_2D,461)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,461) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(454)=true 
glBindTexture(GL_TEXTURE_2D,454)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,454) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(396)=true 
glBindTexture(GL_TEXTURE_2D,396)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,396) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glPopMatrix()
glDisable(GL_TEXTURE_2D)
glPopAttrib()
glPushAttrib(GL_COLOR_BUFFER_BIT)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glEnable(GL_TEXTURE_2D)
glPushMatrix()
glTranslatef(625.000000,240.000000,0.000000)
glIsTexture(433)=true 
glBindTexture(GL_TEXTURE_2D,433)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,433) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(461)=true 
glBindTexture(GL_TEXTURE_2D,461)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,461) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(452)=true 
glBindTexture(GL_TEXTURE_2D,452)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,452) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(469)=true 
glBindTexture(GL_TEXTURE_2D,469)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,469) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(464)=true 
glBindTexture(GL_TEXTURE_2D,464)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,464) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(450)=true 
glBindTexture(GL_TEXTURE_2D,450)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,450) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(468)=true 
glBindTexture(GL_TEXTURE_2D,468)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,468) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(458)=true 
glBindTexture(GL_TEXTURE_2D,458)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,458) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(461)=true 
glBindTexture(GL_TEXTURE_2D,461)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,461) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(462)=true 
glBindTexture(GL_TEXTURE_2D,462)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,462) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(459)=true 
glBindTexture(GL_TEXTURE_2D,459)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,459) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(11.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(460)=true 
glBindTexture(GL_TEXTURE_2D,460)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,460) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(448)=true 
glBindTexture(GL_TEXTURE_2D,448)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,448) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(471)=true 
glBindTexture(GL_TEXTURE_2D,471)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,471) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(417)=true 
glBindTexture(GL_TEXTURE_2D,417)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,417) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(454)=true 
glBindTexture(GL_TEXTURE_2D,454)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,454) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(464)=true 
glBindTexture(GL_TEXTURE_2D,464)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,464) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(465)=true 
glBindTexture(GL_TEXTURE_2D,465)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,465) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(433)=true 
glBindTexture(GL_TEXTURE_2D,433)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,433) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(467)=true 
glBindTexture(GL_TEXTURE_2D,467)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,467) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(453)=true 
glBindTexture(GL_TEXTURE_2D,453)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,453) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(464)=true 
glBindTexture(GL_TEXTURE_2D,464)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,464) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(467)=true 
glBindTexture(GL_TEXTURE_2D,467)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,467) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(396)=true 
glBindTexture(GL_TEXTURE_2D,396)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,396) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glPopMatrix()
glDisable(GL_TEXTURE_2D)
glPopAttrib()
glPushAttrib(GL_COLOR_BUFFER_BIT)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glEnable(GL_TEXTURE_2D)
glPushMatrix()
glTranslatef(625.000000,260.000000,0.000000)
glIsTexture(417)=true 
glBindTexture(GL_TEXTURE_2D,417)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,417) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(461)=true 
glBindTexture(GL_TEXTURE_2D,461)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,461) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(459)=true 
glBindTexture(GL_TEXTURE_2D,459)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,459) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(11.000000,0.000000,0.000000)
glIsTexture(462)=true 
glBindTexture(GL_TEXTURE_2D,462)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,462) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(458)=true 
glBindTexture(GL_TEXTURE_2D,458)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,458) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(465)=true 
glBindTexture(GL_TEXTURE_2D,465)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,465) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(469)=true 
glBindTexture(GL_TEXTURE_2D,469)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,469) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(454)=true 
glBindTexture(GL_TEXTURE_2D,454)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,454) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(458)=true 
glBindTexture(GL_TEXTURE_2D,458)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,458) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(458)=true 
glBindTexture(GL_TEXTURE_2D,458)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,458) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(421)=true 
glBindTexture(GL_TEXTURE_2D,421)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,421) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(464)=true 
glBindTexture(GL_TEXTURE_2D,464)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,464) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(452)=true 
glBindTexture(GL_TEXTURE_2D,452)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,452) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(452)=true 
glBindTexture(GL_TEXTURE_2D,452)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,452) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(427)=true 
glBindTexture(GL_TEXTURE_2D,427)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,427) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(10.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(464)=true 
glBindTexture(GL_TEXTURE_2D,464)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,464) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(457)=true 
glBindTexture(GL_TEXTURE_2D,457)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,457) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(467)=true 
glBindTexture(GL_TEXTURE_2D,467)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,467) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(462)=true 
glBindTexture(GL_TEXTURE_2D,462)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,462) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(426)=true 
glBindTexture(GL_TEXTURE_2D,426)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,426) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(460)=true 
glBindTexture(GL_TEXTURE_2D,460)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,460) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(453)=true 
glBindTexture(GL_TEXTURE_2D,453)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,453) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(467)=true 
glBindTexture(GL_TEXTURE_2D,467)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,467) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(453)=true 
glBindTexture(GL_TEXTURE_2D,453)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,453) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(390)=true 
glBindTexture(GL_TEXTURE_2D,390)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,390) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(421)=true 
glBindTexture(GL_TEXTURE_2D,421)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,421) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(427)=true 
glBindTexture(GL_TEXTURE_2D,427)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,427) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(10.000000,0.000000,0.000000)
glIsTexture(426)=true 
glBindTexture(GL_TEXTURE_2D,426)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,426) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(391)=true 
glBindTexture(GL_TEXTURE_2D,391)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,391) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(465)=true 
glBindTexture(GL_TEXTURE_2D,465)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,465) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(460)=true 
glBindTexture(GL_TEXTURE_2D,460)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,460) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(450)=true 
glBindTexture(GL_TEXTURE_2D,450)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,450) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(464)=true 
glBindTexture(GL_TEXTURE_2D,464)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,464) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(450)=true 
glBindTexture(GL_TEXTURE_2D,450)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,450) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(465)=true 
glBindTexture(GL_TEXTURE_2D,465)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,465) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(396)=true 
glBindTexture(GL_TEXTURE_2D,396)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,396) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glPopMatrix()
glDisable(GL_TEXTURE_2D)
glPopAttrib()
glPushAttrib(GL_COLOR_BUFFER_BIT)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glEnable(GL_TEXTURE_2D)
glPushMatrix()
glTranslatef(625.000000,280.000000,0.000000)
glIsTexture(421)=true 
glBindTexture(GL_TEXTURE_2D,421)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,421) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(428)=true 
glBindTexture(GL_TEXTURE_2D,428)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,428) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(435)=true 
glBindTexture(GL_TEXTURE_2D,435)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,435) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(421)=true 
glBindTexture(GL_TEXTURE_2D,421)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,421) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(460)=true 
glBindTexture(GL_TEXTURE_2D,460)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,460) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(464)=true 
glBindTexture(GL_TEXTURE_2D,464)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,464) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(458)=true 
glBindTexture(GL_TEXTURE_2D,458)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,458) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(430)=true 
glBindTexture(GL_TEXTURE_2D,430)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,430) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(467)=true 
glBindTexture(GL_TEXTURE_2D,467)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,467) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(448)=true 
glBindTexture(GL_TEXTURE_2D,448)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,448) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(458)=true 
glBindTexture(GL_TEXTURE_2D,458)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,458) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(449)=true 
glBindTexture(GL_TEXTURE_2D,449)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,449) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(426)=true 
glBindTexture(GL_TEXTURE_2D,426)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,426) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(449)=true 
glBindTexture(GL_TEXTURE_2D,449)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,449) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(460)=true 
glBindTexture(GL_TEXTURE_2D,460)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,460) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(465)=true 
glBindTexture(GL_TEXTURE_2D,465)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,465) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(396)=true 
glBindTexture(GL_TEXTURE_2D,396)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,396) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glPopMatrix()
glDisable(GL_TEXTURE_2D)
glPopAttrib()
glPushAttrib(GL_COLOR_BUFFER_BIT)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glEnable(GL_TEXTURE_2D)
glPushMatrix()
glTranslatef(625.000000,310.000000,0.000000)
glIsTexture(453)=true 
glBindTexture(GL_TEXTURE_2D,453)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,453) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(464)=true 
glBindTexture(GL_TEXTURE_2D,464)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,464) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(452)=true 
glBindTexture(GL_TEXTURE_2D,452)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,452) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(452)=true 
glBindTexture(GL_TEXTURE_2D,452)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,452) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(460)=true 
glBindTexture(GL_TEXTURE_2D,460)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,460) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(458)=true 
glBindTexture(GL_TEXTURE_2D,458)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,458) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(471)=true 
glBindTexture(GL_TEXTURE_2D,471)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,471) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(465)=true 
glBindTexture(GL_TEXTURE_2D,465)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,465) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(465)=true 
glBindTexture(GL_TEXTURE_2D,465)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,465) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(396)=true 
glBindTexture(GL_TEXTURE_2D,396)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,396) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(449)=true 
glBindTexture(GL_TEXTURE_2D,449)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,449) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(461)=true 
glBindTexture(GL_TEXTURE_2D,461)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,461) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(459)=true 
glBindTexture(GL_TEXTURE_2D,459)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,459) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(11.000000,0.000000,0.000000)
glPopMatrix()
glDisable(GL_TEXTURE_2D)
glPopAttrib()
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x6ee9e8)
glDrawArrays(GL_LINES,0,2)
glPushAttrib(GL_COLOR_BUFFER_BIT)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glEnable(GL_TEXTURE_2D)
glPushMatrix()
glTranslatef(625.000000,360.000000,0.000000)
glIsTexture(331)=true 
glBindTexture(GL_TEXTURE_2D,331)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,331) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(366)=true 
glBindTexture(GL_TEXTURE_2D,366)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,366) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(352)=true 
glBindTexture(GL_TEXTURE_2D,352)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,352) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(355)=true 
glBindTexture(GL_TEXTURE_2D,355)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,355) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(360)=true 
glBindTexture(GL_TEXTURE_2D,360)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,360) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(365)=true 
glBindTexture(GL_TEXTURE_2D,365)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,365) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(358)=true 
glBindTexture(GL_TEXTURE_2D,358)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,358) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(371)=true 
glBindTexture(GL_TEXTURE_2D,371)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,371) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(352)=true 
glBindTexture(GL_TEXTURE_2D,352)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,352) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(358)=true 
glBindTexture(GL_TEXTURE_2D,358)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,358) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(313)=true 
glBindTexture(GL_TEXTURE_2D,313)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,313) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glTranslatef(8.000000,0.000000,0.000000)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(357)=true 
glBindTexture(GL_TEXTURE_2D,357)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,357) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(369)=true 
glBindTexture(GL_TEXTURE_2D,369)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,369) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(360)=true 
glBindTexture(GL_TEXTURE_2D,360)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,360) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(371)=true 
glBindTexture(GL_TEXTURE_2D,371)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,371) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(356)=true 
glBindTexture(GL_TEXTURE_2D,356)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,356) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(300)=true 
glBindTexture(GL_TEXTURE_2D,300)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,300) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(303)=true 
glBindTexture(GL_TEXTURE_2D,303)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,303) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(10.000000,0.000000,0.000000)
glIsTexture(304)=true 
glBindTexture(GL_TEXTURE_2D,304)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,304) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glPopMatrix()
glDisable(GL_TEXTURE_2D)
glPopAttrib()
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x6ee9e8)
glDrawArrays(GL_LINES,0,2)
glPushAttrib(GL_COLOR_BUFFER_BIT)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glEnable(GL_TEXTURE_2D)
glPushMatrix()
glTranslatef(625.000000,425.000000,0.000000)
glIsTexture(335)=true 
glBindTexture(GL_TEXTURE_2D,335)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,335) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(369)=true 
glBindTexture(GL_TEXTURE_2D,369)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,369) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(356)=true 
glBindTexture(GL_TEXTURE_2D,356)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,356) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(370)=true 
glBindTexture(GL_TEXTURE_2D,370)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,370) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(370)=true 
glBindTexture(GL_TEXTURE_2D,370)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,370) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(294)=true 
glBindTexture(GL_TEXTURE_2D,294)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,294) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(375)=true 
glBindTexture(GL_TEXTURE_2D,375)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,375) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(294)=true 
glBindTexture(GL_TEXTURE_2D,294)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,294) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(371)=true 
glBindTexture(GL_TEXTURE_2D,371)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,371) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(366)=true 
glBindTexture(GL_TEXTURE_2D,366)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,366) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(352)=true 
glBindTexture(GL_TEXTURE_2D,352)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,352) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(354)=true 
glBindTexture(GL_TEXTURE_2D,354)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,354) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(354)=true 
glBindTexture(GL_TEXTURE_2D,354)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,354) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(356)=true 
glBindTexture(GL_TEXTURE_2D,356)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,356) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(370)=true 
glBindTexture(GL_TEXTURE_2D,370)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,370) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(370)=true 
glBindTexture(GL_TEXTURE_2D,370)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,370) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(371)=true 
glBindTexture(GL_TEXTURE_2D,371)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,371) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(359)=true 
glBindTexture(GL_TEXTURE_2D,359)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,359) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(356)=true 
glBindTexture(GL_TEXTURE_2D,356)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,356) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(354)=true 
glBindTexture(GL_TEXTURE_2D,354)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,354) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(366)=true 
glBindTexture(GL_TEXTURE_2D,366)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,366) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(365)=true 
glBindTexture(GL_TEXTURE_2D,365)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,365) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(371)=true 
glBindTexture(GL_TEXTURE_2D,371)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,371) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(369)=true 
glBindTexture(GL_TEXTURE_2D,369)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,369) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(366)=true 
glBindTexture(GL_TEXTURE_2D,366)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,366) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(363)=true 
glBindTexture(GL_TEXTURE_2D,363)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,363) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(367)=true 
glBindTexture(GL_TEXTURE_2D,367)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,367) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(352)=true 
glBindTexture(GL_TEXTURE_2D,352)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,352) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(365)=true 
glBindTexture(GL_TEXTURE_2D,365)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,365) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(356)=true 
glBindTexture(GL_TEXTURE_2D,356)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,356) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(363)=true 
glBindTexture(GL_TEXTURE_2D,363)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,363) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glTranslatef(-268.000000,17.160000,0.000000)
glPopMatrix()
glDisable(GL_TEXTURE_2D)
glPopAttrib()
glPushAttrib(GL_COLOR_BUFFER_BIT)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glEnable(GL_TEXTURE_2D)
glPushMatrix()
glTranslatef(625.000000,460.000000,0.000000)
glIsTexture(322)=true 
glBindTexture(GL_TEXTURE_2D,322)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,322) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(372)=true 
glBindTexture(GL_TEXTURE_2D,372)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,372) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(369)=true 
glBindTexture(GL_TEXTURE_2D,369)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,369) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(369)=true 
glBindTexture(GL_TEXTURE_2D,369)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,369) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(356)=true 
glBindTexture(GL_TEXTURE_2D,356)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,356) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(365)=true 
glBindTexture(GL_TEXTURE_2D,365)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,365) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(371)=true 
glBindTexture(GL_TEXTURE_2D,371)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,371) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(355)=true 
glBindTexture(GL_TEXTURE_2D,355)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,355) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(360)=true 
glBindTexture(GL_TEXTURE_2D,360)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,360) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(369)=true 
glBindTexture(GL_TEXTURE_2D,369)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,369) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(356)=true 
glBindTexture(GL_TEXTURE_2D,356)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,356) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(354)=true 
glBindTexture(GL_TEXTURE_2D,354)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,354) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(371)=true 
glBindTexture(GL_TEXTURE_2D,371)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,371) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(366)=true 
glBindTexture(GL_TEXTURE_2D,366)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,366) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(369)=true 
glBindTexture(GL_TEXTURE_2D,369)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,369) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(376)=true 
glBindTexture(GL_TEXTURE_2D,376)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,376) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(313)=true 
glBindTexture(GL_TEXTURE_2D,313)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,313) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(371)=true 
glBindTexture(GL_TEXTURE_2D,371)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,371) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(352)=true 
glBindTexture(GL_TEXTURE_2D,352)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,352) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(358)=true 
glBindTexture(GL_TEXTURE_2D,358)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,358) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(370)=true 
glBindTexture(GL_TEXTURE_2D,370)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,370) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(302)=true 
glBindTexture(GL_TEXTURE_2D,302)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,302) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glPopMatrix()
glDisable(GL_TEXTURE_2D)
glPopAttrib()
glPushAttrib(GL_COLOR_BUFFER_BIT)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glEnable(GL_TEXTURE_2D)
glPushMatrix()
glTranslatef(625.000000,480.000000,0.000000)
glIsTexture(434)=true 
glBindTexture(GL_TEXTURE_2D,434)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,434) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(461)=true 
glBindTexture(GL_TEXTURE_2D,461)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,461) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(449)=true 
glBindTexture(GL_TEXTURE_2D,449)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,449) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(454)=true 
glBindTexture(GL_TEXTURE_2D,454)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,454) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(460)=true 
glBindTexture(GL_TEXTURE_2D,460)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,460) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(453)=true 
glBindTexture(GL_TEXTURE_2D,453)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,453) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(408)=true 
glBindTexture(GL_TEXTURE_2D,408)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,408) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glTranslatef(-62.000000,14.299999,0.000000)
glIsTexture(450)=true 
glBindTexture(GL_TEXTURE_2D,450)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,450) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(397)=true 
glBindTexture(GL_TEXTURE_2D,397)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,397) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(465)=true 
glBindTexture(GL_TEXTURE_2D,465)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,465) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(460)=true 
glBindTexture(GL_TEXTURE_2D,460)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,460) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(453)=true 
glBindTexture(GL_TEXTURE_2D,453)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,453) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(465)=true 
glBindTexture(GL_TEXTURE_2D,465)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,465) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(397)=true 
glBindTexture(GL_TEXTURE_2D,397)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,397) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(450)=true 
glBindTexture(GL_TEXTURE_2D,450)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,450) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(464)=true 
glBindTexture(GL_TEXTURE_2D,464)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,464) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(449)=true 
glBindTexture(GL_TEXTURE_2D,449)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,449) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(461)=true 
glBindTexture(GL_TEXTURE_2D,461)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,461) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(464)=true 
glBindTexture(GL_TEXTURE_2D,464)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,464) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(433)=true 
glBindTexture(GL_TEXTURE_2D,433)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,433) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(460)=true 
glBindTexture(GL_TEXTURE_2D,460)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,460) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(453)=true 
glBindTexture(GL_TEXTURE_2D,453)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,453) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(465)=true 
glBindTexture(GL_TEXTURE_2D,465)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,465) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(396)=true 
glBindTexture(GL_TEXTURE_2D,396)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,396) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(470)=true 
glBindTexture(GL_TEXTURE_2D,470)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,470) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(459)=true 
glBindTexture(GL_TEXTURE_2D,459)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,459) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(11.000000,0.000000,0.000000)
glIsTexture(458)=true 
glBindTexture(GL_TEXTURE_2D,458)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,458) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glPopMatrix()
glDisable(GL_TEXTURE_2D)
glPopAttrib()
wglSwapBuffers(0xde011303)=true 
wglGetCurrentContext()=0x10000 
wglGetCurrentDC()=0xde011303 
glViewport(0,0,1024,768)
glClearColor(0.000000,0.000000,0.000000,1.000000)
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
glMultMatrixd([1.299038,0.000000,0.000000,0.000000,0.000000,1.732051,0.000000,0.000000,0.000000,0.000000,-1.020202,-1.000000,0.000000,0.000000,-134.365151,0.000000])
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
glMultMatrixf([1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000])
glTranslated(-512.000000,-384.000000,-665.107483)
glScalef(1.000000,-1.000000,1.000000)
glTranslatef(0.000000,-768.000000,0.000000)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glColor4f(1.000000,1.000000,1.000000,1.000000)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glPushMatrix()
glTranslatef(512.000000,384.000000,0.000000)
glScalef(1.000000,1.000000,1.000000)
glTranslatef(0.000000,0.000000,0.000000)
glPushMatrix()
glRotatef(0.000000,1.000000,0.000000,0.000000)
glRotatef(0.000000,0.000000,1.000000,0.000000)
glRotatef(0.000000,0.000000,0.000000,1.000000)
glTranslatef(-145.191940,-135.780090,0.000000)
glTranslatef(-261.334656,-172.218628,-300.031677)
glDisable(GL_DEPTH_TEST)
glEnable(GL_DEPTH_TEST)
glPushMatrix()
glScalef(768.000000,768.000000,1.000000)
glEnable(GL_DEPTH_TEST)
glEnableClientState(GL_VERTEX_ARRAY)
glEnableClientState(GL_COLOR_ARRAY)
glColor4f(1.000000,1.000000,1.000000,0.500000)
glPushMatrix()
glTranslatef(0.361408,0.481838,5.317174)
glBegin(GL_QUAD_STRIP)
glNormal3f(0.000000,1.000000,0.000000)
glVertex3f(0.000000,0.018452,0.000000)
glVertex3f(0.000000,0.018452,0.750000)
glNormal3f(0.309017,0.951057,0.000000)
glVertex3f(0.005702,0.017549,0.000000)
glVertex3f(0.005702,0.017549,0.750000)
glNormal3f(0.587785,0.809017,0.000000)
glVertex3f(0.010846,0.014928,0.000000)
glVertex3f(0.010846,0.014928,0.750000)
glNormal3f(0.809017,0.587785,0.000000)
glVertex3f(0.014928,0.010846,0.000000)
glVertex3f(0.014928,0.010846,0.750000)
glNormal3f(0.951057,0.309017,0.000000)
glVertex3f(0.017549,0.005702,0.000000)
glVertex3f(0.017549,0.005702,0.750000)
glNormal3f(1.000000,0.000000,0.000000)
glVertex3f(0.018452,0.000000,0.000000)
glVertex3f(0.018452,0.000000,0.750000)
glNormal3f(0.951057,-0.309017,0.000000)
glVertex3f(0.017549,-0.005702,0.000000)
glVertex3f(0.017549,-0.005702,0.750000)
glNormal3f(0.809017,-0.587785,0.000000)
glVertex3f(0.014928,-0.010846,0.000000)
glVertex3f(0.014928,-0.010846,0.750000)
glNormal3f(0.587785,-0.809017,0.000000)
glVertex3f(0.010846,-0.014928,0.000000)
glVertex3f(0.010846,-0.014928,0.750000)
glNormal3f(0.309017,-0.951057,0.000000)
glVertex3f(0.005702,-0.017549,0.000000)
glVertex3f(0.005702,-0.017549,0.750000)
glNormal3f(0.000000,-1.000000,0.000000)
glVertex3f(0.000000,-0.018452,0.000000)
glVertex3f(0.000000,-0.018452,0.750000)
glNormal3f(-0.309017,-0.951057,0.000000)
glVertex3f(-0.005702,-0.017549,0.000000)
glVertex3f(-0.005702,-0.017549,0.750000)
glNormal3f(-0.587785,-0.809017,0.000000)
glVertex3f(-0.010846,-0.014928,0.000000)
glVertex3f(-0.010846,-0.014928,0.750000)
glNormal3f(-0.809017,-0.587785,0.000000)
glVertex3f(-0.014928,-0.010846,0.000000)
glVertex3f(-0.014928,-0.010846,0.750000)
glNormal3f(-0.951057,-0.309017,0.000000)
glVertex3f(-0.017549,-0.005702,0.000000)
glVertex3f(-0.017549,-0.005702,0.750000)
glNormal3f(-1.000000,-0.000000,0.000000)
glVertex3f(-0.018452,-0.000000,0.000000)
glVertex3f(-0.018452,-0.000000,0.750000)
glNormal3f(-0.951057,0.309017,0.000000)
glVertex3f(-0.017549,0.005702,0.000000)
glVertex3f(-0.017549,0.005702,0.750000)
glNormal3f(-0.809017,0.587785,0.000000)
glVertex3f(-0.014928,0.010846,0.000000)
glVertex3f(-0.014928,0.010846,0.750000)
glNormal3f(-0.587785,0.809017,0.000000)
glVertex3f(-0.010846,0.014928,0.000000)
glVertex3f(-0.010846,0.014928,0.750000)
glNormal3f(-0.309017,0.951057,0.000000)
glVertex3f(-0.005702,0.017549,0.000000)
glVertex3f(-0.005702,0.017549,0.750000)
glNormal3f(0.000000,1.000000,0.000000)
glVertex3f(0.000000,0.018452,0.000000)
glVertex3f(0.000000,0.018452,0.750000)
glEnd()
glBegin(GL_QUAD_STRIP)
glNormal3f(0.000000,1.000000,0.000000)
glVertex3f(0.000000,0.018452,0.750000)
glVertex3f(0.000000,0.018452,1.500000)
glNormal3f(0.309017,0.951057,0.000000)
glVertex3f(0.005702,0.017549,0.750000)
glVertex3f(0.005702,0.017549,1.500000)
glNormal3f(0.587785,0.809017,0.000000)
glVertex3f(0.010846,0.014928,0.750000)
glVertex3f(0.010846,0.014928,1.500000)
glNormal3f(0.809017,0.587785,0.000000)
glVertex3f(0.014928,0.010846,0.750000)
glVertex3f(0.014928,0.010846,1.500000)
glNormal3f(0.951057,0.309017,0.000000)
glVertex3f(0.017549,0.005702,0.750000)
glVertex3f(0.017549,0.005702,1.500000)
glNormal3f(1.000000,0.000000,0.000000)
glVertex3f(0.018452,0.000000,0.750000)
glVertex3f(0.018452,0.000000,1.500000)
glNormal3f(0.951057,-0.309017,0.000000)
glVertex3f(0.017549,-0.005702,0.750000)
glVertex3f(0.017549,-0.005702,1.500000)
glNormal3f(0.809017,-0.587785,0.000000)
glVertex3f(0.014928,-0.010846,0.750000)
glVertex3f(0.014928,-0.010846,1.500000)
glNormal3f(0.587785,-0.809017,0.000000)
glVertex3f(0.010846,-0.014928,0.750000)
glVertex3f(0.010846,-0.014928,1.500000)
glNormal3f(0.309017,-0.951057,0.000000)
glVertex3f(0.005702,-0.017549,0.750000)
glVertex3f(0.005702,-0.017549,1.500000)
glNormal3f(0.000000,-1.000000,0.000000)
glVertex3f(0.000000,-0.018452,0.750000)
glVertex3f(0.000000,-0.018452,1.500000)
glNormal3f(-0.309017,-0.951057,0.000000)
glVertex3f(-0.005702,-0.017549,0.750000)
glVertex3f(-0.005702,-0.017549,1.500000)
glNormal3f(-0.587785,-0.809017,0.000000)
glVertex3f(-0.010846,-0.014928,0.750000)
glVertex3f(-0.010846,-0.014928,1.500000)
glNormal3f(-0.809017,-0.587785,0.000000)
glVertex3f(-0.014928,-0.010846,0.750000)
glVertex3f(-0.014928,-0.010846,1.500000)
glNormal3f(-0.951057,-0.309017,0.000000)
glVertex3f(-0.017549,-0.005702,0.750000)
glVertex3f(-0.017549,-0.005702,1.500000)
glNormal3f(-1.000000,-0.000000,0.000000)
glVertex3f(-0.018452,-0.000000,0.750000)
glVertex3f(-0.018452,-0.000000,1.500000)
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glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fac4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,177) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(168)=true 
glBindTexture(GL_TEXTURE_2D,168)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22faa4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fac4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,168) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(179)=true 
glBindTexture(GL_TEXTURE_2D,179)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22faa4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fac4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,179) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(164)=true 
glBindTexture(GL_TEXTURE_2D,164)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22faa4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fac4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,164) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(10.000000,0.000000,0.000000)
glIsTexture(108)=true 
glBindTexture(GL_TEXTURE_2D,108)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22faa4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fac4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,108) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(111)=true 
glBindTexture(GL_TEXTURE_2D,111)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22faa4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fac4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,111) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(11.000000,0.000000,0.000000)
glIsTexture(112)=true 
glBindTexture(GL_TEXTURE_2D,112)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22faa4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fac4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,112) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(12.000000,0.000000,0.000000)
glPopMatrix()
glDisable(GL_TEXTURE_2D)
glPopAttrib()
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glColor4f(1.000000,1.000000,1.000000,1.000000)
glEnable(GL_TEXTURE_RECTANGLE_ARB)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,287)
glPushMatrix()
glTranslatef(0.000000,0.000000,0.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fc14)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,287) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glPopMatrix()
glDisable(GL_TEXTURE_RECTANGLE_ARB)
glPushAttrib(GL_COLOR_BUFFER_BIT)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glEnable(GL_TEXTURE_2D)
glPushMatrix()
glTranslatef(625.000000,220.000000,0.000000)
glIsTexture(421)=true 
glBindTexture(GL_TEXTURE_2D,421)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,421) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(464)=true 
glBindTexture(GL_TEXTURE_2D,464)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,464) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(452)=true 
glBindTexture(GL_TEXTURE_2D,452)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,452) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(452)=true 
glBindTexture(GL_TEXTURE_2D,452)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,452) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(415)=true 
glBindTexture(GL_TEXTURE_2D,415)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,415) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(460)=true 
glBindTexture(GL_TEXTURE_2D,460)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,460) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(458)=true 
glBindTexture(GL_TEXTURE_2D,458)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,458) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(471)=true 
glBindTexture(GL_TEXTURE_2D,471)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,471) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(465)=true 
glBindTexture(GL_TEXTURE_2D,465)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,465) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(465)=true 
glBindTexture(GL_TEXTURE_2D,465)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,465) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(400)=true 
glBindTexture(GL_TEXTURE_2D,400)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,400) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(396)=true 
glBindTexture(GL_TEXTURE_2D,396)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,396) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(398)=true 
glBindTexture(GL_TEXTURE_2D,398)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,398) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(448)=true 
glBindTexture(GL_TEXTURE_2D,448)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,448) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(471)=true 
glBindTexture(GL_TEXTURE_2D,471)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,471) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(419)=true 
glBindTexture(GL_TEXTURE_2D,419)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,419) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(468)=true 
glBindTexture(GL_TEXTURE_2D,468)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,468) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(460)=true 
glBindTexture(GL_TEXTURE_2D,460)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,460) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(432)=true 
glBindTexture(GL_TEXTURE_2D,432)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,432) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(461)=true 
glBindTexture(GL_TEXTURE_2D,461)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,461) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(454)=true 
glBindTexture(GL_TEXTURE_2D,454)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,454) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(396)=true 
glBindTexture(GL_TEXTURE_2D,396)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,396) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glPopMatrix()
glDisable(GL_TEXTURE_2D)
glPopAttrib()
glPushAttrib(GL_COLOR_BUFFER_BIT)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glEnable(GL_TEXTURE_2D)
glPushMatrix()
glTranslatef(625.000000,240.000000,0.000000)
glIsTexture(433)=true 
glBindTexture(GL_TEXTURE_2D,433)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,433) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(461)=true 
glBindTexture(GL_TEXTURE_2D,461)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,461) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(452)=true 
glBindTexture(GL_TEXTURE_2D,452)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,452) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(469)=true 
glBindTexture(GL_TEXTURE_2D,469)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,469) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(464)=true 
glBindTexture(GL_TEXTURE_2D,464)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,464) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(450)=true 
glBindTexture(GL_TEXTURE_2D,450)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,450) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(468)=true 
glBindTexture(GL_TEXTURE_2D,468)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,468) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(458)=true 
glBindTexture(GL_TEXTURE_2D,458)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,458) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(461)=true 
glBindTexture(GL_TEXTURE_2D,461)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,461) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(462)=true 
glBindTexture(GL_TEXTURE_2D,462)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,462) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(459)=true 
glBindTexture(GL_TEXTURE_2D,459)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,459) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(11.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(460)=true 
glBindTexture(GL_TEXTURE_2D,460)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,460) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(448)=true 
glBindTexture(GL_TEXTURE_2D,448)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,448) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(471)=true 
glBindTexture(GL_TEXTURE_2D,471)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,471) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(417)=true 
glBindTexture(GL_TEXTURE_2D,417)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,417) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(454)=true 
glBindTexture(GL_TEXTURE_2D,454)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,454) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(464)=true 
glBindTexture(GL_TEXTURE_2D,464)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,464) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(465)=true 
glBindTexture(GL_TEXTURE_2D,465)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,465) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(433)=true 
glBindTexture(GL_TEXTURE_2D,433)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,433) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(467)=true 
glBindTexture(GL_TEXTURE_2D,467)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,467) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(453)=true 
glBindTexture(GL_TEXTURE_2D,453)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,453) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(464)=true 
glBindTexture(GL_TEXTURE_2D,464)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,464) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(467)=true 
glBindTexture(GL_TEXTURE_2D,467)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,467) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(396)=true 
glBindTexture(GL_TEXTURE_2D,396)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,396) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glPopMatrix()
glDisable(GL_TEXTURE_2D)
glPopAttrib()
glPushAttrib(GL_COLOR_BUFFER_BIT)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glEnable(GL_TEXTURE_2D)
glPushMatrix()
glTranslatef(625.000000,260.000000,0.000000)
glIsTexture(417)=true 
glBindTexture(GL_TEXTURE_2D,417)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,417) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(461)=true 
glBindTexture(GL_TEXTURE_2D,461)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,461) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(459)=true 
glBindTexture(GL_TEXTURE_2D,459)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,459) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(11.000000,0.000000,0.000000)
glIsTexture(462)=true 
glBindTexture(GL_TEXTURE_2D,462)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,462) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(458)=true 
glBindTexture(GL_TEXTURE_2D,458)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,458) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(465)=true 
glBindTexture(GL_TEXTURE_2D,465)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,465) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(469)=true 
glBindTexture(GL_TEXTURE_2D,469)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,469) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(454)=true 
glBindTexture(GL_TEXTURE_2D,454)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,454) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(458)=true 
glBindTexture(GL_TEXTURE_2D,458)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,458) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(458)=true 
glBindTexture(GL_TEXTURE_2D,458)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,458) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(421)=true 
glBindTexture(GL_TEXTURE_2D,421)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,421) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(464)=true 
glBindTexture(GL_TEXTURE_2D,464)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,464) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(452)=true 
glBindTexture(GL_TEXTURE_2D,452)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,452) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(452)=true 
glBindTexture(GL_TEXTURE_2D,452)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,452) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(427)=true 
glBindTexture(GL_TEXTURE_2D,427)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,427) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(10.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(464)=true 
glBindTexture(GL_TEXTURE_2D,464)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,464) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(457)=true 
glBindTexture(GL_TEXTURE_2D,457)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,457) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(467)=true 
glBindTexture(GL_TEXTURE_2D,467)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,467) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(462)=true 
glBindTexture(GL_TEXTURE_2D,462)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,462) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(426)=true 
glBindTexture(GL_TEXTURE_2D,426)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,426) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(460)=true 
glBindTexture(GL_TEXTURE_2D,460)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,460) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(453)=true 
glBindTexture(GL_TEXTURE_2D,453)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,453) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(467)=true 
glBindTexture(GL_TEXTURE_2D,467)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,467) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(453)=true 
glBindTexture(GL_TEXTURE_2D,453)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,453) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(390)=true 
glBindTexture(GL_TEXTURE_2D,390)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,390) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(421)=true 
glBindTexture(GL_TEXTURE_2D,421)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,421) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(427)=true 
glBindTexture(GL_TEXTURE_2D,427)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,427) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(10.000000,0.000000,0.000000)
glIsTexture(426)=true 
glBindTexture(GL_TEXTURE_2D,426)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,426) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(391)=true 
glBindTexture(GL_TEXTURE_2D,391)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,391) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(465)=true 
glBindTexture(GL_TEXTURE_2D,465)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,465) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(460)=true 
glBindTexture(GL_TEXTURE_2D,460)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,460) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(450)=true 
glBindTexture(GL_TEXTURE_2D,450)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,450) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(464)=true 
glBindTexture(GL_TEXTURE_2D,464)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,464) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(450)=true 
glBindTexture(GL_TEXTURE_2D,450)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,450) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(465)=true 
glBindTexture(GL_TEXTURE_2D,465)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,465) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(396)=true 
glBindTexture(GL_TEXTURE_2D,396)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,396) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glPopMatrix()
glDisable(GL_TEXTURE_2D)
glPopAttrib()
glPushAttrib(GL_COLOR_BUFFER_BIT)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glEnable(GL_TEXTURE_2D)
glPushMatrix()
glTranslatef(625.000000,280.000000,0.000000)
glIsTexture(421)=true 
glBindTexture(GL_TEXTURE_2D,421)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,421) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(428)=true 
glBindTexture(GL_TEXTURE_2D,428)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,428) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(435)=true 
glBindTexture(GL_TEXTURE_2D,435)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,435) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(421)=true 
glBindTexture(GL_TEXTURE_2D,421)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,421) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(460)=true 
glBindTexture(GL_TEXTURE_2D,460)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,460) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(464)=true 
glBindTexture(GL_TEXTURE_2D,464)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,464) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(458)=true 
glBindTexture(GL_TEXTURE_2D,458)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,458) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(430)=true 
glBindTexture(GL_TEXTURE_2D,430)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,430) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(467)=true 
glBindTexture(GL_TEXTURE_2D,467)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,467) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(448)=true 
glBindTexture(GL_TEXTURE_2D,448)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,448) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(458)=true 
glBindTexture(GL_TEXTURE_2D,458)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,458) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(449)=true 
glBindTexture(GL_TEXTURE_2D,449)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,449) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(426)=true 
glBindTexture(GL_TEXTURE_2D,426)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,426) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(449)=true 
glBindTexture(GL_TEXTURE_2D,449)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,449) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(460)=true 
glBindTexture(GL_TEXTURE_2D,460)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,460) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(465)=true 
glBindTexture(GL_TEXTURE_2D,465)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,465) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(396)=true 
glBindTexture(GL_TEXTURE_2D,396)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,396) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glPopMatrix()
glDisable(GL_TEXTURE_2D)
glPopAttrib()
glPushAttrib(GL_COLOR_BUFFER_BIT)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glEnable(GL_TEXTURE_2D)
glPushMatrix()
glTranslatef(625.000000,310.000000,0.000000)
glIsTexture(453)=true 
glBindTexture(GL_TEXTURE_2D,453)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,453) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(464)=true 
glBindTexture(GL_TEXTURE_2D,464)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,464) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(452)=true 
glBindTexture(GL_TEXTURE_2D,452)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,452) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(452)=true 
glBindTexture(GL_TEXTURE_2D,452)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,452) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(460)=true 
glBindTexture(GL_TEXTURE_2D,460)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,460) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(458)=true 
glBindTexture(GL_TEXTURE_2D,458)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,458) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(471)=true 
glBindTexture(GL_TEXTURE_2D,471)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,471) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(465)=true 
glBindTexture(GL_TEXTURE_2D,465)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,465) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(465)=true 
glBindTexture(GL_TEXTURE_2D,465)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,465) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(396)=true 
glBindTexture(GL_TEXTURE_2D,396)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,396) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(449)=true 
glBindTexture(GL_TEXTURE_2D,449)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,449) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(461)=true 
glBindTexture(GL_TEXTURE_2D,461)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,461) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(459)=true 
glBindTexture(GL_TEXTURE_2D,459)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,459) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(11.000000,0.000000,0.000000)
glPopMatrix()
glDisable(GL_TEXTURE_2D)
glPopAttrib()
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x6ee9e8)
glDrawArrays(GL_LINES,0,2)
glPushAttrib(GL_COLOR_BUFFER_BIT)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glEnable(GL_TEXTURE_2D)
glPushMatrix()
glTranslatef(625.000000,360.000000,0.000000)
glIsTexture(331)=true 
glBindTexture(GL_TEXTURE_2D,331)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,331) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(366)=true 
glBindTexture(GL_TEXTURE_2D,366)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,366) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(352)=true 
glBindTexture(GL_TEXTURE_2D,352)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,352) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(355)=true 
glBindTexture(GL_TEXTURE_2D,355)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,355) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(360)=true 
glBindTexture(GL_TEXTURE_2D,360)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,360) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(365)=true 
glBindTexture(GL_TEXTURE_2D,365)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,365) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(358)=true 
glBindTexture(GL_TEXTURE_2D,358)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,358) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(371)=true 
glBindTexture(GL_TEXTURE_2D,371)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,371) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(352)=true 
glBindTexture(GL_TEXTURE_2D,352)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,352) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(358)=true 
glBindTexture(GL_TEXTURE_2D,358)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,358) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(313)=true 
glBindTexture(GL_TEXTURE_2D,313)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,313) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glTranslatef(8.000000,0.000000,0.000000)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(357)=true 
glBindTexture(GL_TEXTURE_2D,357)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,357) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(369)=true 
glBindTexture(GL_TEXTURE_2D,369)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,369) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(360)=true 
glBindTexture(GL_TEXTURE_2D,360)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,360) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(371)=true 
glBindTexture(GL_TEXTURE_2D,371)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,371) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(356)=true 
glBindTexture(GL_TEXTURE_2D,356)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,356) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(300)=true 
glBindTexture(GL_TEXTURE_2D,300)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,300) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(303)=true 
glBindTexture(GL_TEXTURE_2D,303)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,303) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(10.000000,0.000000,0.000000)
glIsTexture(304)=true 
glBindTexture(GL_TEXTURE_2D,304)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,304) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glPopMatrix()
glDisable(GL_TEXTURE_2D)
glPopAttrib()
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x6ee9e8)
glDrawArrays(GL_LINES,0,2)
glPushAttrib(GL_COLOR_BUFFER_BIT)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glEnable(GL_TEXTURE_2D)
glPushMatrix()
glTranslatef(625.000000,425.000000,0.000000)
glIsTexture(335)=true 
glBindTexture(GL_TEXTURE_2D,335)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,335) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(369)=true 
glBindTexture(GL_TEXTURE_2D,369)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,369) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(356)=true 
glBindTexture(GL_TEXTURE_2D,356)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,356) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(370)=true 
glBindTexture(GL_TEXTURE_2D,370)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,370) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(370)=true 
glBindTexture(GL_TEXTURE_2D,370)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,370) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(294)=true 
glBindTexture(GL_TEXTURE_2D,294)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,294) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(375)=true 
glBindTexture(GL_TEXTURE_2D,375)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,375) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(294)=true 
glBindTexture(GL_TEXTURE_2D,294)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,294) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(371)=true 
glBindTexture(GL_TEXTURE_2D,371)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,371) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(366)=true 
glBindTexture(GL_TEXTURE_2D,366)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,366) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(352)=true 
glBindTexture(GL_TEXTURE_2D,352)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,352) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(354)=true 
glBindTexture(GL_TEXTURE_2D,354)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,354) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(354)=true 
glBindTexture(GL_TEXTURE_2D,354)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,354) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(356)=true 
glBindTexture(GL_TEXTURE_2D,356)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,356) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(370)=true 
glBindTexture(GL_TEXTURE_2D,370)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,370) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(370)=true 
glBindTexture(GL_TEXTURE_2D,370)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,370) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(371)=true 
glBindTexture(GL_TEXTURE_2D,371)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,371) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(359)=true 
glBindTexture(GL_TEXTURE_2D,359)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,359) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(356)=true 
glBindTexture(GL_TEXTURE_2D,356)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,356) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(354)=true 
glBindTexture(GL_TEXTURE_2D,354)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,354) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(366)=true 
glBindTexture(GL_TEXTURE_2D,366)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,366) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(365)=true 
glBindTexture(GL_TEXTURE_2D,365)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,365) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(371)=true 
glBindTexture(GL_TEXTURE_2D,371)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,371) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(369)=true 
glBindTexture(GL_TEXTURE_2D,369)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,369) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(366)=true 
glBindTexture(GL_TEXTURE_2D,366)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,366) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(363)=true 
glBindTexture(GL_TEXTURE_2D,363)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,363) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(367)=true 
glBindTexture(GL_TEXTURE_2D,367)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,367) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(352)=true 
glBindTexture(GL_TEXTURE_2D,352)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,352) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(365)=true 
glBindTexture(GL_TEXTURE_2D,365)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,365) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(356)=true 
glBindTexture(GL_TEXTURE_2D,356)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,356) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(363)=true 
glBindTexture(GL_TEXTURE_2D,363)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,363) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glTranslatef(-268.000000,17.160000,0.000000)
glPopMatrix()
glDisable(GL_TEXTURE_2D)
glPopAttrib()
glPushAttrib(GL_COLOR_BUFFER_BIT)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glEnable(GL_TEXTURE_2D)
glPushMatrix()
glTranslatef(625.000000,460.000000,0.000000)
glIsTexture(322)=true 
glBindTexture(GL_TEXTURE_2D,322)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,322) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(372)=true 
glBindTexture(GL_TEXTURE_2D,372)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,372) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(369)=true 
glBindTexture(GL_TEXTURE_2D,369)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,369) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(369)=true 
glBindTexture(GL_TEXTURE_2D,369)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,369) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(356)=true 
glBindTexture(GL_TEXTURE_2D,356)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,356) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(365)=true 
glBindTexture(GL_TEXTURE_2D,365)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,365) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(371)=true 
glBindTexture(GL_TEXTURE_2D,371)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,371) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(355)=true 
glBindTexture(GL_TEXTURE_2D,355)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,355) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(360)=true 
glBindTexture(GL_TEXTURE_2D,360)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,360) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(369)=true 
glBindTexture(GL_TEXTURE_2D,369)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,369) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(356)=true 
glBindTexture(GL_TEXTURE_2D,356)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,356) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(354)=true 
glBindTexture(GL_TEXTURE_2D,354)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,354) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(371)=true 
glBindTexture(GL_TEXTURE_2D,371)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,371) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(366)=true 
glBindTexture(GL_TEXTURE_2D,366)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,366) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(369)=true 
glBindTexture(GL_TEXTURE_2D,369)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,369) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(376)=true 
glBindTexture(GL_TEXTURE_2D,376)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,376) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(313)=true 
glBindTexture(GL_TEXTURE_2D,313)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,313) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(371)=true 
glBindTexture(GL_TEXTURE_2D,371)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,371) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(352)=true 
glBindTexture(GL_TEXTURE_2D,352)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,352) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(358)=true 
glBindTexture(GL_TEXTURE_2D,358)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,358) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(370)=true 
glBindTexture(GL_TEXTURE_2D,370)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,370) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(302)=true 
glBindTexture(GL_TEXTURE_2D,302)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,302) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glPopMatrix()
glDisable(GL_TEXTURE_2D)
glPopAttrib()
glPushAttrib(GL_COLOR_BUFFER_BIT)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glEnable(GL_TEXTURE_2D)
glPushMatrix()
glTranslatef(625.000000,480.000000,0.000000)
glIsTexture(434)=true 
glBindTexture(GL_TEXTURE_2D,434)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,434) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(461)=true 
glBindTexture(GL_TEXTURE_2D,461)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,461) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(449)=true 
glBindTexture(GL_TEXTURE_2D,449)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,449) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(454)=true 
glBindTexture(GL_TEXTURE_2D,454)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,454) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(460)=true 
glBindTexture(GL_TEXTURE_2D,460)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,460) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(453)=true 
glBindTexture(GL_TEXTURE_2D,453)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,453) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(408)=true 
glBindTexture(GL_TEXTURE_2D,408)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,408) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glTranslatef(-62.000000,14.299999,0.000000)
glIsTexture(450)=true 
glBindTexture(GL_TEXTURE_2D,450)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,450) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(397)=true 
glBindTexture(GL_TEXTURE_2D,397)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,397) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(465)=true 
glBindTexture(GL_TEXTURE_2D,465)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,465) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(460)=true 
glBindTexture(GL_TEXTURE_2D,460)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,460) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(453)=true 
glBindTexture(GL_TEXTURE_2D,453)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,453) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(465)=true 
glBindTexture(GL_TEXTURE_2D,465)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,465) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(397)=true 
glBindTexture(GL_TEXTURE_2D,397)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,397) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(450)=true 
glBindTexture(GL_TEXTURE_2D,450)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,450) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(464)=true 
glBindTexture(GL_TEXTURE_2D,464)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,464) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(449)=true 
glBindTexture(GL_TEXTURE_2D,449)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,449) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(461)=true 
glBindTexture(GL_TEXTURE_2D,461)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,461) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(464)=true 
glBindTexture(GL_TEXTURE_2D,464)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,464) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(433)=true 
glBindTexture(GL_TEXTURE_2D,433)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,433) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(460)=true 
glBindTexture(GL_TEXTURE_2D,460)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,460) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(453)=true 
glBindTexture(GL_TEXTURE_2D,453)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,453) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(465)=true 
glBindTexture(GL_TEXTURE_2D,465)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,465) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(396)=true 
glBindTexture(GL_TEXTURE_2D,396)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,396) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(470)=true 
glBindTexture(GL_TEXTURE_2D,470)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,470) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(459)=true 
glBindTexture(GL_TEXTURE_2D,459)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,459) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(11.000000,0.000000,0.000000)
glIsTexture(458)=true 
glBindTexture(GL_TEXTURE_2D,458)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,458) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glPopMatrix()
glDisable(GL_TEXTURE_2D)
glPopAttrib()
wglSwapBuffers(0xde011303)=true 
wglGetCurrentContext()=0x10000 
wglGetCurrentDC()=0xde011303 
glViewport(0,0,1024,768)
glClearColor(0.000000,0.000000,0.000000,1.000000)
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
glMultMatrixd([1.299038,0.000000,0.000000,0.000000,0.000000,1.732051,0.000000,0.000000,0.000000,0.000000,-1.020202,-1.000000,0.000000,0.000000,-134.365151,0.000000])
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
glMultMatrixf([1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000])
glTranslated(-512.000000,-384.000000,-665.107483)
glScalef(1.000000,-1.000000,1.000000)
glTranslatef(0.000000,-768.000000,0.000000)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glColor4f(1.000000,1.000000,1.000000,1.000000)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glPushMatrix()
glTranslatef(512.000000,384.000000,0.000000)
glScalef(1.000000,1.000000,1.000000)
glTranslatef(0.000000,0.000000,0.000000)
glPushMatrix()
glRotatef(0.000000,1.000000,0.000000,0.000000)
glRotatef(0.000000,0.000000,1.000000,0.000000)
glRotatef(0.000000,0.000000,0.000000,1.000000)
glTranslatef(-145.191940,-135.780090,0.000000)
glTranslatef(-261.334656,-172.218628,-300.031677)
glDisable(GL_DEPTH_TEST)
glEnable(GL_DEPTH_TEST)
glPushMatrix()
glScalef(768.000000,768.000000,1.000000)
glEnable(GL_DEPTH_TEST)
glEnableClientState(GL_VERTEX_ARRAY)
glEnableClientState(GL_COLOR_ARRAY)
glColor4f(1.000000,1.000000,1.000000,0.500000)
glPushMatrix()
glTranslatef(0.361408,0.481838,5.317174)
glBegin(GL_QUAD_STRIP)
glNormal3f(0.000000,1.000000,0.000000)
glVertex3f(0.000000,0.018452,0.000000)
glVertex3f(0.000000,0.018452,0.750000)
glNormal3f(0.309017,0.951057,0.000000)
glVertex3f(0.005702,0.017549,0.000000)
glVertex3f(0.005702,0.017549,0.750000)
glNormal3f(0.587785,0.809017,0.000000)
glVertex3f(0.010846,0.014928,0.000000)
glVertex3f(0.010846,0.014928,0.750000)
glNormal3f(0.809017,0.587785,0.000000)
glVertex3f(0.014928,0.010846,0.000000)
glVertex3f(0.014928,0.010846,0.750000)
glNormal3f(0.951057,0.309017,0.000000)
glVertex3f(0.017549,0.005702,0.000000)
glVertex3f(0.017549,0.005702,0.750000)
glNormal3f(1.000000,0.000000,0.000000)
glVertex3f(0.018452,0.000000,0.000000)
glVertex3f(0.018452,0.000000,0.750000)
glNormal3f(0.951057,-0.309017,0.000000)
glVertex3f(0.017549,-0.005702,0.000000)
glVertex3f(0.017549,-0.005702,0.750000)
glNormal3f(0.809017,-0.587785,0.000000)
glVertex3f(0.014928,-0.010846,0.000000)
glVertex3f(0.014928,-0.010846,0.750000)
glNormal3f(0.587785,-0.809017,0.000000)
glVertex3f(0.010846,-0.014928,0.000000)
glVertex3f(0.010846,-0.014928,0.750000)
glNormal3f(0.309017,-0.951057,0.000000)
glVertex3f(0.005702,-0.017549,0.000000)
glVertex3f(0.005702,-0.017549,0.750000)
glNormal3f(0.000000,-1.000000,0.000000)
glVertex3f(0.000000,-0.018452,0.000000)
glVertex3f(0.000000,-0.018452,0.750000)
glNormal3f(-0.309017,-0.951057,0.000000)
glVertex3f(-0.005702,-0.017549,0.000000)
glVertex3f(-0.005702,-0.017549,0.750000)
glNormal3f(-0.587785,-0.809017,0.000000)
glVertex3f(-0.010846,-0.014928,0.000000)
glVertex3f(-0.010846,-0.014928,0.750000)
glNormal3f(-0.809017,-0.587785,0.000000)
glVertex3f(-0.014928,-0.010846,0.000000)
glVertex3f(-0.014928,-0.010846,0.750000)
glNormal3f(-0.951057,-0.309017,0.000000)
glVertex3f(-0.017549,-0.005702,0.000000)
glVertex3f(-0.017549,-0.005702,0.750000)
glNormal3f(-1.000000,-0.000000,0.000000)
glVertex3f(-0.018452,-0.000000,0.000000)
glVertex3f(-0.018452,-0.000000,0.750000)
glNormal3f(-0.951057,0.309017,0.000000)
glVertex3f(-0.017549,0.005702,0.000000)
glVertex3f(-0.017549,0.005702,0.750000)
glNormal3f(-0.809017,0.587785,0.000000)
glVertex3f(-0.014928,0.010846,0.000000)
glVertex3f(-0.014928,0.010846,0.750000)
glNormal3f(-0.587785,0.809017,0.000000)
glVertex3f(-0.010846,0.014928,0.000000)
glVertex3f(-0.010846,0.014928,0.750000)
glNormal3f(-0.309017,0.951057,0.000000)
glVertex3f(-0.005702,0.017549,0.000000)
glVertex3f(-0.005702,0.017549,0.750000)
glNormal3f(0.000000,1.000000,0.000000)
glVertex3f(0.000000,0.018452,0.000000)
glVertex3f(0.000000,0.018452,0.750000)
glEnd()
glBegin(GL_QUAD_STRIP)
glNormal3f(0.000000,1.000000,0.000000)
glVertex3f(0.000000,0.018452,0.750000)
glVertex3f(0.000000,0.018452,1.500000)
glNormal3f(0.309017,0.951057,0.000000)
glVertex3f(0.005702,0.017549,0.750000)
glVertex3f(0.005702,0.017549,1.500000)
glNormal3f(0.587785,0.809017,0.000000)
glVertex3f(0.010846,0.014928,0.750000)
glVertex3f(0.010846,0.014928,1.500000)
glNormal3f(0.809017,0.587785,0.000000)
glVertex3f(0.014928,0.010846,0.750000)
glVertex3f(0.014928,0.010846,1.500000)
glNormal3f(0.951057,0.309017,0.000000)
glVertex3f(0.017549,0.005702,0.750000)
glVertex3f(0.017549,0.005702,1.500000)
glNormal3f(1.000000,0.000000,0.000000)
glVertex3f(0.018452,0.000000,0.750000)
glVertex3f(0.018452,0.000000,1.500000)
glNormal3f(0.951057,-0.309017,0.000000)
glVertex3f(0.017549,-0.005702,0.750000)
glVertex3f(0.017549,-0.005702,1.500000)
glNormal3f(0.809017,-0.587785,0.000000)
glVertex3f(0.014928,-0.010846,0.750000)
glVertex3f(0.014928,-0.010846,1.500000)
glNormal3f(0.587785,-0.809017,0.000000)
glVertex3f(0.010846,-0.014928,0.750000)
glVertex3f(0.010846,-0.014928,1.500000)
glNormal3f(0.309017,-0.951057,0.000000)
glVertex3f(0.005702,-0.017549,0.750000)
glVertex3f(0.005702,-0.017549,1.500000)
glNormal3f(0.000000,-1.000000,0.000000)
glVertex3f(0.000000,-0.018452,0.750000)
glVertex3f(0.000000,-0.018452,1.500000)
glNormal3f(-0.309017,-0.951057,0.000000)
glVertex3f(-0.005702,-0.017549,0.750000)
glVertex3f(-0.005702,-0.017549,1.500000)
glNormal3f(-0.587785,-0.809017,0.000000)
glVertex3f(-0.010846,-0.014928,0.750000)
glVertex3f(-0.010846,-0.014928,1.500000)
glNormal3f(-0.809017,-0.587785,0.000000)
glVertex3f(-0.014928,-0.010846,0.750000)
glVertex3f(-0.014928,-0.010846,1.500000)
glNormal3f(-0.951057,-0.309017,0.000000)
glVertex3f(-0.017549,-0.005702,0.750000)
glVertex3f(-0.017549,-0.005702,1.500000)
glNormal3f(-1.000000,-0.000000,0.000000)
glVertex3f(-0.018452,-0.000000,0.750000)
glVertex3f(-0.018452,-0.000000,1.500000)
glNormal3f(-0.951057,0.309017,0.000000)
glVertex3f(-0.017549,0.005702,0.750000)
glVertex3f(-0.017549,0.005702,1.500000)
glNormal3f(-0.809017,0.587785,0.000000)
glVertex3f(-0.014928,0.010846,0.750000)
glVertex3f(-0.014928,0.010846,1.500000)
glNormal3f(-0.587785,0.809017,0.000000)
glVertex3f(-0.010846,0.014928,0.750000)
glVertex3f(-0.010846,0.014928,1.500000)
glNormal3f(-0.309017,0.951057,0.000000)
glVertex3f(-0.005702,0.017549,0.750000)
glVertex3f(-0.005702,0.017549,1.500000)
glNormal3f(0.000000,1.000000,0.000000)
glVertex3f(0.000000,0.018452,0.750000)
glVertex3f(0.000000,0.018452,1.500000)
glEnd()
glBegin(GL_QUAD_STRIP)
glNormal3f(0.000000,1.000000,0.000000)
glVertex3f(0.000000,0.018452,1.500000)
glVertex3f(0.000000,0.018452,2.250000)
glNormal3f(0.309017,0.951057,0.000000)
glVertex3f(0.005702,0.017549,1.500000)
glVertex3f(0.005702,0.017549,2.250000)
glNormal3f(0.587785,0.809017,0.000000)
glVertex3f(0.010846,0.014928,1.500000)
glVertex3f(0.010846,0.014928,2.250000)
glNormal3f(0.809017,0.587785,0.000000)
glVertex3f(0.014928,0.010846,1.500000)
glVertex3f(0.014928,0.010846,2.250000)
glNormal3f(0.951057,0.309017,0.000000)
glVertex3f(0.017549,0.005702,1.500000)
glVertex3f(0.017549,0.005702,2.250000)
glNormal3f(1.000000,0.000000,0.000000)
glVertex3f(0.018452,0.000000,1.500000)
glVertex3f(0.018452,0.000000,2.250000)
glNormal3f(0.951057,-0.309017,0.000000)
glVertex3f(0.017549,-0.005702,1.500000)
glVertex3f(0.017549,-0.005702,2.250000)
glNormal3f(0.809017,-0.587785,0.000000)
glVertex3f(0.014928,-0.010846,1.500000)
glVertex3f(0.014928,-0.010846,2.250000)
glNormal3f(0.587785,-0.809017,0.000000)
glVertex3f(0.010846,-0.014928,1.500000)
glVertex3f(0.010846,-0.014928,2.250000)
glNormal3f(0.309017,-0.951057,0.000000)
glVertex3f(0.005702,-0.017549,1.500000)
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glColor4f(0.000000,0.000000,0.000000,0.826051)
glVertexPointer(3,GL_FLOAT,0,0x22fad4)
glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,0.826051)
glVertexPointer(3,GL_FLOAT,0,0x22fad4)
glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,0.826051)
glVertexPointer(3,GL_FLOAT,0,0x22fad4)
glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,0.826051)
glVertexPointer(3,GL_FLOAT,0,0x22fad4)
glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,0.826051)
glVertexPointer(3,GL_FLOAT,0,0x22fad4)
glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,0.826051)
glVertexPointer(3,GL_FLOAT,0,0x22fad4)
glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,0.826051)
glVertexPointer(3,GL_FLOAT,0,0x22fad4)
glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,0.826051)
glVertexPointer(3,GL_FLOAT,0,0x22fad4)
glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,0.826051)
glVertexPointer(3,GL_FLOAT,0,0x22fad4)
glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,0.826051)
glVertexPointer(3,GL_FLOAT,0,0x22fad4)
glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,0.826051)
glVertexPointer(3,GL_FLOAT,0,0x22fad4)
glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,0.826051)
glVertexPointer(3,GL_FLOAT,0,0x22fad4)
glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,0.826051)
glVertexPointer(3,GL_FLOAT,0,0x22fad4)
glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,0.826051)
glVertexPointer(3,GL_FLOAT,0,0x22fad4)
glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,0.826051)
glVertexPointer(3,GL_FLOAT,0,0x22fad4)
glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,0.826051)
glVertexPointer(3,GL_FLOAT,0,0x22fad4)
glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,0.826051)
glVertexPointer(3,GL_FLOAT,0,0x22fad4)
glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,0.826051)
glVertexPointer(3,GL_FLOAT,0,0x22fad4)
glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,0.826051)
glVertexPointer(3,GL_FLOAT,0,0x22fad4)
glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,0.826051)
glVertexPointer(3,GL_FLOAT,0,0x22fad4)
glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,0.826051)
glVertexPointer(3,GL_FLOAT,0,0x22fad4)
glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,0.826051)
glVertexPointer(3,GL_FLOAT,0,0x22fad4)
glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,0.826051)
glVertexPointer(3,GL_FLOAT,0,0x22fad4)
glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,0.826051)
glVertexPointer(3,GL_FLOAT,0,0x22fad4)
glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,0.826051)
glVertexPointer(3,GL_FLOAT,0,0x22fad4)
glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,0.826051)
glVertexPointer(3,GL_FLOAT,0,0x22fad4)
glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,0.826051)
glVertexPointer(3,GL_FLOAT,0,0x22fad4)
glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,0.826051)
glVertexPointer(3,GL_FLOAT,0,0x22fad4)
glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,0.826051)
glVertexPointer(3,GL_FLOAT,0,0x22fad4)
glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,0.826051)
glVertexPointer(3,GL_FLOAT,0,0x22fad4)
glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,0.826051)
glVertexPointer(3,GL_FLOAT,0,0x22fad4)
glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,0.826051)
glVertexPointer(3,GL_FLOAT,0,0x22fad4)
glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,0.826051)
glVertexPointer(3,GL_FLOAT,0,0x22fad4)
glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,0.826051)
glVertexPointer(3,GL_FLOAT,0,0x22fad4)
glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,0.826051)
glVertexPointer(3,GL_FLOAT,0,0x22fad4)
glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,0.826051)
glVertexPointer(3,GL_FLOAT,0,0x22fad4)
glDrawArrays(GL_LINES,0,2)
glDisableClientState(GL_VERTEX_ARRAY)
glLineWidth(1.000000)
glDisable(GL_DEPTH_TEST)
glPopMatrix()
glPushMatrix()
glScalef(768.000000,768.000000,1.000000)
glPopMatrix()
glPopMatrix()
glPopMatrix()
glDisable(GL_DEPTH_TEST)
glDisable(GL_FOG)
glColor4f(1.000000,1.000000,1.000000,1.000000)
glPushAttrib(GL_COLOR_BUFFER_BIT)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glEnable(GL_TEXTURE_2D)
glPushMatrix()
glTranslatef(10.000000,738.000000,0.000000)
glIsTexture(165)=true 
glBindTexture(GL_TEXTURE_2D,165)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22faa4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fac4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,165) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(177)=true 
glBindTexture(GL_TEXTURE_2D,177)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22faa4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fac4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,177) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(168)=true 
glBindTexture(GL_TEXTURE_2D,168)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22faa4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fac4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,168) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(179)=true 
glBindTexture(GL_TEXTURE_2D,179)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22faa4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fac4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,179) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(164)=true 
glBindTexture(GL_TEXTURE_2D,164)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22faa4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fac4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,164) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(10.000000,0.000000,0.000000)
glIsTexture(108)=true 
glBindTexture(GL_TEXTURE_2D,108)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22faa4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fac4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,108) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(111)=true 
glBindTexture(GL_TEXTURE_2D,111)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22faa4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fac4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,111) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(11.000000,0.000000,0.000000)
glIsTexture(112)=true 
glBindTexture(GL_TEXTURE_2D,112)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22faa4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fac4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,112) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(12.000000,0.000000,0.000000)
glPopMatrix()
glDisable(GL_TEXTURE_2D)
glPopAttrib()
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glColor4f(1.000000,1.000000,1.000000,1.000000)
glEnable(GL_TEXTURE_RECTANGLE_ARB)
glBindTexture(GL_TEXTURE_RECTANGLE_ARB,287)
glPushMatrix()
glTranslatef(0.000000,0.000000,0.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fc14)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,287) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glPopMatrix()
glDisable(GL_TEXTURE_RECTANGLE_ARB)
glPushAttrib(GL_COLOR_BUFFER_BIT)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glEnable(GL_TEXTURE_2D)
glPushMatrix()
glTranslatef(625.000000,220.000000,0.000000)
glIsTexture(421)=true 
glBindTexture(GL_TEXTURE_2D,421)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,421) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(464)=true 
glBindTexture(GL_TEXTURE_2D,464)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,464) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(452)=true 
glBindTexture(GL_TEXTURE_2D,452)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,452) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(452)=true 
glBindTexture(GL_TEXTURE_2D,452)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,452) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(415)=true 
glBindTexture(GL_TEXTURE_2D,415)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,415) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(460)=true 
glBindTexture(GL_TEXTURE_2D,460)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,460) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(458)=true 
glBindTexture(GL_TEXTURE_2D,458)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,458) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(471)=true 
glBindTexture(GL_TEXTURE_2D,471)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,471) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(465)=true 
glBindTexture(GL_TEXTURE_2D,465)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,465) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(465)=true 
glBindTexture(GL_TEXTURE_2D,465)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,465) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(400)=true 
glBindTexture(GL_TEXTURE_2D,400)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,400) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(396)=true 
glBindTexture(GL_TEXTURE_2D,396)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,396) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(398)=true 
glBindTexture(GL_TEXTURE_2D,398)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,398) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(448)=true 
glBindTexture(GL_TEXTURE_2D,448)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,448) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(471)=true 
glBindTexture(GL_TEXTURE_2D,471)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,471) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(419)=true 
glBindTexture(GL_TEXTURE_2D,419)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,419) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(468)=true 
glBindTexture(GL_TEXTURE_2D,468)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,468) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(460)=true 
glBindTexture(GL_TEXTURE_2D,460)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,460) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(432)=true 
glBindTexture(GL_TEXTURE_2D,432)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,432) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(461)=true 
glBindTexture(GL_TEXTURE_2D,461)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,461) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(454)=true 
glBindTexture(GL_TEXTURE_2D,454)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,454) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(396)=true 
glBindTexture(GL_TEXTURE_2D,396)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,396) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glPopMatrix()
glDisable(GL_TEXTURE_2D)
glPopAttrib()
glPushAttrib(GL_COLOR_BUFFER_BIT)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glEnable(GL_TEXTURE_2D)
glPushMatrix()
glTranslatef(625.000000,240.000000,0.000000)
glIsTexture(433)=true 
glBindTexture(GL_TEXTURE_2D,433)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,433) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(461)=true 
glBindTexture(GL_TEXTURE_2D,461)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,461) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(452)=true 
glBindTexture(GL_TEXTURE_2D,452)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,452) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(469)=true 
glBindTexture(GL_TEXTURE_2D,469)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,469) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(464)=true 
glBindTexture(GL_TEXTURE_2D,464)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,464) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(450)=true 
glBindTexture(GL_TEXTURE_2D,450)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,450) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(468)=true 
glBindTexture(GL_TEXTURE_2D,468)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,468) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(458)=true 
glBindTexture(GL_TEXTURE_2D,458)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,458) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(461)=true 
glBindTexture(GL_TEXTURE_2D,461)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,461) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(462)=true 
glBindTexture(GL_TEXTURE_2D,462)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,462) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(459)=true 
glBindTexture(GL_TEXTURE_2D,459)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,459) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(11.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(460)=true 
glBindTexture(GL_TEXTURE_2D,460)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,460) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(448)=true 
glBindTexture(GL_TEXTURE_2D,448)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,448) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(471)=true 
glBindTexture(GL_TEXTURE_2D,471)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,471) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(417)=true 
glBindTexture(GL_TEXTURE_2D,417)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,417) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(454)=true 
glBindTexture(GL_TEXTURE_2D,454)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,454) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(464)=true 
glBindTexture(GL_TEXTURE_2D,464)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,464) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(465)=true 
glBindTexture(GL_TEXTURE_2D,465)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,465) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(433)=true 
glBindTexture(GL_TEXTURE_2D,433)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,433) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(467)=true 
glBindTexture(GL_TEXTURE_2D,467)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,467) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(453)=true 
glBindTexture(GL_TEXTURE_2D,453)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,453) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(464)=true 
glBindTexture(GL_TEXTURE_2D,464)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,464) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(467)=true 
glBindTexture(GL_TEXTURE_2D,467)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,467) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(396)=true 
glBindTexture(GL_TEXTURE_2D,396)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,396) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glPopMatrix()
glDisable(GL_TEXTURE_2D)
glPopAttrib()
glPushAttrib(GL_COLOR_BUFFER_BIT)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glEnable(GL_TEXTURE_2D)
glPushMatrix()
glTranslatef(625.000000,260.000000,0.000000)
glIsTexture(417)=true 
glBindTexture(GL_TEXTURE_2D,417)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,417) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(461)=true 
glBindTexture(GL_TEXTURE_2D,461)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,461) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(459)=true 
glBindTexture(GL_TEXTURE_2D,459)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,459) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(11.000000,0.000000,0.000000)
glIsTexture(462)=true 
glBindTexture(GL_TEXTURE_2D,462)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,462) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(458)=true 
glBindTexture(GL_TEXTURE_2D,458)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,458) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(465)=true 
glBindTexture(GL_TEXTURE_2D,465)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,465) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(469)=true 
glBindTexture(GL_TEXTURE_2D,469)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,469) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(454)=true 
glBindTexture(GL_TEXTURE_2D,454)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,454) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(458)=true 
glBindTexture(GL_TEXTURE_2D,458)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,458) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(458)=true 
glBindTexture(GL_TEXTURE_2D,458)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,458) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(421)=true 
glBindTexture(GL_TEXTURE_2D,421)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,421) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(464)=true 
glBindTexture(GL_TEXTURE_2D,464)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,464) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(452)=true 
glBindTexture(GL_TEXTURE_2D,452)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,452) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(452)=true 
glBindTexture(GL_TEXTURE_2D,452)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,452) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(427)=true 
glBindTexture(GL_TEXTURE_2D,427)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,427) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(10.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(464)=true 
glBindTexture(GL_TEXTURE_2D,464)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,464) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(457)=true 
glBindTexture(GL_TEXTURE_2D,457)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,457) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(467)=true 
glBindTexture(GL_TEXTURE_2D,467)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,467) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(462)=true 
glBindTexture(GL_TEXTURE_2D,462)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,462) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(426)=true 
glBindTexture(GL_TEXTURE_2D,426)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,426) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(460)=true 
glBindTexture(GL_TEXTURE_2D,460)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,460) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(453)=true 
glBindTexture(GL_TEXTURE_2D,453)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,453) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(467)=true 
glBindTexture(GL_TEXTURE_2D,467)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,467) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(453)=true 
glBindTexture(GL_TEXTURE_2D,453)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,453) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(390)=true 
glBindTexture(GL_TEXTURE_2D,390)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,390) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(421)=true 
glBindTexture(GL_TEXTURE_2D,421)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,421) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(427)=true 
glBindTexture(GL_TEXTURE_2D,427)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,427) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(10.000000,0.000000,0.000000)
glIsTexture(426)=true 
glBindTexture(GL_TEXTURE_2D,426)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,426) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(391)=true 
glBindTexture(GL_TEXTURE_2D,391)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,391) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(465)=true 
glBindTexture(GL_TEXTURE_2D,465)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,465) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(460)=true 
glBindTexture(GL_TEXTURE_2D,460)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,460) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(450)=true 
glBindTexture(GL_TEXTURE_2D,450)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,450) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(464)=true 
glBindTexture(GL_TEXTURE_2D,464)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,464) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(450)=true 
glBindTexture(GL_TEXTURE_2D,450)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,450) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(465)=true 
glBindTexture(GL_TEXTURE_2D,465)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,465) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(396)=true 
glBindTexture(GL_TEXTURE_2D,396)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,396) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glPopMatrix()
glDisable(GL_TEXTURE_2D)
glPopAttrib()
glPushAttrib(GL_COLOR_BUFFER_BIT)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glEnable(GL_TEXTURE_2D)
glPushMatrix()
glTranslatef(625.000000,280.000000,0.000000)
glIsTexture(421)=true 
glBindTexture(GL_TEXTURE_2D,421)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,421) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(428)=true 
glBindTexture(GL_TEXTURE_2D,428)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,428) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(435)=true 
glBindTexture(GL_TEXTURE_2D,435)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,435) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(421)=true 
glBindTexture(GL_TEXTURE_2D,421)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,421) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(460)=true 
glBindTexture(GL_TEXTURE_2D,460)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,460) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(464)=true 
glBindTexture(GL_TEXTURE_2D,464)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,464) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(458)=true 
glBindTexture(GL_TEXTURE_2D,458)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,458) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(430)=true 
glBindTexture(GL_TEXTURE_2D,430)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,430) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(467)=true 
glBindTexture(GL_TEXTURE_2D,467)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,467) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(448)=true 
glBindTexture(GL_TEXTURE_2D,448)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,448) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(458)=true 
glBindTexture(GL_TEXTURE_2D,458)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,458) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(449)=true 
glBindTexture(GL_TEXTURE_2D,449)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,449) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(426)=true 
glBindTexture(GL_TEXTURE_2D,426)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,426) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(449)=true 
glBindTexture(GL_TEXTURE_2D,449)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,449) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(460)=true 
glBindTexture(GL_TEXTURE_2D,460)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,460) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(465)=true 
glBindTexture(GL_TEXTURE_2D,465)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,465) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(396)=true 
glBindTexture(GL_TEXTURE_2D,396)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,396) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glPopMatrix()
glDisable(GL_TEXTURE_2D)
glPopAttrib()
glPushAttrib(GL_COLOR_BUFFER_BIT)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glEnable(GL_TEXTURE_2D)
glPushMatrix()
glTranslatef(625.000000,310.000000,0.000000)
glIsTexture(453)=true 
glBindTexture(GL_TEXTURE_2D,453)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,453) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(464)=true 
glBindTexture(GL_TEXTURE_2D,464)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,464) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(452)=true 
glBindTexture(GL_TEXTURE_2D,452)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,452) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(452)=true 
glBindTexture(GL_TEXTURE_2D,452)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,452) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(460)=true 
glBindTexture(GL_TEXTURE_2D,460)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,460) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(458)=true 
glBindTexture(GL_TEXTURE_2D,458)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,458) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(471)=true 
glBindTexture(GL_TEXTURE_2D,471)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,471) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(465)=true 
glBindTexture(GL_TEXTURE_2D,465)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,465) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(465)=true 
glBindTexture(GL_TEXTURE_2D,465)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,465) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(396)=true 
glBindTexture(GL_TEXTURE_2D,396)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,396) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(449)=true 
glBindTexture(GL_TEXTURE_2D,449)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,449) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(461)=true 
glBindTexture(GL_TEXTURE_2D,461)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,461) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(459)=true 
glBindTexture(GL_TEXTURE_2D,459)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,459) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(11.000000,0.000000,0.000000)
glPopMatrix()
glDisable(GL_TEXTURE_2D)
glPopAttrib()
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x6ee9e8)
glDrawArrays(GL_LINES,0,2)
glPushAttrib(GL_COLOR_BUFFER_BIT)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glEnable(GL_TEXTURE_2D)
glPushMatrix()
glTranslatef(625.000000,360.000000,0.000000)
glIsTexture(331)=true 
glBindTexture(GL_TEXTURE_2D,331)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,331) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(366)=true 
glBindTexture(GL_TEXTURE_2D,366)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,366) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(352)=true 
glBindTexture(GL_TEXTURE_2D,352)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,352) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(355)=true 
glBindTexture(GL_TEXTURE_2D,355)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,355) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(360)=true 
glBindTexture(GL_TEXTURE_2D,360)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,360) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(365)=true 
glBindTexture(GL_TEXTURE_2D,365)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,365) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(358)=true 
glBindTexture(GL_TEXTURE_2D,358)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,358) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(371)=true 
glBindTexture(GL_TEXTURE_2D,371)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,371) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(352)=true 
glBindTexture(GL_TEXTURE_2D,352)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,352) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(358)=true 
glBindTexture(GL_TEXTURE_2D,358)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,358) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(313)=true 
glBindTexture(GL_TEXTURE_2D,313)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,313) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glTranslatef(8.000000,0.000000,0.000000)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(357)=true 
glBindTexture(GL_TEXTURE_2D,357)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,357) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(369)=true 
glBindTexture(GL_TEXTURE_2D,369)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,369) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(360)=true 
glBindTexture(GL_TEXTURE_2D,360)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,360) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(371)=true 
glBindTexture(GL_TEXTURE_2D,371)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,371) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(356)=true 
glBindTexture(GL_TEXTURE_2D,356)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,356) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(300)=true 
glBindTexture(GL_TEXTURE_2D,300)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,300) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(303)=true 
glBindTexture(GL_TEXTURE_2D,303)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,303) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(10.000000,0.000000,0.000000)
glIsTexture(304)=true 
glBindTexture(GL_TEXTURE_2D,304)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,304) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glPopMatrix()
glDisable(GL_TEXTURE_2D)
glPopAttrib()
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x6ee9e8)
glDrawArrays(GL_LINES,0,2)
glPushAttrib(GL_COLOR_BUFFER_BIT)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glEnable(GL_TEXTURE_2D)
glPushMatrix()
glTranslatef(625.000000,425.000000,0.000000)
glIsTexture(335)=true 
glBindTexture(GL_TEXTURE_2D,335)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,335) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(369)=true 
glBindTexture(GL_TEXTURE_2D,369)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,369) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(356)=true 
glBindTexture(GL_TEXTURE_2D,356)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,356) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(370)=true 
glBindTexture(GL_TEXTURE_2D,370)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,370) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(370)=true 
glBindTexture(GL_TEXTURE_2D,370)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,370) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(294)=true 
glBindTexture(GL_TEXTURE_2D,294)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,294) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(375)=true 
glBindTexture(GL_TEXTURE_2D,375)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,375) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(294)=true 
glBindTexture(GL_TEXTURE_2D,294)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,294) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(371)=true 
glBindTexture(GL_TEXTURE_2D,371)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,371) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(366)=true 
glBindTexture(GL_TEXTURE_2D,366)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,366) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(352)=true 
glBindTexture(GL_TEXTURE_2D,352)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,352) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(354)=true 
glBindTexture(GL_TEXTURE_2D,354)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,354) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(354)=true 
glBindTexture(GL_TEXTURE_2D,354)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,354) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(356)=true 
glBindTexture(GL_TEXTURE_2D,356)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,356) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(370)=true 
glBindTexture(GL_TEXTURE_2D,370)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,370) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(370)=true 
glBindTexture(GL_TEXTURE_2D,370)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,370) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(371)=true 
glBindTexture(GL_TEXTURE_2D,371)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,371) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(359)=true 
glBindTexture(GL_TEXTURE_2D,359)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,359) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(356)=true 
glBindTexture(GL_TEXTURE_2D,356)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,356) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(354)=true 
glBindTexture(GL_TEXTURE_2D,354)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,354) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(366)=true 
glBindTexture(GL_TEXTURE_2D,366)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,366) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(365)=true 
glBindTexture(GL_TEXTURE_2D,365)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,365) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(371)=true 
glBindTexture(GL_TEXTURE_2D,371)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,371) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(369)=true 
glBindTexture(GL_TEXTURE_2D,369)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,369) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(366)=true 
glBindTexture(GL_TEXTURE_2D,366)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,366) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(363)=true 
glBindTexture(GL_TEXTURE_2D,363)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,363) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(367)=true 
glBindTexture(GL_TEXTURE_2D,367)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,367) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(352)=true 
glBindTexture(GL_TEXTURE_2D,352)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,352) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(365)=true 
glBindTexture(GL_TEXTURE_2D,365)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,365) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(356)=true 
glBindTexture(GL_TEXTURE_2D,356)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,356) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(363)=true 
glBindTexture(GL_TEXTURE_2D,363)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,363) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glTranslatef(-268.000000,17.160000,0.000000)
glPopMatrix()
glDisable(GL_TEXTURE_2D)
glPopAttrib()
glPushAttrib(GL_COLOR_BUFFER_BIT)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glEnable(GL_TEXTURE_2D)
glPushMatrix()
glTranslatef(625.000000,460.000000,0.000000)
glIsTexture(322)=true 
glBindTexture(GL_TEXTURE_2D,322)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,322) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(372)=true 
glBindTexture(GL_TEXTURE_2D,372)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,372) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(369)=true 
glBindTexture(GL_TEXTURE_2D,369)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,369) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(369)=true 
glBindTexture(GL_TEXTURE_2D,369)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,369) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(356)=true 
glBindTexture(GL_TEXTURE_2D,356)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,356) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(365)=true 
glBindTexture(GL_TEXTURE_2D,365)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,365) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(371)=true 
glBindTexture(GL_TEXTURE_2D,371)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,371) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(355)=true 
glBindTexture(GL_TEXTURE_2D,355)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,355) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(360)=true 
glBindTexture(GL_TEXTURE_2D,360)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,360) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(369)=true 
glBindTexture(GL_TEXTURE_2D,369)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,369) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(356)=true 
glBindTexture(GL_TEXTURE_2D,356)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,356) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(354)=true 
glBindTexture(GL_TEXTURE_2D,354)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,354) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(371)=true 
glBindTexture(GL_TEXTURE_2D,371)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,371) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(366)=true 
glBindTexture(GL_TEXTURE_2D,366)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,366) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(9.000000,0.000000,0.000000)
glIsTexture(369)=true 
glBindTexture(GL_TEXTURE_2D,369)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,369) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(376)=true 
glBindTexture(GL_TEXTURE_2D,376)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,376) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(313)=true 
glBindTexture(GL_TEXTURE_2D,313)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,313) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(371)=true 
glBindTexture(GL_TEXTURE_2D,371)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,371) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(5.000000,0.000000,0.000000)
glIsTexture(352)=true 
glBindTexture(GL_TEXTURE_2D,352)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,352) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(358)=true 
glBindTexture(GL_TEXTURE_2D,358)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,358) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(370)=true 
glBindTexture(GL_TEXTURE_2D,370)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,370) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(302)=true 
glBindTexture(GL_TEXTURE_2D,302)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,302) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glPopMatrix()
glDisable(GL_TEXTURE_2D)
glPopAttrib()
glPushAttrib(GL_COLOR_BUFFER_BIT)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glEnable(GL_TEXTURE_2D)
glPushMatrix()
glTranslatef(625.000000,480.000000,0.000000)
glIsTexture(434)=true 
glBindTexture(GL_TEXTURE_2D,434)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,434) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(461)=true 
glBindTexture(GL_TEXTURE_2D,461)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,461) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(449)=true 
glBindTexture(GL_TEXTURE_2D,449)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,449) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(454)=true 
glBindTexture(GL_TEXTURE_2D,454)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,454) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(460)=true 
glBindTexture(GL_TEXTURE_2D,460)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,460) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(453)=true 
glBindTexture(GL_TEXTURE_2D,453)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,453) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(408)=true 
glBindTexture(GL_TEXTURE_2D,408)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,408) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glTranslatef(-62.000000,14.299999,0.000000)
glIsTexture(450)=true 
glBindTexture(GL_TEXTURE_2D,450)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,450) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(447)=true 
glBindTexture(GL_TEXTURE_2D,447)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,447) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(397)=true 
glBindTexture(GL_TEXTURE_2D,397)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,397) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(465)=true 
glBindTexture(GL_TEXTURE_2D,465)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,465) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(460)=true 
glBindTexture(GL_TEXTURE_2D,460)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,460) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(453)=true 
glBindTexture(GL_TEXTURE_2D,453)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,453) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(465)=true 
glBindTexture(GL_TEXTURE_2D,465)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,465) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(397)=true 
glBindTexture(GL_TEXTURE_2D,397)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,397) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(450)=true 
glBindTexture(GL_TEXTURE_2D,450)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,450) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(8.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(464)=true 
glBindTexture(GL_TEXTURE_2D,464)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,464) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(449)=true 
glBindTexture(GL_TEXTURE_2D,449)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,449) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(461)=true 
glBindTexture(GL_TEXTURE_2D,461)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,461) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(464)=true 
glBindTexture(GL_TEXTURE_2D,464)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,464) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(433)=true 
glBindTexture(GL_TEXTURE_2D,433)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,433) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(451)=true 
glBindTexture(GL_TEXTURE_2D,451)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,451) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(466)=true 
glBindTexture(GL_TEXTURE_2D,466)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,466) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(455)=true 
glBindTexture(GL_TEXTURE_2D,455)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,455) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(460)=true 
glBindTexture(GL_TEXTURE_2D,460)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,460) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(7.000000,0.000000,0.000000)
glIsTexture(453)=true 
glBindTexture(GL_TEXTURE_2D,453)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,453) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(465)=true 
glBindTexture(GL_TEXTURE_2D,465)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,465) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(396)=true 
glBindTexture(GL_TEXTURE_2D,396)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,396) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glIsTexture(470)=true 
glBindTexture(GL_TEXTURE_2D,470)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,470) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(459)=true 
glBindTexture(GL_TEXTURE_2D,459)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,459) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(11.000000,0.000000,0.000000)
glIsTexture(458)=true 
glBindTexture(GL_TEXTURE_2D,458)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22fbd4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fbf4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,458) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(3.000000,0.000000,0.000000)
glPopMatrix()
glDisable(GL_TEXTURE_2D)
glPopAttrib()
wglSwapBuffers(0xde011303)=true 
wglGetCurrentContext()=0x10000 
wglGetCurrentDC()=0xde011303 
wglGetCurrentContext()=0x10000 
wglGetCurrentDC()=0xde011303 
glViewport(0,0,1024,768)
glClearColor(0.000000,0.000000,0.000000,1.000000)
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
glMultMatrixd([1.299038,0.000000,0.000000,0.000000,0.000000,1.732051,0.000000,0.000000,0.000000,0.000000,-1.020202,-1.000000,0.000000,0.000000,-134.365151,0.000000])
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
glMultMatrixf([1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000])
glTranslated(-512.000000,-384.000000,-665.107483)
glScalef(1.000000,-1.000000,1.000000)
glTranslatef(0.000000,-768.000000,0.000000)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glColor4f(1.000000,1.000000,1.000000,1.000000)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glPushMatrix()
glTranslatef(512.000000,384.000000,0.000000)
glScalef(1.000000,1.000000,1.000000)
glTranslatef(0.000000,0.000000,0.000000)
glPushMatrix()
glRotatef(0.000000,1.000000,0.000000,0.000000)
glRotatef(0.000000,0.000000,1.000000,0.000000)
glRotatef(0.000000,0.000000,0.000000,1.000000)
glTranslatef(-145.191940,-135.780090,0.000000)
glTranslatef(-261.334656,-172.218628,-300.031677)
glDisable(GL_DEPTH_TEST)
glEnable(GL_DEPTH_TEST)
glPushMatrix()
glScalef(768.000000,768.000000,1.000000)
glEnable(GL_DEPTH_TEST)
glEnableClientState(GL_VERTEX_ARRAY)
glEnableClientState(GL_COLOR_ARRAY)
glColor4f(1.000000,1.000000,1.000000,0.500000)
glPushMatrix()
glTranslatef(0.361408,0.481838,5.317174)
glBegin(GL_QUAD_STRIP)
glNormal3f(0.000000,1.000000,0.000000)
glVertex3f(0.000000,0.018452,0.000000)
glVertex3f(0.000000,0.018452,0.750000)
glNormal3f(0.309017,0.951057,0.000000)
glVertex3f(0.005702,0.017549,0.000000)
glVertex3f(0.005702,0.017549,0.750000)
glNormal3f(0.587785,0.809017,0.000000)
glVertex3f(0.010846,0.014928,0.000000)
glVertex3f(0.010846,0.014928,0.750000)
glNormal3f(0.809017,0.587785,0.000000)
glVertex3f(0.014928,0.010846,0.000000)
glVertex3f(0.014928,0.010846,0.750000)
glNormal3f(0.951057,0.309017,0.000000)
glVertex3f(0.017549,0.005702,0.000000)
glVertex3f(0.017549,0.005702,0.750000)
glNormal3f(1.000000,0.000000,0.000000)
glVertex3f(0.018452,0.000000,0.000000)
glVertex3f(0.018452,0.000000,0.750000)
glNormal3f(0.951057,-0.309017,0.000000)
glVertex3f(0.017549,-0.005702,0.000000)
glVertex3f(0.017549,-0.005702,0.750000)
glNormal3f(0.809017,-0.587785,0.000000)
glVertex3f(0.014928,-0.010846,0.000000)
glVertex3f(0.014928,-0.010846,0.750000)
glNormal3f(0.587785,-0.809017,0.000000)
glVertex3f(0.010846,-0.014928,0.000000)
glVertex3f(0.010846,-0.014928,0.750000)
glNormal3f(0.309017,-0.951057,0.000000)
glVertex3f(0.005702,-0.017549,0.000000)
glVertex3f(0.005702,-0.017549,0.750000)
glNormal3f(0.000000,-1.000000,0.000000)
glVertex3f(0.000000,-0.018452,0.000000)
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glColor4f(0.000000,0.000000,0.000000,1.076674)
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glColor4f(0.000000,0.000000,0.000000,1.092636)
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glColor4f(0.000000,0.000000,0.000000,1.100903)
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glColor4f(0.000000,0.000000,0.000000,1.103036)
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glColor4f(0.000000,0.000000,0.000000,1.098244)
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glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,1.085373)
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glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,1.064044)
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glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,1.034644)
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glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,0.997452)
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glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,0.953173)
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glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,0.904381)
glVertexPointer(3,GL_FLOAT,0,0x22fad4)
glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,0.854063)
glVertexPointer(3,GL_FLOAT,0,0x22fad4)
glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,0.826051)
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glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,0.826051)
glVertexPointer(3,GL_FLOAT,0,0x22fad4)
glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,0.826051)
glVertexPointer(3,GL_FLOAT,0,0x22fad4)
glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,0.826051)
glVertexPointer(3,GL_FLOAT,0,0x22fad4)
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glColor4f(0.000000,0.000000,0.000000,0.826051)
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glColor4f(0.000000,0.000000,0.000000,0.826051)
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glColor4f(0.000000,0.000000,0.000000,0.826051)
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glColor4f(0.000000,0.000000,0.000000,0.826051)
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glColor4f(0.000000,0.000000,0.000000,0.826051)
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glColor4f(0.000000,0.000000,0.000000,0.826051)
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glColor4f(0.000000,0.000000,0.000000,0.826051)
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glColor4f(0.000000,0.000000,0.000000,0.826051)
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glColor4f(0.000000,0.000000,0.000000,0.826051)
glVertexPointer(3,GL_FLOAT,0,0x22fad4)
glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,0.826051)
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glColor4f(0.000000,0.000000,0.000000,0.826051)
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glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,0.826051)
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glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,0.826051)
glVertexPointer(3,GL_FLOAT,0,0x22fad4)
glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,0.826051)
glVertexPointer(3,GL_FLOAT,0,0x22fad4)
glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,0.866681)
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glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,0.910648)
glVertexPointer(3,GL_FLOAT,0,0x22fad4)
glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,0.957856)
glVertexPointer(3,GL_FLOAT,0,0x22fad4)
glDrawArrays(GL_LINES,0,2)
glColor4f(0.000000,0.000000,0.000000,1.011085)
glVertexPointer(3,GL_FLOAT,0,0x22fad4)
glDrawArrays(GL_LINES,0,2)
glDisableClientState(GL_VERTEX_ARRAY)
glLineWidth(1.000000)
glDisable(GL_DEPTH_TEST)
glPopMatrix()
glPushMatrix()
glScalef(768.000000,768.000000,1.000000)
glPopMatrix()
glPopMatrix()
glPopMatrix()
glDisable(GL_DEPTH_TEST)
glDisable(GL_FOG)
glColor4f(1.000000,1.000000,1.000000,1.000000)
glPushAttrib(GL_COLOR_BUFFER_BIT)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glEnable(GL_TEXTURE_2D)
glPushMatrix()
glTranslatef(10.000000,738.000000,0.000000)
glIsTexture(165)=true 
glBindTexture(GL_TEXTURE_2D,165)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22faa4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fac4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,165) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(177)=true 
glBindTexture(GL_TEXTURE_2D,177)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22faa4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fac4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,177) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(168)=true 
glBindTexture(GL_TEXTURE_2D,168)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22faa4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fac4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,168) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(179)=true 
glBindTexture(GL_TEXTURE_2D,179)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22faa4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fac4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,179) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(6.000000,0.000000,0.000000)
glIsTexture(164)=true 
glBindTexture(GL_TEXTURE_2D,164)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22faa4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fac4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,164) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(10.000000,0.000000,0.000000)
glIsTexture(108)=true 
glBindTexture(GL_TEXTURE_2D,108)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22faa4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fac4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,108) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(4.000000,0.000000,0.000000)
glIsTexture(111)=true 
glBindTexture(GL_TEXTURE_2D,111)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22faa4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fac4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,111) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(11.000000,0.000000,0.000000)
glIsTexture(112)=true 
glBindTexture(GL_TEXTURE_2D,112)
glNormal3f(0.000000,0.000000,1.000000)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(2,GL_FLOAT,0,0x22faa4)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(2,GL_FLOAT,0,0x22fac4)
glDrawArrays(GL_TRIANGLE_FAN,0,4) Textures[ (0,112) ] 
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glTranslatef(12.000000,0.000000,0.000000)
glPopMatrix()
glDisable(GL_TEXTURE_2D)
glPopAttrib()
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
wglSwapBuffers(0xde011303)=true 
wglGetCurrentContext()=0x10000 
wglGetCurrentDC()=0xde011303 
wglGetCurrentContext()=0x10000 
wglGetCurrentDC()=0xde011303 
wglGetCurrentContext()=0x10000 
wglGetCurrentDC()=0xde011303 
wglGetCurrentContext()=0x10000 
wglGetCurrentDC()=0xde011303 
wglGetCurrentContext()=0x10000 
wglGetCurrentDC()=0xde011303 
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glClearColor(0.000000,0.000000,0.000000,1.000000)
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
glMultMatrixd([1.299038,0.000000,0.000000,0.000000,0.000000,1.732051,0.000000,0.000000,0.000000,0.000000,-1.020202,-1.000000,0.000000,0.000000,-134.365151,0.000000])
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
glMultMatrixf([1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000])
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glScalef(1.000000,-1.000000,1.000000)
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glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glColor4f(1.000000,1.000000,1.000000,1.000000)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
glPushMatrix()
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glScalef(1.000000,1.000000,1.000000)
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glPushMatrix()
glRotatef(0.000000,1.000000,0.000000,0.000000)
glRotatef(0.000000,0.000000,1.000000,0.000000)
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glTranslatef(-145.191940,-135.780090,0.000000)
glTranslatef(-261.334656,-172.218628,-300.031677)
glDisable(GL_DEPTH_TEST)
glEnable(GL_DEPTH_TEST)
glPushMatrix()
glScalef(768.000000,768.000000,1.000000)
glEnable(GL_DEPTH_TEST)
glEnableClientState(GL_VERTEX_ARRAY)
glEnableClientState(GL_COLOR_ARRAY)
glColor4f(1.000000,1.000000,1.000000,0.500000)
glPushMatrix()
glTranslatef(0.361408,0.481838,5.317174)
glBegin(GL_QUAD_STRIP)
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glVertex3f(0.000000,0.018452,0.000000)
glVertex3f(0.000000,0.018452,0.750000)
glNormal3f(0.309017,0.951057,0.000000)
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glEnd()
glBegin(GL_QUAD_STRIP)
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glVertex3f(0.010846,0.014928,0.750000)
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glNormal3f(0.809017,0.587785,0.000000)
glVertex3f(0.014928,0.010846,0.750000)
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glNormal3f(0.951057,0.309017,0.000000)
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glNormal3f(1.000000,0.000000,0.000000)
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glVertex3f(0.018452,0.000000,1.500000)
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glVertex3f(0.017549,-0.005702,1.500000)
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